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Flipping a Nation


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I'm not sure this is achievable as I've never seen it happen but shouldn't a strong nation be able to flip a weaker nation?

Let's for the case of argument say that Sweden decides to attack Fort-Royal, this would be the ultimate fight for the french. If they lose their capital, they become Swedes. Of course still possible to become a pirate but France would officially be obliterated. Oh and all french ports become Swedish.

A great advantage would be to eliminate the smaller nations and just leave 3 or maybe two nations to fight it out for ultimate domination. Get to 1 nation (if that is even possible) and you reach reset time.

And no, I'm not trolling, I think this would help consolidation beyond slippery and tricky diplomatic negotiations that a handful of clans impose on the player base.

Guns speak!

 

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Reckon alot of players would rather sabotage or quit rather than play for their oppressors - let alone for *becoming* their oppressors.

If alliances come back we can look into a forced ceasefire/alliance.

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11 minutes ago, Lonar said:

That would suck ... and would need a constant map reset. Exspecially because the beaten nation will not be happy to be now in the victors nation. :/

To be honest if the maps end up like they did on the PvP1/2 servers again with it pretty much a stalemate and no one doing RvR other than just to pretend to flip ports.  We need to have map resets like every 3 months or you will all ways see the same maps over and over.  They should do it something like POTBS did and have the weakess nations get a perk to credits and xp and maybe lock out the winner from new folks to join until the next cycle to prevent nation jumping to the winner.   Since there is no real end game they need to come up with something for an incentive to fight or change hands of regions or not just pick on the weak nations.

2 minutes ago, Aegir said:

Reckon alot of players would rather sabotage or quit rather than play for their oppressors - let alone for *becoming* their oppressors.

If alliances come back we can look into a forced ceasefire/alliance.

Though this brings up an interesting point.  How could you sabotage the other nation and when do you become your own nation again.  I can see folks being able to force agro on regions to make them go neutral with a cival war and if they win the nation can split back into it's old self and maybe take some of the merged natons with it.   They really kinda need some checks and balance since there is no end game or true conquest as the strong will always win against the week.  There could be a negative to the nation that has the most regions.  Maybe make it so there ports flip more easly cause they are so spread out they gain x2 agro or something.   Give the weak nations that are one ported extra credit/xp to help them get back on there feet.  I hated that we one ported spain on GLOBAL just so every one can have there dots, this makes it so no one will want to join or stay in that nation so it will never get back on it's feet.

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I think a system where if a nation is reduced to their capital region they can then be attacked and that region captured. If this happens then the players of that nation get a choice to either join the conquering nation or receive a set of forged papers so they can join any other nation they wish to play for. If their capital region is later captured by another nation, that nation gets the option to liberate the conquered nation and all former nationals get the option again to rejoin their nation.

This way if a single nation became too strong and started rolling the map then the conquered nationals could join and eventually become strong enough to stop the single nation.

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2 hours ago, Sir Texas Sir said:

They should do it something like POTBS did and have the weakess nations get a perk to credits and xp and maybe lock out the winner from new folks to join until the next cycle to prevent nation jumping to the winner.   Since there is no real end game they need to come up with something for an incentive to fight or change hands of regions or not just pick on the weak nations.

Though this brings up an interesting point.  How could you sabotage the other nation and when do you become your own nation again.  I can see folks being able to force agro on regions to make them go neutral with a cival war and if they win the nation can split back into it's old self and maybe take some of the merged natons with it. 

 First Part you can be shure that there will be someone abusing this because they see one Month till Reset lets get hello kittyed up so we get some Bonus after Reset, we all know how NA-Player can be. ;)

Second Part have you tought about the inner Nation/Forum Consequences? The Amount of Insults and bad Blood this will create will be insane, you can do that with propper Roleplayer/Roleplay Server but not everyone here is one they will murder each other (in a verbal way of course).

You really need to think about the reaction of the People and how they will Act with your Ideas.

Edited by Lonar
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13 minutes ago, Lonar said:

 First Part you can be shure that there will be someone abusing this because they see one Month till Reset lets get hello kittyed up so we get some Bonus after Reset, we all know how NA-Player can be. ;)

Second Part have you tought about the inner Nation/Forum Consequences? The Amount of Insults and bad Blood this will create will be insane, you can do that with propper Roleplayer/Roleplay Server but not everyone here is one they will murder each other (in a verbal way of course).

You really need to think about the reaction of the People and how they will Act with your Ideas.

On POTBS there was only French, Spain, Brits and Pirates for the nations.  French was pretty much dead on Roberts (EU server).  Brtis was the largest nations, but they would try to pull this stuff when we started to bet them in Spain.  Even though we where very much out numbers in most of the fights.  So what they would do when it looks like wo't win they would throw the fights to be put on the bottom of the list.  Well what Spain and Pirates would do is all ways make sure France was on the bottom  or one of the two of us.  Never Brit.  The difference on there was that you got the Conquest Marks for a map win not per battle.  Every one got one no matter what nation you where in.  Winners got like 3 and the looser 1 and the middle guys 2.  So it keep it more balanced and fair on that part.

We all ready had this happen on Global.  Some US loyal pirates (we suspected for some time back on PvP2 some where US alts) started up a little civil war between them and our clan.  Well to make a long story short after 48 hours most of there clan left to join other clans and the problem players rolled to US (now going to GB).   Just backing our suspision they where loyal to US any way.  The funny thing is they tagged a none clan trader by Mort and that got all the other clans and clanless to turn against them.   Luckily Pirates can do there own policing, other nations can't so not sure how that would be handle if they conquered another nation.

Again I'm pirate, I don't care about how the nationals think, if they rip each other apart cause one clan can't get along with another or nation than more power for us.  We feed of  chaos

1 hour ago, JollyRoger1516 said:

I highly doubt that would work. For example in the current state of Britain vs Spain there is no way the Brits would work for the Spanish. At best they wouldn't play at worst they would do whatever the hell they want thereby disturbing the organised war effort.

Isn't that what clans can pretty much do any way, what ever they want?  That is the good thing about no forced alliances right not.  Clan A of the Brits can hate and fight with the Spanish.  While Brit clan B might have good terms and refuse to show up to screen or do port battles.  Though they will help out Can C in Spain attack France by screening for them.  They really should just have the Nations as a guide and make more about the factions within each one clans vs clans of other nations.  If you have enough large clans in a nation you can see more of this type of thing.  

1 hour ago, Archaos said:

I think a system where if a nation is reduced to their capital region they can then be attacked and that region captured. If this happens then the players of that nation get a choice to either join the conquering nation or receive a set of forged papers so they can join any other nation they wish to play for. If their capital region is later captured by another nation, that nation gets the option to liberate the conquered nation and all former nationals get the option again to rejoin their nation.

This way if a single nation became too strong and started rolling the map then the conquered nationals could join and eventually become strong enough to stop the single nation.

Having total conquer is just really bad mechanics unless map resets.  Interesting concept though.  Sounds like it would work more on a Clan vs clan bases with just having your nation/faction as a base of the clans home country.  What prob should be done is some incentive to play in the smaller nations or allow for alliances if you have less than 5 regions.  That way smaller nations can gain up and help each other against larger nations.

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