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Tentative Guide to Modding This Game


maojoejoe

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Ye Tokiedian's mod is currently broken.  I am working on my own mod right now but it is taking some time to get it how I want.  I am thinking of making 2 versions.  One similar to Tokiedians where I reduce accuracy and damage and increase rate of fire, ammo, and some others while the other will make the game more ruthless and heavily punishing mistakes.  If Tokiedian comes back to continue his mod Ill work solely on the ruthless version.  

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Artmoney.thumb.jpg.69a0db1722837fce8d4805df86a8e1a1.jpg

On 8/11/2017 at 6:10 AM, JonnyH13 said:

The new version of UGCW has ruined the mod but I think one has to simply copy paste the weapon data into the new resource.asset file to fix it.  

Also here are some more suggestions.

To compensate for the lack of damage these weapons have while in reality are very devastating, I believe the repeater weapons should have higher damage values to represent how many bullets were sent down range in a short time.  The constant volleys that do nothing are irking me much.  More suggestions to come.

EDIT:  Also if you want to find out the formulas for damage calculation, morale calculation, and other formulas it is in the Steamapps\common\Ultimate General Civil War\ Ultimate General Civil War_data\Managed 

You need a unity asset browser program of some sort in order to look into the files however.

We need to talk...

You should get CheatEngine to ease your work. You could make a Table with fixed Hex Addresses Locations and change its value in decimals in seconds. Also you could easily patch the Table Addresses more easily as new versions come. I remember you that Windows Calculator has an option for Programmer Calculator, which can translate Hex to Decimals and vice versa.

Besides, using a table doesn't change the file at all, just the values of the Addresses loaded in memory. So you would continue with your files intact.

 

http://www.cheatengine.org/downloads.php

http://www.artmoney.ru/

 

Learning the structure of data from scratch you posted its quite complicated. It's like seen Code in Matrix. So I think it's easier for you to learn using Artmoney/CheatEngine than me learning about your modding (but i'm on it XD) as you are accustomed to it, and you know what are you searching for.

If you have any question I'm open to answer as far as i can. Also I have a middle knowledge of Hex Editing (not a frigging russian h4cKx0r at all).

For Example, You can select Data type as Text, and Search for "Palmetto" or "Gettysburg Scenario" or whatever, with the Editor. Then you are near the data you want to change. You can click into cells similar than in Excel.

Beware of Hex Editing, as you can trash your files. Make Backups first!!!

Edited by LAntorcha
Edited to add Moar Info...
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Hi guys. many thanks for the guide,

I have tried many times and find out some date for mod,

Range: C8 43=400 ,Fa 43=500, 16 44=600, Fa 44=2000, 48 45=3200, 7A 45=4000

melee:20 41=10, 48 41=12.5, 70 41=15, A0 41=20, C8 41=25. F0 41=30,  20 42=40, 48 42=50, 70 42= 60, 8c 42=70, 96 42=75, AA 42=85, C8 42=100 same with damage

rate: F0 42=25, C8 42=30, 96 42= 40, 70 42=50, F0 41=100, A0 41=150, 40 41=250

Accurary: CD CC CC 3D=10, 00 00 80 3E=25, 9A 99 99 3E=30, CD CC CC 3E=40, 00 00 00 3F=50, 9A 99 19 3F=60, 33 33 33 3F=70, 00 00 40 3F=75, 9A 99 59 3F=85, 66 66 66 3F=90, 00 00 80 3F=100

and the 4 number behind the accurary can be understood as  ballistic or damage decline, all the smoothbore are 66 66 06 3F, strong on short range and rifle gun use: 66 66 26 40, strong on long range. and most rifle use CD CC 8C 3F

 

 

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The method of modifying the weapon parameters shown here no longer works in V1.11 res 22986. I have been able to successfully modify the files in previous versions, but it doesn't work now. The files will show your changes, but they do not show in game. If anyone knows why and how to solve this problem, please post it. Thanks.

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