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BRING BACK NPC CAPTURE


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Agree.

1) Cannons are 50x more expensive.

2) 1 Durability Ships.

3) No NPC Capture.

4) Highly expensive hull repairs, large clans will have an endless supply making them the favorite in battles every time.

5) Ship crafting is more expensive.

And somehow all this is supposed to make players come back to play again and promote PvP,  makes sense.

Edited by Neptune
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I don't see why they should, how often would a player use a NPC ship over a crafted one? It was rare, everyone always wanted the best build quality and max slots which only player ships had. So I find it amusing people think they should be uncapturable, at least give players something to start with when they are low rank and not be stuck in a basic cutter.

So ask yourself, how many times do players use captureable NPC ships to PvP with? Not often, just to get out of a freaking cutter. And atleast if you sink you aren't thrown back into one after hours of grinding. Player crafted ships will always be used 95% of the time because the build quality is just straight up better.

 

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I think a good compromise would be to let NPC  traders be capturable. It will spur the economy  and provide more targets for hunters. I agree with Devs on not caping war ships. The new system makes slots unlocked much more important then ship materials, and if you cap 50 ships 1or 2 will be perfect for your game style. Players would not buy ships from crafters then. Just the cost of captured cannons on NPC would sent economy into a spin and kill crafters.

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For pirates, at least.

 

Quote

I don't see why they should, how often would a player use a NPC ship over a crafted one? It was rare, everyone always wanted the best build quality and max slots which only player ships had.

This.

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If noone wants the NPC ships why do you want to capture them? You are contradicting your own argument. Obviously you want them, and in a brave new game world we play in, any ship with guns and upgrades is very valuable. NPC ships capture would destroy current economy/crafting that Devs trying to implement.

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14 minutes ago, Comrade I Stalin said:

If noone wants the NPC ships why do you want to capture them? You are contradicting your own argument. Obviously you want them, and in a brave new game world we play in, any ship with guns and upgrades is very valuable. NPC ships capture would destroy current economy/crafting that Devs trying to implement.

You would capture them to get a start on building up gold since crafting is so expensive. Once you've done that you can start gathering resources for building player crafted ships and then any other ones you capture you will most likely just sell them or have a spare in case you lose all of your ships.

Of course ship capture should be limited to 5th rates. Just give players something to capture other than being stuck in a basic cutter for hours. If you sink there is no forgiveness.

People are already complaining on steam reviews about the ludicrous startup prices and as if we need anymore of that right now...

Everyone knows player crafted ships use to be much better and still are, so why the argument here? Everyone always used the best ships once they got the gold and resources to craft them.

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I undestand the frustration, but we are testing the game structure for new players. It might be boring to experienced player but for a new player picture is different. You are not asking for ships, you are asking for more gold, very understandably so, but  Devs stated numerous times they are watching the economy and if more gold needed it will be added in various ways. The system needs to be tested for at least a week or two before anyone can make any logical argument for change. Maybe adjustments are needed on the earning/capturing side, we will know soon.

Yes casual players complaining that easy mode got removed, you have to earn everything the hard way. Only time will tell if this new economy idea is a good one. Game is a major time sink now. I agree that casuals got pushed out, by new economy, but again give it time to test.

I personally think we should have gotten seed gold to start, not a lot 25-35k but Devs want to see new player experience.

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You should be able to capture them, but not to sail them. Take them as a fleet. In port you can decide to sell (at say 30% npc price), break up to get materials (say 20% of production materials) or sail them using a permit that costs pve marks (say 25 for a 6th rate).

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It's now really hard but for the first time that I can remember the Devs have installed ballance to naval action (yes Devs you did it by accident,  but we'll done anyway). 

Now nation population is not the 'win' factor. Big or small are even!!! I still think we should get extra perks for example (as Anna wild said) the ability to capture AI traders in enermy waters, such as 'smuggler' costing 6 points- gives the ability to capture (adding to Fleet[also need fleet perks]) AI traders/ships that can we sailed back to port and stripped then broken up.  

If you want to capture ships  there should be negatives also

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I am very pleased with the player capture only, so far.

Finally we managed to correctly emulate, amongst the player community, prize taking and prize agency.

There's a demand for ships that can be fulfilled with captured vessels from enemy nations. Major demand atm being trader brigs but Surprises can also be a nice prize.

Personally this is priceless business and PvP opportunity gameplay at high stakes risk.

Raider sells fast to a prize agent, prize agent uses its ship slots and re-sells them to players. Everyone gets a cut, everyone has ships.

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I captured a AI gros ventre (took me about half an hour in my snow) and wasn't able to get the freight because snow has less space than GV.

This is ridiculous. Even regarding the money shortage ingame now ....

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Ok then remove all AI trader ships from PVP. This is really ridiculous. I do not see why it should be impossible to have PVE & PVP side by side. A good game should provide freedom for the player to do what he wants, that is my opinion. (And I guess I'm not alone with that)

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On 5/27/2017 at 2:01 PM, Powderhorn said:

You are able to on the PvE server.  On the PvP server, captureable AI vessels makes the economy and loss moot points.

Later tiers perhaps, but ships of Tier 6 should be capturable or should provide MUCH greater rewards.

Historically if you sailed for your navy, you received 3/8 in bounty for the value of what you captured, and you had an option to Switch to the ship you captured and send yours to the scrapyard. 

I understand inflation and high-tier ship availability - but the capture of 6th rates by other 6th rates should be properly rewarded.

Perhaps that is the key - limit the target and the attacker to 6th rate tier to make it a way for new and recovering players to grow their economy. 

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14 hours ago, The Red Duke said:

I am very pleased with the player capture only, so far.

Finally we managed to correctly emulate, amongst the player community, prize taking and prize agency.

There's a demand for ships that can be fulfilled with captured vessels from enemy nations. Major demand atm being trader brigs but Surprises can also be a nice prize.

Personally this is priceless business and PvP opportunity gameplay at high stakes risk.

Raider sells fast to a prize agent, prize agent uses its ship slots and re-sells them to players. Everyone gets a cut, everyone has ships.

Thats all jolley and dandy if you play in a nice island chain with ample opportunities without a 4 hour sail to make gold. And pvp within an hour sail. But your right side up bro doesnt get any of these opportunities within any reasonable amount of time. 

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Last raid we did, just now ( really epic fights thanks to the pirates :) ) was right in front of Little Inagua fighting under the tower guns, using good ol' schooners, privateer and pickle. Two Trader Brig player fleet escorted by a cutter. We made the first half, taking the prizes and sinking the cutter but getting pretty mauled by the towers and cutter combined. 

Now... taking the prized loot and ships back safe to port is another story :) BLACK responded quickly and had a good chain deployed, catching one of the schooners while other got away.

Very jolly and dandy :)

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15 minutes ago, The Red Duke said:

Last raid we did, just now ( really epic fights thanks to the pirates :) ) was right in front of Little Inagua fighting under the tower guns, using good ol' schooners, privateer and pickle. Two Trader Brig player fleet escorted by a cutter. We made the first half, taking the prizes and sinking the cutter but getting pretty mauled by the towers and cutter combined. 

Now... taking the prized loot and ships back safe to port is another story :) BLACK responded quickly and had a good chain deployed, catching one of the schooners while other got away.

Very jolly and dandy :)

you french <_< im jelly. not gonna lie. 

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There is a very good reason why the Devs took away NPC ship capture on the pvp server. It impacts the economy a great deal. I really believe the Devs made the right call on this. It is painful in the first week yes. Its a big change for everyone. But give it some time at least a month, let the economy and ship industry catch up. Before you know it there will be traders ships for sale for decent prices on the market and then you will be happy and the crafter will be happy when you buy their stuff.

Stay the course on this Dev's, dont give into the demands for change so quick on this....give this time to play out!!!

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