Ink

Hotfix 1 for testbed patch 9.99

203 posts in this topic

Yeah Conni works properly.

Dont know if it's a bug but sold 2 contract items and didn't receive the PM that items had sold.

Share this post


Link to post
Share on other sites
1 hour ago, Liquicity said:

To unlock a ship knowledge slot on a certain ship (e.g. slot number 3 on the surprise) you need to also unlock those slots on the renomee. If you don't, you won't get the additional knowledge slots on the surprise.
Knowledge slots are not really upgrade slots, as you cant buy upgrades with gold and drag-drop them into the slots. However you'll be able to choose from a skill-pool once a slot is unlocked. Those 'skills' are basically the current upgrades (effect wise). Can unlock more of those by buying them in the admirality store for marks.

So its just those slots you unlock where you get the + sign and click on it and then you can select like "Power Monkeys, Improved magazine acces, Copper plating, etc.." so it replaces the old drag and drop system. But once you get at a certain amount of slots you might need to unlock it on another ship first before you can use it (like the reno and the surprise). I have been sailing the niagara and the first and second slot unlock with XP, I believe 500 en 2000XP for the second.

And I suppose these upgrades you can buy at the shops "Extra hammocks (6-7)" need to be added to the crafting or they drop onto an empty upgrade box?

Sorry for the silly questions, but with the char reset I had to do I haven't been playing alot and I don't have the marks or gold to test allot. I think i'll figure it out eventualy.

@admin I allready read that its not final, I think they just want to use it for now and combine everybodies knowledge. They'll probably do the same every time it changes.

Share this post


Link to post
Share on other sites
Just now, The Spud said:

And I suppose these upgrades you can buy at the shops "Extra hammocks (6-7)" need to be added to the crafting or they drop onto an empty upgrade box?

as far as i know you can only buy/unlock them in the admirality store for pve marks, for example extra hammocks (5-6) would mean that once bought and used you can use that extra hammock skill for any 5th and 6th rate.
Don't think there is a way of crafting them.

1 person likes this

Share this post


Link to post
Share on other sites

Also I capped a rattlesnake yesterday, I had one fleet perk active and i have put crew on it like 22 or so, but in the end I did not get the ship and I did not get any rewards. Saldy i forgot to F11 it. I'll try to cap another ship, and see if I did something wrong.

Share this post


Link to post
Share on other sites
11 minutes ago, admin said:

we found in the previous 12 months that audience accepts the reductions in requirements easier than increase in requirements. 
this is needed to control inflation - but of course we don't know yet that those numbers are final

Those numbers are very high.. Reaching millions for more slots is not good.

Remember @admin that we have now one durability ships. One bad battle and we lost our sailing ship. We need easy lots for storage several ships of the same type to be ready to any event.

4 people like this

Share this post


Link to post
Share on other sites
Just now, Liquicity said:

as far as i know you can only buy/unlock them in the admirality store for pve marks, for example extra hammocks (5-6) would mean that once bought and used you can use that extra hammock skill for any 5th and 6th rate.
Don't think there is a way of crafting them.

Hmmm. i bough some hammocks, but couldn't figure what to do with them. I was prety tired tho. Might be I need to "use" it as to get the knowledge. I thought it was something you had to add to a crafting recepy to get "crew space" or something on your ship. Have a whole afternoon ahead to check that stuff out. Cheers for the replies Liquicity.

1 person likes this

Share this post


Link to post
Share on other sites
4 minutes ago, The Spud said:

So its just those slots you unlock where you get the + sign and click on it and then you can select like "Power Monkeys, Improved magazine acces, Copper plating, etc.." so it replaces the old drag and drop system. But once you get at a certain amount of slots you might need to unlock it on another ship first before you can use it (like the reno and the surprise). I have been sailing the niagara and the first and second slot unlock with XP, I believe 500 en 2000XP for the second.

And I suppose these upgrades you can buy at the shops "Extra hammocks (6-7)" need to be added to the crafting or they drop onto an empty upgrade box?

Sorry for the silly questions, but with the char reset I had to do I haven't been playing alot and I don't have the marks or gold to test allot. I think i'll figure it out eventualy.

@admin I allready read that its not final, I think they just want to use it for now and combine everybodies knowledge. They'll probably do the same every time it changes.

Just to let you know Niagara doens't take anything to unlock all 5 (well 4) slots so you can completely unlock that ship without any others.  I think there are a few others like also.  Not part of any tree.

The kinda cool thing is if I have all slots unlocked, I can set perks on a ship and trade it to you and that ship will have the perks.  They will be locked, but you will have a 5 perk ship compared to say your 1 perk ship.   Than you can change the perks as you level up that ship.  This is where capture of ships from players is going to be nice.   You capture say a vets ship it might be completely unlocked.

2 people like this

Share this post


Link to post
Share on other sites
1 minute ago, Intrepido said:

Those numbers are very high.. Reaching millions for more slots is not good.

Remember @admin that we have now one durability ships. One bad battle and we lost our sailing ship. We need easy lots for storage several ships of the same type to be ready to any event.

Agree.
The current max. ship slots is 25, right?
So imagine if you wanted to have a good variety of ships spread across your outposts, for ow hunting, for upcoming port battles, trading, or whatever. With multiple dura this task is already kinda hard imo.
If you want to have a backup ship for every ship you're using so if you lose one you don't have to sail back to your crafting base and get a new one done, that'll be hard.
Might want to double the current max ship slots (not sure about the price tags to unlock the last slots though).

1 person likes this

Share this post


Link to post
Share on other sites
3 minutes ago, Intrepido said:

Those numbers are very high.. Reaching millions for more slots is not good.

Remember @admin that we have now one durability ships. One bad battle and we lost our sailing ship. We need easy lots for storage several ships of the same type to be ready to any event.

Yah when I heard it was cut down to 20 slots I kinda cooled down about that as 20 not that bad a number, than I saw how much we are getting charged to upgrade every 3 slots and what is it like 6 something million for the last three slots?   ARE THEY FREAKING SMOKING CRACK?  If me and you get our groups together and we are trying to flip a port and the other defend we might loose several ships on both sides and suddenly unless you had ships in that area you can't defend or attack any more cause your out of ships.  WHen in the past I had any where from 0-4 more duras to look back on if I got sunk and be back into the action.  I don't see 20 as a bad number if we are going to be forced to mainly work in one field of operations, but the problem I'm seeing is the cost to be able to have more than 5 ships for the casual player is going to be high.

Share this post


Link to post
Share on other sites

What I brought up before one fix for this is when we make a ship it can be made into a note to store.  That way you can keep the ship notes as back up. Like the notes you get from the ships chest.   This would effectively like having dry docks.

Share this post


Link to post
Share on other sites

@Sir Texas Sir

Oh allright, but I'm guessing its limited to that one ship and after its sunk you go back to your normal upgrade proceedings.

I think its a nice system, kinda like everything about the patch at the moment. It only bothers me that you can take a side off an enemy and you literaly have to take his whole structure down too to get him to sink. I know the structure goes realy fast, but it feels weird.

Share this post


Link to post
Share on other sites

Seems like your arguing a nonissue.  20 ship slots is plenty and 6 mil isn't that much money.  I went through between 10 and 15 mil since the TB wipe.

Share this post


Link to post
Share on other sites
Just now, The Spud said:

@Sir Texas Sir

Oh allright, but I'm guessing its limited to that one ship and after its sunk you go back to your normal upgrade proceedings.

I think its a nice system, kinda like everything about the patch at the moment. It only bothers me that you can take a side off an enemy and you literaly have to take his whole structure down too to get him to sink. I know the structure goes realy fast, but it feels weird.

and as you gain xp in that ship you can unlock and change what is in that slot.   When I was leveling up ships like the privateer, lynx and mercury I gave them to another player with all 5 slots unlocked when I got done with them.  It will help them  have a better ship for there own leveling up having those perks all ready unlocked.  As you can do this by trading too.   The only problem I see with this system is folks will get one clan member who has a ship unlocked to set perks and than trade it back to them.

Share this post


Link to post
Share on other sites
18 minutes ago, Intrepido said:

Those numbers are very high.. Reaching millions for more slots is not good.

Remember @admin that we have now one durability ships. One bad battle and we lost our sailing ship. We need easy lots for storage several ships of the same type to be ready to any event.

@adminBTW, we now need to sail ships we would not want to be sailing in order to unlock the ship knowledge slots of the ships we do want to be sailing - which I think is not cool for players that have already gone through the levels (to be very polite).  So that raises the need for ship space. 

Oh and then there is the now towing issue - means that we will be having more ships in different outposts (unless of course TP is removed entirely).   Indeed, if one cannot TP between outposts then the most outposts one would ever want to have would be more limited, and one would need fewer ship docks indeed.

Edited by Taranis

Share this post


Link to post
Share on other sites
1 minute ago, Chetamista Noud said:

Seems like your arguing a nonissue.  20 ship slots is plenty and 6 mil isn't that much money.  I went through between 10 and 15 mil since the TB wipe.

Are you running any econ buildings?   I think folks are getting more money than they expect cause the new crafting system isn't in place and many folks aren't running econ. It sucks you money up fast when you burn buildings production and are you an active PvPer?  Remember some of us are looking at it in a RvR/PvP view.  I had almost all my docks filled on live with a few free slots to ship ships around cause I was fighting all over the place.  Yah the no teleport stuff is going to cut that down, but as soon as you loose a ship or 5 those 20 slots are going to look really small fast.  Right now your not loosing any ships either so your not spending any money on cost of new ships or supplies for them.

Share this post


Link to post
Share on other sites
14 minutes ago, Sir Texas Sir said:

Yah when I heard it was cut down to 20 slots I kinda cooled down about that as 20 not that bad a number, than I saw how much we are getting charged to upgrade every 3 slots and what is it like 6 something million for the last three slots?   ARE THEY FREAKING SMOKING CRACK?  If me and you get our groups together and we are trying to flip a port and the other defend we might loose several ships on both sides and suddenly unless you had ships in that area you can't defend or attack any more cause your out of ships.  WHen in the past I had any where from 0-4 more duras to look back on if I got sunk and be back into the action.  I don't see 20 as a bad number if we are going to be forced to mainly work in one field of operations, but the problem I'm seeing is the cost to be able to have more than 5 ships for the casual player is going to be high.

The casual and the hardcore. The economy of the testbed server is a pain.

Share this post


Link to post
Share on other sites

Extra ship slots costing millions might well be fine for gameplay reasons - I am ill-suited to judge - but it won't work well as a gold sink for balancing the economy and avoiding inflation, as it is something each player only need to do once.

It may even fuel inflation. Early on post-wipe, players will be desperate to get gold to expand their ship slots, so they'll do everything they can to get it, most likely opening out new sources of gold in the process which would otherwise have been left untapped. Then after they've either maxed out on slots or got enough for their needs, they won't suddenly lose their knowledge of how to make gold but may well instead continue with their gold runs ready for the next thing that comes up, bringing lots of gold into the economy with nowhere to go.

Contrary to what some others have reported, right now I'm finding it pretty easy to make gold on Testbed. But I'm still finding my way and haven't yet found what the limits are.

Share this post


Link to post
Share on other sites
Just now, Intrepido said:

The casual and the hardcore. The economy of the testbed server is a pain.

I remember back in the old days I struggled so hard to get any money, but that was when I didn't know the system like I do now. I can easly take three LVG's out and make a couple millions in a flash, but not every new player or causal can do that.  Not to mention right now no one is hunting those areas to make those runs.   I try to look at the game as both a hardcore player with three alts and than as the casual or new player and how it will effect them.   Nothing should be made so that you have to have alts.  Yah it makes it easy for me, but I see it more like i"m three players in one that way.  Though nothing should be made where you have to have alts or even a clan.   It just might take that solo player a lot longer time to get things done.  Hell when I started I only solo played and refused to join clans (back in my US nation days).  I did it  cause I wanted to learn the game with no help.  It was a rough road but it's easier now compared how it was a year ago for some one to level up and keep a steady income.   These new features are going to be interesting and I like them for the most part.  They just need some fine tuning I think and well that is what we are here for.

Share this post


Link to post
Share on other sites
9 minutes ago, Sir Texas Sir said:

and as you gain xp in that ship you can unlock and change what is in that slot.   When I was leveling up ships like the privateer, lynx and mercury I gave them to another player with all 5 slots unlocked when I got done with them.  It will help them  have a better ship for there own leveling up having those perks all ready unlocked.  As you can do this by trading too.   The only problem I see with this system is folks will get one clan member who has a ship unlocked to set perks and than trade it back to them.

Once you've unlocked the slots on a ship - a Mercury, say - and you trade that ship on, are all the slots automatically unlocked on the next Mercury you get (for you I mean, not the person you sold the ship to)?

Is it just direct trades where the buyer gets the ship with whatever upgrades you've set, or is it sales through the shop too?

Can the buyer see what they are getting before they buy?

Share this post


Link to post
Share on other sites
6 minutes ago, Remus said:

Extra ship slots costing millions might well be fine for gameplay reasons - I am ill-suited to judge - but it won't work well as a gold sink for balancing the economy and avoiding inflation, as it is something each player only need to do once.

It may even fuel inflation. Early on post-wipe, players will be desperate to get gold to expand their ship slots, so they'll do everything they can to get it, most likely opening out new sources of gold in the process which would otherwise have been left untapped. Then after they've either maxed out on slots or got enough for their needs, they won't suddenly lose their knowledge of how to make gold but may well instead continue with their gold runs ready for the next thing that comes up, bringing lots of gold into the economy with nowhere to go.

Contrary to what some others have reported, right now I'm finding it pretty easy to make gold on Testbed. But I'm still finding my way and haven't yet found what the limits are.

It is much much easier to spend it even in little things. Mining, buying the resources which other players set, crew hiring, consumables, cannons (remember, one durability ships), new slots for ship storage, open/close outposts, repair your ship (s)... 

I dont know you guys but I spend one million in 2 days without doing nothing special.

Edited by Intrepido

Share this post


Link to post
Share on other sites
12 minutes ago, Sir Texas Sir said:

Are you running any econ buildings?   I think folks are getting more money than they expect cause the new crafting system isn't in place and many folks aren't running econ. It sucks you money up fast when you burn buildings production and are you an active PvPer?  Remember some of us are looking at it in a RvR/PvP view.  I had almost all my docks filled on live with a few free slots to ship ships around cause I was fighting all over the place.  Yah the no teleport stuff is going to cut that down, but as soon as you loose a ship or 5 those 20 slots are going to look really small fast.  Right now your not loosing any ships either so your not spending any money on cost of new ships or supplies for them.

I do have buildings, and as far as pvp goes, im french, so pvp is slim right now unless i go to the other side of the map.  I do hear what your saying, but i just feel that 20 slots is enough, and by the time you need 20 you should have the extra monies.  That being said, i do think rewards for PvP should be greater, otherwise the 6mil will be a stretch for those that solely PvP.

Share this post


Link to post
Share on other sites
1 minute ago, Remus said:

Once you've unlocked the slots on a ship - a Mercury, say - and you trade that ship on, are all the slots automatically unlocked on the next Mercury you get (for you I mean, not the person you sold the ship to)?

Is it just direct trades where the buyer gets the ship with whatever upgrades you've set, or is it sales through the shop too?

Can the buyer see what they are getting before they buy?

Once the slots are unlocked for me, they are unlocked on any Mercury that I own.  

They aren't unlocked for any one else, but say I have a Mercury and I have unlocked it to 5 slots. I can put the 5 perks/knowledge in those slots that I want.  Than I can trade the ship to you.  Say you never used the ship at all.  That ship will have 5 perks set to it, but locked in.   When you get xp and unlock the slots you can change that perk in that slot.

I know it works in trade, but I haven't tested it in ships sold in the shop, but a clan mate said it works that way too.  Which is interesting cause it doesn't show the slots unlocked so you might buy a ship in the store to find out it has all the slots set with perks. So if you see any ships sold by this name or Lil Texas pick them up...I put up a bunch in La Tort after unlocking for the knowledge tree up for cheap and they all have 4-5 slots unlocked with perks set.  I only have unlocked one dock space upgrade so can't have a billion ships in my docks.

 

1 person likes this

Share this post


Link to post
Share on other sites
Just now, Chetamista Noud said:

I do have buildings, and as far as pvp goes, im french, so pvp is slim right now unless i go to the other side of the map.  I do hear what your saying, but i just feel that 20 slots is enough, and by the time you need 20 you should have the extra monies.  That being said, i do think rewards for PvP should be greater, otherwise the 6mil will be a stretch for those that solely PvP.

Yah I'm not saying 20 is bad, just saying for the causal player that is going to get very expensive.  Hell I remember when I bought my last outpost slot for a million and thought that was more money than anything.  It wasn't until around the fine woods day that I ever got over the 2-3 million in bank days.   Than after that (I got 76 million off fine woods) I all ways had over 20 million on each char.  Once you get up there it's not hard to keep it, or it wasn't in the past, it's just the struggle to get up there.

On live we get new guys all the time freak out when we give them a couple of millions, it's not nothing for us that we can't make back in a few hours or days, but for the new players and casual guys it's a lot of grinding and play time for them to get up there.  Than again I have so much stuff stocked up on live i can pump out several 1st rates easily.  Going to be nice to have to start with a clean slate again.  I'm all ready trying to figure out what is the best stuff to produce to get a good ship building up and going again.   We pretty sure we are going have to get clan members to work on certain things to pool it all together to be productive.  And I'll be willing to trade with the french for something like...>FRENCH REFIT<  lol

1 person likes this

Share this post


Link to post
Share on other sites
1 minute ago, Intrepido said:

It is much much easier to spend it even in little things. Mining, buying the resources which other players set, crew hiring, consumables, cannons (remember, one durability ships), new slots for ship storage, open/close outposts, repair your ship (s)... 

I dont know ou guys but I spend one million in 2 days without doing nothing special.

I don't because  saw the 1 million redeemable and reasoned I could not afford to spend money like I did on the last Testbed build or on Live.

I'm deliberately only using level 1 buildings because resources aren't really a constraint. The finite amount of LH means I can only consume so much resources and there is little point stockpiling much beyond this when tearing down and building new level 1 buildings is so cheap.

But I'm looking ahead to when this goes live. Resource farming costs gold, but surely you expect to make gold pretty quickly by selling what you craft (one of the legs missing on Testbed)?

Crew costs look like being a key means of balancing the economy; what I was trying to point out that high ship slot costs have relatively little effect.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now