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The way of alt´s in conquest


Scout

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Hello one thing a bout the port battles is bothering me the fact that you can have a alt character in any nation and you feed him the pve marks for the 100 units of war supplies that way you can bypass allot of the thinking planing and so on with a sneaky mowe.                             

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2 hours ago, Magnum said:

My question is: Is it considered an exploit to use alts in such a way. My thought is that spy's were a part of life in1803.

I do think this how the Devs have answered such things like this.  There where spy's and traitors in every nation. As long as you don't kill your own atls or other members of your nation alts to gain the hostility it's fair game play and as Hobo Said it only brings it up to 50%, you still have to grind out the rest and that gives the Defenders time to respond and stop you if they want.

2 hours ago, Hodo said:

100 war supplies only get you to 50% hostility.

And remember it works both ways.  Up to 50% for the Attackers, and Down to 50% for the Defenders.  Even with the 50% help it's still  a bitch to grind up certain regions as there is some area's very few fleets.  We where doing the Spanish and it was like every thing was French or GB but not Spanish in the areas so we started to just War Bomb them to start them out and get flipped when we wanted to.  Never used war supplies before other for defense, looks like we will be using them now though.

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3 hours ago, Scout said:

Hello one thing a bout the port battles is bothering me the fact that you can have a alt character in any nation and you feed him the pve marks for the 100 units of war supplies that way you can bypass allot of the thinking planing and so on with a sneaky mowe.                             

You bring up a very important problem.

With the current weight of War supplies, bringing 100 war supplies into an enemy regional capital to drop is all but impossible. And on the other hand just converting 500 PvE-marks into war supplies right then and there is as easy as nothing and saves hours and hours of work. But it cannot be how it is meant to be done. If it was, then devs could just halve the hostility grind and remove war supplies from the game. Everyone will be doing it this way if it is legit. There is a distinction between having an unfaithful servant of a nation help out, and having an alt in the enemy nation that you can puppeteer. But how does the system, and the devs, distinguish between the two? The system as it is right now is not only prone to abuse, it more or less shoves exploitation on the players. It's not just a short-cut it's a giant neon sign that says "do it". The system for getting and using war supplies should be changed drastically - or removed altogether. Because right now it's just a way to foster dishonesty. 

2 hours ago, Cortez said:

100 War supplies cost over 5 mil in gold.

5 mill if you buy war supplies 1 by 1 with gold. Only 500-600k if you buy 500 PvE-marks at your capital, teleport them safely in your captain's chest to where you need them, and convert them into war supplies there. It also means that the weight of the war supplies will never matter.

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The current problem is that every system the devs have in place can be broken with alts. this is just one example.  alt farming pvp marks is another. sure if its done on massive scale they will be caught. but when some players have 8 alts its easy to get by the devs.  Another is sneaking ur alt into the uncontested port battles then feeding those pensions back to the main character on a diff nation.  thus denying the actual national players the conquest marks and getting more for the main accounts nation. this is a real problem on Global.

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3 hours ago, Anolytic said:

 

5 mill if you buy war supplies 1 by 1 with gold. Only 500-600k if you buy 500 PvE-marks at your capital, teleport them safely in your captain's chest to where you need them, and convert them into war supplies there. It also means that the weight of the war supplies will never matter.

a possible fix is war supplies only being able to be purchased at capital regions. that way they would at least have to sail it up. making it hard for 1 or even 3 alts to do. then you could get your nations alts to kill the other nations alts that are transporting the goods.................. this alt business needs to be fixed.

Edited by King of Crowns
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8 hours ago, King of Crowns said:

a possible fix is war supplies only being able to be purchased at capital regions. that way they would at least have to sail it up. making it hard for 1 or even 3 alts to do. then you could get your nations alts to kill the other nations alts that are transporting the goods.................. this alt business needs to be fixed.

I wouldn't want to haul all those to any port I want to attack or defend cause of the weight.  How about a better solution......make them so you can't trade them with other nations and than decrease the weights so you can hall more than a couple at a time.  That way you can bring in a few trade ships full of them escorted.  Drop the war supplies and get out of there while the rest of the team begins grinding.   

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http://steamcommunity.com/sharedfiles/filedetails/?id=917654264

 

This is my general guide to ALTs in NA. Its two main points are why they won't be banned and two the need for a rule book prior to launch...

 

With the rule book I can see some real problems round the counter...

Not far off is the delivery bot... 

OP is why we need the rule book as a case in point

Norfolk.

 

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2 hours ago, King of Crowns said:

or not...... how bout lock all alts into one nation with ip address.

 How would you know, wether it's really an alt, or, as in my case, my nearly 13 year old sailing with me on a 2nd steam-account and NA as a birthday-present?? 
 

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1 hour ago, Archer11 said:

 How would you know, wether it's really an alt, or, as in my case, my nearly 13 year old sailing with me on a 2nd steam-account and NA as a birthday-present?? 
 

Are 10 other friends in the same dorm as you that have the game and some of them might play other nations.  IP address aren't locked to one person.    I remember in the past one game did this and they lost a lot of players cause the majority of the players where college kids living in dorms and such.  So they had to take the restrictions off.

Back than I would play other factions so I could fight against my friends instead of just being all ways on the same team.

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if alts create problems in game play it has to be solved by design. Due to the peculiarities of the steam platform rules.

We sell the game through steam. So in reality players buy the game from steam not from us. We cannot prohibit or control who buys the game and installs it because its against our agreement with steam - we make the game - steam sells it

Thus - if alts create problems by delivering war supplies - it has to be solved by design.
For example trades between enemy nations on certain items have to be locked out. 

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1 minute ago, admin said:

For example what can be done that trades between nations on certain items have to be locked out. 

reputation. To trade certain goods a trader needs a special repuation. This repuation can onlyobtained by active play.

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13 minutes ago, Major General La Fayette said:

Trade mustn't be allowed between Pirates and Nationals too, a Pirate will never trade with a Navy and a Navy will never trade with a Pirate, it can fix a lot of problems with alts, especially Pirates alts crafting Pirate Frigates for Nationals or other refits etc. 

I have a fence in the US.  We do quite a bit of business together, each making hefty profit.

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1 hour ago, Major General La Fayette said:

Trade mustn't be allowed between Pirates and Nationals too, a Pirate will never trade with a Navy and a Navy will never trade with a Pirate, it can fix a lot of problems with alts, especially Pirates alts crafting Pirate Frigates for Nationals or other refits etc. 

I can imagine if there is profit to be a made a pirate would have sold his own mother.

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