Rob Posted January 17, 2016 Share Posted January 17, 2016 Well of course a ship from the right period, low poly count. From what i can remeber 24k for medium size ship, like frigate. But please ask around because i dont know for sure. The whole ship, without interior and sails and such. Also only the transom structure should be modelled for example, so no decorations whatsoever. The impact on the poly count would be extreme of you should do that. Specific ship in mind? Link to comment Share on other sites More sharing options...
BungeeLemming Posted January 17, 2016 Share Posted January 17, 2016 its 26k tris for a small vessel (cutter to small frig) then 40k for a medium sized ship (I think up to a big frigate like consti) and last but not least you may spend 50k tris on a ship of the line kind of size But 50k is the hard limit I believe This is not official, its just what I know myself from a semi-official source (if that spreadsheet is considerd official so is my source) 1 Link to comment Share on other sites More sharing options...
Stephan_Vroom Posted January 26, 2016 Share Posted January 26, 2016 Ahoy 3d artists, I'm also trying to make some shipmodel in Blender3d, it has been 10 years ago that I worked with the program. After buyin naval actionI read this topic which turned me on again to do something in Blender again. I'm a bit familiar to this ship as my re-enactment group represents it's marines/naval soldiers. For this, i decided to try to build a dutch Frigate called 'Delft' which sunk after the Battle of Camperdown in 1797. I poses some blueprints of the ship which are a bit big to scan or copy for the internet. These blueprints where attached to a book about the ship. The ship is being rebuild in Rotterdam (The Netherlands). For copyright reasons to the shipyard and the shipmodeler who made the blueprints i can't post the drawings itself. The ship in question: Note, the Chaloupe in front is a real replica. I started first to begin with vertex frames which i connected with eachother to make faces. As the result looked like a '.....' i decided to try this with Bezier curves. At that moment i didn't read above posts about Nurbs-Curve so I had to start all over again . Here is a little result of my progress which i made with Nurbs-Curve. I had no experience with this so I learn something as well . Regards, Stephan 3 Link to comment Share on other sites More sharing options...
Stephan_Vroom Posted February 8, 2016 Share Posted February 8, 2016 Result of a few days later , and i've also a question to the more experienced ship modelers amongst us. As mentioned i builded the hull with nurbs but i want to make the portholes without converting the object to vertices, is there a way to do this? As far as I know, i need to convert the object to vertices to cut it in :S. The 'Berghouten' (I'm a dutchmen myself so forgive my english but i mean the thicker stuff on the hull ) are seperated from the hull. Other question: Textures or materials? 1 Link to comment Share on other sites More sharing options...
SteelSandwich Posted February 8, 2016 Share Posted February 8, 2016 If you intent to submit that ship to be added to the game, be mindfull that the trin count should not exceed the 26k~ triangles. Link to comment Share on other sites More sharing options...
Stephan_Vroom Posted February 8, 2016 Share Posted February 8, 2016 If you intent to submit that ship to be added to the game, be mindfull that the trin count should not exceed the 26k~ triangles. Sorry, 26k stands for? I didn't want to try this for the game in the first place, but more for a 3d print. If it can be done to get it in the game than offcourse it would be an honor (if the model isn't ugly whaha). Though, I still have to learn to get it textured etc. Link to comment Share on other sites More sharing options...
Rob Posted February 8, 2016 Share Posted February 8, 2016 26000 triangles, this can be checked in the modeling software. A model is always build from triangles. Link to comment Share on other sites More sharing options...
katerholzig Posted February 28, 2016 Share Posted February 28, 2016 I have Cinema4D 9.6. Has anyone else tried modelling these types of ships in Cinema4D? you can do it with c4d Link to comment Share on other sites More sharing options...
ragnar hairy trousers Posted March 20, 2016 Share Posted March 20, 2016 If you intent to submit that ship to be added to the game, be mindfull that the trin count should not exceed the 26k~ triangles. For a vessel such as this the tris count would be 40k max... 26k max for a "small vessel" like the cutter or navy brig. p.s looks very nice stephan.. please keep us updated sir? Link to comment Share on other sites More sharing options...
Raymond De Payence Posted March 24, 2016 Share Posted March 24, 2016 Hi guys. Welcome to my topic of Olivuzza building in 3D. Will be updated with a progress. http://forum.game-labs.net/index.php?/topic/12435-%D1%81orvette-olivuzza-menelai-1841-3d-model Link to comment Share on other sites More sharing options...
Raymond De Payence Posted March 24, 2016 Share Posted March 24, 2016 (edited) Looks like a good start indeed however I think your smoothing groups are wrong which causes the black spots. Also for a first ship this is gonna be nearly impossible to model if you are new to it. I'd suggest you start out with something like a smaller frigate first. You have to learn what every part of the ship should look like and with the 7 prov there just are too many details to start with. I've started out with a rather difficult ship as well and it didn't look anything like a real ship haha I'll show you. You see how bad that looks The stern and bow are completely out of proportions. But I've improved so far and this is my latest model As you can see this looks more like a real ship. Getting the shape of the stern and bow right is really difficult for these ships, looking at a lot of reference images helps though. I hope I haven't demotivated you as shipbuilding is really fun to do. Good luck with your model, I'll be waiting for some more pics hehe Yes.. Same with me. First I was try to make Prince. And started 3 times only with hull. After I started a corvette Olivuzza. You can see it in post . Edited March 24, 2016 by Raymond De Payence Link to comment Share on other sites More sharing options...
Raymond De Payence Posted March 24, 2016 Share Posted March 24, 2016 Result of a few days later , and i've also a question to the more experienced ship modelers amongst us. As mentioned i builded the hull with nurbs but i want to make the portholes without converting the object to vertices, is there a way to do this? As far as I know, i need to convert the object to vertices to cut it in :S. The 'Berghouten' (I'm a dutchmen myself so forgive my english but i mean the thicker stuff on the hull ) are seperated from the hull. Other question: Textures or materials? Also was thinking what to use. Decidet to use textures with 3Dcoat improve. But its coast lots of resurses. Link to comment Share on other sites More sharing options...
Haratik Posted June 9, 2016 Share Posted June 9, 2016 Gotta say as of late I've been considering giving 3d modeling a go. Downloaded Blender and ready to make my fingers bleed. I'm going to take prior advice and work on a smaller ship until my feet are properly wet. The question is, Spanish or American (I'm eventually aiming for a larger ship project, and there are several from both nations that appeal)? Link to comment Share on other sites More sharing options...
Zeekoning Posted June 9, 2016 Share Posted June 9, 2016 Gotta say as of late I've been considering giving 3d modeling a go. Downloaded Blender and ready to make my fingers bleed. I'm going to take prior advice and work on a smaller ship until my feet are properly wet. The question is, Spanish or American (I'm eventually aiming for a larger ship project, and there are several from both nations that appeal)? Because there are a lot of American ships in game at the moment compared to the Spanish, my vote would be for a Spanish ship. Link to comment Share on other sites More sharing options...
BungeeLemming Posted June 9, 2016 Share Posted June 9, 2016 Do a spanish 18lb frigate maybe? But dont ask me for plans cause I have no clue whatsoever about the spanish navy. Or you might want to have a shot at a spanish corvet. fully rigged ship up to 22 guns? Link to comment Share on other sites More sharing options...
Haratik Posted June 9, 2016 Share Posted June 9, 2016 I would be open to a Spanish frigate or corvette. If you have any ideas, send me a pm with the plans and info I would need, or a link to the page. As for lineship projects, I'll be looking at the following: Portugal: Principe Real Spain: Princesá USA: America or the 1799 plan That decision doesn't need to be made now of course, but those are what I'm considering atm Link to comment Share on other sites More sharing options...
Talos Posted June 10, 2016 Share Posted June 10, 2016 I posted the American 74 of 1777 back in the American plans thread Haratik, but here's the 1799 ship. 1 Link to comment Share on other sites More sharing options...
BungeeLemming Posted June 10, 2016 Share Posted June 10, 2016 maybe you want to have a look at this ship here: Spanish Frigate 22 Canons Its a 22 guns, 16 swivels frigate which however more likely refers to be a corvette. (maybe the spanish didnt have the term corvette like the british didnt have ith either. I think its a french "invention" Shpqright appears to be Jorge Juan. The ship itself beeing the Perla The plans should be adequate and you have lots of views which make modeling so much easier. About SoLs.. They are a pain n the butt. Starting over fom zero you might be better off modeling something smaller scaled edit: also look at that: Thank you to Mr. Mirones and the others how download this plans for Spanish Ships. Thank you !! You have download many Spanish ships , I have more information about Spanish Light Frigate 22-24 guns. Name Sta. Bárbara, 22. (sistema Jorge Juan) Esta pequeña fragata de 24 cañones, botada en Guarnizo en 1768, fue la cuarta que llevó este nombre en la Real Armada. Su vida operativa es digna de mención pues fue una de las unidades más agresivas y exitosas que enarbolaron el pabellón real durante las guerras contra Inglaterra a lo largo del S.XVIII. Un vez rotas las hostilidades con la Gran Bretaña en 1779, en apoyo a los insurgentes de las trece colonias de Norte América, se aprestó la “Santa Bárbara” para misiones de patrulla y acoso a las unidades enemigas en elEstrecho de Gibraltar, desde su base en Cádiz. Así las cosas, el 26 de septiembre de 1780, la “Santa Bárbara” junto con la “Asunción”, se estrenó apresando una fragata y una urca que habían zarpado del peñón con destino a Inglaterra. I am not sure about this user's name guesing tho. The plans clearly show the shipwrights name. And he never did another 22 gun ship Link to comment Share on other sites More sharing options...
Haratik Posted June 10, 2016 Share Posted June 10, 2016 A Jorge Juan frigate would be nice, especially after reading on his influence on the Spanish Navy Thanks Talos for that, I will be looking at those plans you posted. As a relative newbie to this, any and all tips and aid is appreciated. Link to comment Share on other sites More sharing options...
BungeeLemming Posted June 10, 2016 Share Posted June 10, 2016 if you chose to work with blender I can help you a bunch getting started. If you are interested send me a PM And there are some more forum users which use blender, too. Help is plenty when you need it Link to comment Share on other sites More sharing options...
Malachi Posted June 10, 2016 Share Posted June 10, 2016 That reminds me...I wanted to make a tutorial on how to make a basic hull in Blender a while ago. Maybe it´s time to get started Don´t know which ship to choose yet, though. 2 Link to comment Share on other sites More sharing options...
Haratik Posted June 11, 2016 Share Posted June 11, 2016 First problem right off the bat. Applying blueprints. The videos I've come across don't seem to effectively indicate how to apply them. Link to comment Share on other sites More sharing options...
Malachi Posted June 11, 2016 Share Posted June 11, 2016 (edited) Well, either you apply them as background image (red arrow) or you use them as textures. The latter option is much more efficient, in my opinion. Edited April 5, 2019 by Malachi Link to comment Share on other sites More sharing options...
Haratik Posted June 12, 2016 Share Posted June 12, 2016 (edited) My problem is I can't find them in my directory. I also don't know how to align them so the ship can take proper form. Wind's tutorial posts are no dialogue and speed form, so I can't follow them. Edit: So my problem was that the images wouldn't show up as long as I had them in My Documents. When I created a new folder on my desktop and sent the images there, they popped up in Blender. Initial frustration levels down to 0% Edited June 13, 2016 by Haratik Link to comment Share on other sites More sharing options...
Stephan_Vroom Posted December 13, 2016 Share Posted December 13, 2016 Months later (sorry guys) the Delft looks like this. Though job as i'm not an professional in 3d models. The model has been made via drawings of it's original builder (Pieter van Zwijndrecht) in 1782, that i got form the Shipyard which builds a Replica in Rotterdam (the Netherlands). Still need to do a lot of sculpting, textures, and down size the Tris, if this needs to be game proof. Afterall the model was first ment for 3d print (wich will be done soon). Any tips advice are welcome 7 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now