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Scale economy dynamically


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Hey captains, 

I  noticed that multiple players are experiencing issues with the way the port wares work. One reason why the economy was subjectively more profitable before the wipe might be the reason that there were simply less active "player" traders. 

So I would suggest to scale parts of the economy based on players online. Possible factors would be:

  • Frequency of Consume/Produce
  • Amount of Goods

I think the NPC fleets are already scaled this way - or at least it seems this way. 

What do you think? 

Edit: I also think this would be in tune with the devs demand/supply policy 

Edited by Black Spawn
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