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This has be mentioned before and i know there are far more important things to other people but i believe its the small things like bounties that  make things so much fun for everyone. There is only talk of RVR, wipes, crafting, TIMERS and other shit that makes people SALTY on the forums and nothing that matters. Let the SALTY people express themselves by being able to pay people like me gold to sink the people they feel SALTY towards. I hope you guys understand that ;). There could be a menu to type in a players name and put bounty of up to a million gold on his head but no XP so there cant be exploiting. Maybe and 10% tax and a 2 hour timer for it to take into effect.   

PS:  I cant play during the week so somebody please right click SALT and send to global chat for me.  

PPS: STAY SALTY!!! ;)

 

 

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4 minutes ago, Liquicity said:

Reset XP in what way? whose XP?

  1. You don't like someone too much (your annoying nation mate)
  2. You create bounty by paying a lot of money (maybe real money)... or lot of pvp marks or conquest marks. 
  3. If someone sinks or boards him he loses a lot of XP.

In this case using alts to claim the bounty will not be desirable. In all other cases alts or friends can claim bounty and share it with the the person who was supposed to die or be captured making the bounty feature useless (or fake).

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8 minutes ago, admin said:
  1. You don't like someone too much (your annoying nation mate)
  2. You create bounty by paying a lot of money (maybe real money)... or lot of pvp marks or conquest marks. 
  3. If someone sinks or boards him he loses a lot of XP.

In this case using alts to claim the bounty will not be desirable. 

Sounds perfect

please do it :D

Edit:
Maybe you could add some sort of Bounty-Board for everyone to check the current top bounties. Would be kinda cool to see your name in that list - WANTED - 5 million dublons - or something :D
Also maybe some hints, similar to the glorious 'ship report letters' if someone on that bounty list is hunting in a specific area for a while, a message gets created people can check and then go look for you in that area.
There are so many opportunities to make this game even more awesome. Currently 3.5k hours on it, still enjoying it like on day 1. well done on developping such a great game, even though it does have its flaws, but hey, flaws are there to be reworked/improved.

Edited by Liquicity
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Just now, Powderhorn said:

The larger the cash bounty, the heavier the XP loss...?  Please? :D

There should be a limit though, so you cannot Bounty-Bomb™ someone to midshipman and prevent them from participating in RvR :P

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1 hour ago, admin said:

unless bounties reset XP. Then the system will work

 

38 minutes ago, admin said:
  1. You don't like someone too much (your annoying nation mate)
  2. You create bounty by paying a lot of money (maybe real money)... or lot of pvp marks or conquest marks. 
  3. If someone sinks or boards him he loses a lot of XP.

In this case using alts to claim the bounty will not be desirable. In all other cases alts or friends can claim bounty and share it with the the person who was supposed to die or be captured making the bounty feature useless (or fake).

I'm not a big fan of causing some one to loose xp by being sunk by others.   Though if we had a proper reputation system (HINT HINT HINT) than maybe we can have folks loose reputation if they are sunk.  There is a normal level, but if you get your reputation up to a certain level folks can put bounties on you for that nation and if you are sunk you loose reputation.  Let me make an example:

I'm a pirate and I am famous for killing US players and traders until my Reputation with that nation gets to a level that allowes Bounties to be put on me.  This way it doesn't even have to be player set, it can be part of the game system.  A bounty is put on my head after I have sunk so many ships that now if some one sinks me they get a large credit boost and reputation boost for there own nation and I loose my reputation with that nation as being a famous pirate.  I get sunk enough my fame drops to a level that I'm no longer some feared pirate in there eyes.

Reputation system can be linked to a reward shop like the Admiralty shop that might give special paints and flags and such things like that.   

Though a Player VS Player bounty can be added to this same system (think of the reputation system kinda like a leader board, but it's your relation to other nations and your own).   Though since it's Players making the bounty the rewards can be higher with maybe less of a reputation hit or gain.  Since the rewards is not a base number the game stets for a bounty but is what a players has set.  Now to make this more fun if I have a Bounty placed on my by said US players...I'll use Admin as that player.  If I in turn sink him after the bounty has been issued I get the bounty dropped, but my reputation goes up even more and his goes down and the bounty is removed from me.  I don't gain the reward other than as part of the reputation system.

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7 minutes ago, Liquicity said:

There should be a limit though, so you cannot Bounty-Bomb™ someone to midshipman and prevent them from participating in RvR :P

 

2 minutes ago, Powderhorn said:

They can only lose their XP if they get caught... :ph34r:

It is the nature of ... well, certainly some of our player base ... to gang up on the weak.

Liquicity is one of the good guys. With all his gold I'd hate to be on the wrong side of him if he weren't.

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4 minutes ago, Remus said:

 

It is the nature of ... well, certainly some of our player base ... to gang up on the weak.

Liquicity is one of the good guys. With all his gold I'd hate to be on the wrong side of him if he weren't.

That is why I think it should be tied to a reputation system and not actual player xp.

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Maybe if you could see the top ten or maybe even hundred in port (not sure where i would place it though,maybe tavern if there was one) im sure you would get specialised bounty hunters or like me pirate hunters,and the best thing is it should only be in OW not PB i think they would be the wrong place.

Well a man  can dream...

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As much as i like the idea, this seems rife for Zerg abuse.  Large nations could compound their advantage by systematically placing bounties on the more pvp oriented players of other nations.

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14 minutes ago, Raekur said:

One thing that would have to occur to make this work is that friendly fire needs to be shut off. Otherwise one group will be unable to gain from the bounty.

Why would you need to have friendly fire turned off?  I would assume if there is a bounty on some one head it's not some one of your nation that you expect to claim it.  It would be some one from another nation.  The only time you would see some one from one nation claiming a bounty would be say you put a Bounty on me.  Another pirate kills me and they receive the bounty.   Since pirates are the only ones allowed to attack each other.   Even though it's not unheard of to think that some pirates might put bounties on other pirates.  Your going to rarely see any nationals put bounties on other nationals and expect any one of that Bounties nation to turn on themselves.  Though it wouldn't be unheard of to make under the table deals to have other folks from other nations to claim said bounty on a fellow national.  

Think of it like this.   I'm a Trader from Nation A and I have a fellow Trader that keeps cutting in my business in my own nation. I put a bounty out for him and folks from other nations will hunt him down to claim the bounty.  This allowing me to disrupt his shipping business without being directly involved against my own national member.

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Sir Texas, I can think of 2 specific occurances that did actually happen. 1. SkyHG of DD clan placed a 1 million bounty per kill for the first 5 kills against another US clan IGG. 2. Charles Hunter a british turncoat who was caught red handed running counter hostility missions against the flag he sailed under. 

Both of these individuals should be able to he hunted by everyone equally.

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3 hours ago, admin said:

unless bounties reset XP. Then the system will work

Loosing xp will be way too severe punishment. People dont want to sail in fear of loosing ships. This will make them perma docked.

Instead of loosing XP they need to lose amount of gold equal to bounty + 50%.

If someone has 10million bounty on their head this amount + extra 50% (15mil) is deducted from their account the moment someone sinks them and claim bounty and the punishment amount vanishes from the game. Thus making it useless using your own alts to claim the reward.

Extra 50% will also stop players sinking themselves just to stop being hunted, like it would have been the case If the amounts were equal (player would sink himself not loosing anymoney and stop the hunt, but 50% extra makes it irrational).

If players have not had the money on their account (they could have hold them on the alt) then they can't buy or sell anything on that character until the punishment fee is paid. If he has any money coming through the trade or other means those are automatically deducted towards punishment payment with a warning note.   

Edited by koltes
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4 minutes ago, koltes said:

Loosing xp will be way too severe punishment. People dont want to sail in fear of loosing ships. This will make them perma docked.

Instead of loosing XP they need to lose amount of gold equal to bounty + 50%.

If someone has 10million bounty on their head this amount + extra 50% is deducted from their account the moment someone sinks them and claim bounty and the punishment amount vanishes from the game. Thus making it useless using your own alts to claim the reward.

Extra 50% will also stop players sinking themselves just to stop being hunted, like it would have been the case If the amounts were equal (player would sink himself not loosing anymoney and stop the hunt, but 50% extra makes it irrational).

If players have not had the money on their account (they could have hold them on the alt) then they can't buy or sell anything on that character until the punishment fee is paid. If he has any money coming through the trade or other means those are automatically deducted towards punishment payment with a warning note.   

Thats a killer for new players. Imagine you start new and some random guy put 10 mill bounty on your head. You have no idea how the games works but need to pay 5 mill :D

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Just now, NeeRo said:

Thats a killer for new players. Imagine you start new and some random guy put 10 mill bounty on your head. You have no idea how the games works but need to pay 5 mill :D

Bounty needs to be more structured of course.

Maximum amounts restricted per target's rank. Top ranks gets the highest bounties. Thief gets 5k max, while Devil gets 5mil and Curse 10mil for example.

Also can't just go and sink people left and right. You need to be "registered" as a bounty hunter. Maybe a profession like that allows you to track the hunted players. But then again sinking the bounty hunter should reduce some heat from the hunted, at least temporarily. Also sunk bounty hunter cant get back to hunting that target for 24 hours 

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