SchurkjeBoefje Posted March 4, 2015 Share Posted March 4, 2015 the 44/56 gun count is the one with gun on all decks when converted to a full warship as idiaman she will have 26guns similar to the cerberus. Well yeah that makes sense. I think some people were thinking of a 50 carronade armed hauler That's a bit optimistic. Link to comment Share on other sites More sharing options...
Austrum Posted March 4, 2015 Share Posted March 4, 2015 the 44/56 gun count is the one with gun on all decks when converted to a full warship as idiaman she will have 26guns similar to the cerberus. I think this is part of what would make these ships a very good addition to the game. Basically if you own this ship, you could configure her as a trader with only say 26 guns to leave room for cargo or back at your home port, you could mount up the other 20-30 guns on the lower deck and turn her into a warship. This is something that your basic Frigate or SoL won't be able to do so with a ship like this, even if your focused on being a trader, you would have access to a warship as needed. Additional, the fact it could be used for dual roles might actually make them super appealing to even the run of the mill open world player. Instead of having to buy two ships you could switch it up depending on the mood. Link to comment Share on other sites More sharing options...
SchurkjeBoefje Posted March 4, 2015 Share Posted March 4, 2015 I think this is part of what would make these ships a very good addition to the game. Basically if you own this ship, you could configure her as a trader with only say 26 guns to leave room for cargo or back at your home port, you could mount up the other 20-30 guns on the lower deck and turn her into a warship. This is something that your basic Frigate or SoL won't be able to do so with a ship like this, even if your focused on being a trader, you would have access to a warship as needed. Additional, the fact it could be used for dual roles might actually make them super appealing to even the run of the mill open world player. Instead of having to buy two ships you could switch it up depending on the mood. Any ship can be used for dual roles. Again, the caveat here is that converting her to warship form would require serious financial investments, technically out of reach for any run-of-the-mill trader. There is first the financial investment to acquire the large amount of (standardized!) artillery. The second one is paying the amount of crew you need to effectively run all those guns. The potential third one is having to modify the ship's interior. If outfitting and maintenance costs in this game eventually approach something realistic, then it won't be a 'simple' matter of clicking a few buttons and voila, your trader is now a superduper heavily armed warship. There's a reason only admiralties built and ran real warships Was muy expensivo. If we're going to 'allow' run of the mill players (i.e. not in-game billionaire equivalents) to have that kind of attainable power without seriously serious financial sacrifces, I genuinely fear what that implies for the rest of the game. Link to comment Share on other sites More sharing options...
Mirones Posted March 4, 2015 Share Posted March 4, 2015 150 crew as trader and 350 as warship was what Glatton had in her days. wich is atleast 100 less than the consti or trinco. and the armament can come from captured ships so you will have at the begining 12lb on gun deck and 6lb and a mix of 9lb on the upper decks. her cost should be roughly similar to 2 cerberus or 1 1/2 Surprise or 1 Trinco. nothing that is entirely impossible to maintain witha convoy of 7 Glattons of wich 2 are pierced for extra guns. Link to comment Share on other sites More sharing options...
Austrum Posted March 5, 2015 Share Posted March 5, 2015 (edited) Any ship can be used for dual roles. Again, the caveat here is that converting her to warship form would require serious financial investments, technically out of reach for any run-of-the-mill trader. There is first the financial investment to acquire the large amount of (standardized!) artillery. The second one is paying the amount of crew you need to effectively run all those guns. The potential third one is having to modify the ship's interior. If outfitting and maintenance costs in this game eventually approach something realistic, then it won't be a 'simple' matter of clicking a few buttons and voila, your trader is now a superduper heavily armed warship. There's a reason only admiralties built and ran real warships Was muy expensivo. If we're going to 'allow' run of the mill players (i.e. not in-game billionaire equivalents) to have that kind of attainable power without seriously serious financial sacrifces, I genuinely fear what that implies for the rest of the game. Not really. A purpose built Frigate for example can carry cargo but I highly doubt it can carry as much as an Indiaman. Also these converted traders aren't quite to the same level as a purpose built warship. Sure they can do in a pinch but as you their is a reason why Navy's didn't build convertible, dual role ships, because they just weren't as good. Also, yes it is a no brainer that you would have to buy the extra cannons and hire on extra crew but buying 20-30 cannons and hiring 200 crew is a hell of alot cheaper than buying a purpose built 3rd or 4th rate SoL to go alone with your lightly armed Indiaman. That is my point, you want to be a trader, you buy or build an indiaman so you have a armed cargo hauler. Then after you save up more coin, you pay a relatively small conversion fee to cut out a second deck worth of gun ports, plus rig the ship for those guns, then you buy 20-30 12lb to 32lb guns, the powder and ammo for them, gather a larger crew, mount up the guns and now your trader is a decently powerful warship that you can take out with your player association to capture the next port over. Once the battle is done, you tie her back up at dock, move the guns out to the warehouse and move cargo back in and your back to trading. Of course, Officers of the Navy, will never run a converted trades ship, nope they will have to have that full bore Bellona, Ingermanland or Constitution because overall, they are just better at being a warship. Edited March 5, 2015 by Austrum Link to comment Share on other sites More sharing options...
SchurkjeBoefje Posted March 6, 2015 Share Posted March 6, 2015 Not really. A purpose built Frigate for example can carry cargo but I highly doubt it can carry as much as an Indiaman. Also these converted traders aren't quite to the same level as a purpose built warship. Sure they can do in a pinch but as you their is a reason why Navy's didn't build convertible, dual role ships, because they just weren't as good. Also, yes it is a no brainer that you would have to buy the extra cannons and hire on extra crew but buying 20-30 cannons and hiring 200 crew is a hell of alot cheaper than buying a purpose built 3rd or 4th rate SoL to go alone with your lightly armed Indiaman. That is my point, you want to be a trader, you buy or build an indiaman so you have a armed cargo hauler. Then after you save up more coin, you pay a relatively small conversion fee to cut out a second deck worth of gun ports, plus rig the ship for those guns, then you buy 20-30 12lb to 32lb guns, the powder and ammo for them, gather a larger crew, mount up the guns and now your trader is a decently powerful warship that you can take out with your player association to capture the next port over. Once the battle is done, you tie her back up at dock, move the guns out to the warehouse and move cargo back in and your back to trading. Of course, Officers of the Navy, will never run a converted trades ship, nope they will have to have that full bore Bellona, Ingermanland or Constitution because overall, they are just better at being a warship. Oh yeah, high level ship customisation like that would definitely be very cool for for player groups with a lot of financial punching power. Link to comment Share on other sites More sharing options...
Austrum Posted March 6, 2015 Share Posted March 6, 2015 Oh yeah, high level ship customisation like that would definitely be very cool for for player groups with a lot of financial punching power. And it is features like this that will get the total buy in of the gaming community. I mean this game is pretty much going to be a full bore RPG in addition to being a MMO so if a trader could convert his Indiaman into a Warship in real life, you kind of need to be able to do it in an RPG. Link to comment Share on other sites More sharing options...
DeRuyter Posted August 18, 2015 Share Posted August 18, 2015 This ship must be in the game.... with the 68/32 carronade load out....Much like the Victory should be able to mount 68's We also need HMS Rainbow... The 68's were an experimental load out which was returned to the 18lb long guns on the lower gun deck. The 68lb armament is not even mentioned here: http://threedecks.org/index.php?display_type=show_ship&id=641 Not sayn' you couldn't try it in game but I would think you'd have seen more ships armed this way if it worked. Having said that we do need a 26 gun Indiaman in game. Link to comment Share on other sites More sharing options...
Bart Smith Posted August 18, 2015 Share Posted August 18, 2015 Gona reply myself - We need few merchant ships in Naval Action at least few...This one is nice ship Link to comment Share on other sites More sharing options...
Ned Loe Posted August 19, 2015 Author Share Posted August 19, 2015 Gona reply myself - We need few merchant ships in Naval Action at least few...This one is nice ship They are making them as we speak Link to comment Share on other sites More sharing options...
Bart Smith Posted August 20, 2015 Share Posted August 20, 2015 They are making them as we speak Hope so. We will get crafting soon so we need haulers as well Link to comment Share on other sites More sharing options...
akd Posted August 21, 2015 Share Posted August 21, 2015 fun fact: she couldn't traverse her carronades. They had to be fired straight out of the side of the ship. Link to comment Share on other sites More sharing options...
Fluffy Fishy Posted March 21, 2016 Share Posted March 21, 2016 No plans for it but how much would HMS Glatton upset the game balance? link below, armed with 28 x 68lb and 28 x 32lb carronades, with more of a kick than most first rates. Personally I would love to see specialist carronade frigates in the game but that balance would be horrible.https://en.wikipedia.org/wiki/HMS_Glatton_%281795%29 1 Link to comment Share on other sites More sharing options...
Sella Posted March 21, 2016 Share Posted March 21, 2016 (edited) A former east Indiaman you say?? Hmmm By the way here are the plans: http://collections.rmg.co.uk/collections.html#!csearch;authority=vessel-315474;browseBy=vessel;vesselFacetLetter=G Edited March 21, 2016 by Sella22 1 Link to comment Share on other sites More sharing options...
SteelSandwich Posted March 21, 2016 Share Posted March 21, 2016 I highly doubt she will enter with that loadout... As you mention yourself, it will greatly upset the balance. The other day i came across this one, same principle: This is a dutch 50-gun frigate which carried 36-pounders on her main deck, equivelent to nearly 40 british pounds. Filled with 12 pounders on top. Then again, i could be completely wrong Link to comment Share on other sites More sharing options...
Fluffy Fishy Posted March 21, 2016 Share Posted March 21, 2016 A former east Indiaman you say?? Hmmm By the way here are the plans: http://collections.rmg.co.uk/collections.html#!csearch;authority=vessel-315474;browseBy=vessel;vesselFacetLetter=G Thanks Sella, that was amazingly quick too! I somewhat doubt it will be happening too, unless the design changes significantly, otherwise I suspect everyone would be using them, perhaps as a special treat for those who have access to the yacht? You know as a long time friend of the game. Link to comment Share on other sites More sharing options...
Haratik Posted March 21, 2016 Share Posted March 21, 2016 Carronade loadouts on ships have been done since the beginning, with nerfs along the way (lineships mostly). I don't see how this topic (no offense) is anything new, unless you mean having a much greater weight of broadside per deck than what is already the norm. Link to comment Share on other sites More sharing options...
Fluffy Fishy Posted March 21, 2016 Share Posted March 21, 2016 Carronade loadouts on ships have been done since the beginning, with nerfs along the way (lineships mostly). I don't see how this topic (no offense) is anything new, unless you mean having a much greater weight of broadside per deck than what is already the norm. Don't be such a fun sponge, I made the post with no intention of seeing the ship in the game, I recognise that there's no chance that a frigate with a mix of 14 x both 68lb and 32lb carronades will even be possible to balance. It was just a post for those who enjoy ships. Although there is a huge part of me that would love to see what it would do to an AI 3rd rate. Link to comment Share on other sites More sharing options...
Haratik Posted March 22, 2016 Share Posted March 22, 2016 Don't be such a fun sponge, I made the post with no intention of seeing the ship in the game, I recognise that there's no chance that a frigate with a mix of 14 x both 68lb and 32lb carronades will even be possible to balance. It was just a post for those who enjoy ships. Although there is a huge part of me that would love to see what it would do to an AI 3rd rate. I'm not I just see the thread as pointless. Certain historical ships will probably never make the cut, due to revolutionary ideas, like L'Invention, which were before their time. Who knows though, what the devs have in store. Link to comment Share on other sites More sharing options...
maturin Posted March 22, 2016 Share Posted March 22, 2016 IIRC Glatton's ports were so small that the guns couldn't be elevated or traversed. Basically point-blank range only, stuck in Locked arcs mode. 2 Link to comment Share on other sites More sharing options...
Arvenski Posted March 22, 2016 Share Posted March 22, 2016 L'Invention What's her story? I don't think I've heard of her before. Link to comment Share on other sites More sharing options...
OTMatt Posted March 22, 2016 Share Posted March 22, 2016 It should be in the game.. But if you mount the 68's you should only be able to shoot 90' out the side with a very limited elevation window... aka put alongside and say "this is my boomstick" or get sunk... the 18's should have a normal shift tho Maybe they should increase the dispersion and higher chance of bounces at less steep angles. Link to comment Share on other sites More sharing options...
Haratik Posted March 22, 2016 Share Posted March 22, 2016 What's her story? I don't think I've heard of her before. She's a French four masted sloop of war that was captured by the British. She's in the timeline, but a bit too modern by some standards of the period: http://www.bruzelius.info/Nautica/Ships/Fourmast_ships/Invention(1801).html Her picture is in one of the threads. There's been a few wacky sailing ships I've come across. Been trying to rediscover an Ottoman ship that mounted a pair of enormous cannon that fired marble shot, but I can't find the reference to it. Link to comment Share on other sites More sharing options...
akd Posted March 22, 2016 Share Posted March 22, 2016 There's been a few wacky sailing ships I've come across. Been trying to rediscover an Ottoman ship that mounted a pair of enormous cannon that fired marble shot, but I can't find the reference to it. Aubrey / Maturin series, The Ionian Mission, I believe. Link to comment Share on other sites More sharing options...
Haratik Posted March 22, 2016 Share Posted March 22, 2016 (edited) Aubrey / Maturin series, The Ionian Mission, I believe.No it certainly wasn't a fictional ship, she took part in an action in the Med somewhere, but it may be out of the time period.Found what I was looking for. The guns are called kantar and are essentially Ottoman carronades that fired marble shot. They were apparently based on medieval basilisk guns. The article also is an extensive piece with a wealth of information on the Ottoman Navy that we haven't seen yet. It also details somewhat on the Russian Navy of the period. Also within is a detailed plan of the Peleng-i Bahri and a picture of a 60 gun ship model. Apparently the plans haven't been prepared for online viewinf just yet. I'm still reading! http://www.reenactor.ru/ARH/PDF/Yener.pdf Edited March 22, 2016 by Hairy Fishnuts Link to comment Share on other sites More sharing options...
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