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Inflation control


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2 hours ago, Remus said:

Worth looking at, certainly, but what purpose would taxes serve in NA? Players pay for their own ships, and I dare say we'd happily pay for our own crew, gunpowder and ammo as well. The Duke of Wellington can go and forage for his own food as far as I'm concerned.

Taxes is what you pay when you put a ship on sale, when you put a contract up or even could be even simple transaction tax to the port governor.

Also instead of having crew hire cost, i'd simply code crew shares.

Raids could also hamper production and raze fields, leaving them a wreck for a while.

Taxation on produce during war time would simply be Admiralty commanding a share of the resources for the "common good".

So, a few variable to make war risky but rewarding if won, or punishing if too prolonged so captains can actually sue for peace.

 

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4 minutes ago, Hethwill said:

Taxes is what you pay when you put a ship on sale, when you put a contract up or even could be even simple transaction tax to the port governor.

Also instead of having crew hire cost, i'd simply code crew shares.

Raids could also hamper production and raze fields, leaving them a wreck for a while.

Taxation on produce during war time would simply be Admiralty commanding a share of the resources for the "common good".

So, a few variable to make war risky but rewarding if won, or punishing if too prolonged so captains can actually sue for peace.

 

You make it sound like war is a bad thing.

In real life, I'd agree with you, but I'd much rather think of this game being set in 1801 or 1812 rather than 1802 or 1816 :D

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:)

No. War would be a good thing in Naval Action... if a Nation does force a peace and manages to conquer resources and prestige :)

If the war is not won fast, by decisive loss of X regions or some other interesting mechanics... well... shortages, high taxes, forced production to state, etc.

Economy may well be a infinite well of wealth but this is the age of sail. Wars were about trade almost entirely and navies were deployed to protect that trade.

( funny enough one of the insurers to the East, IIRC Bombay Insurance Co, wouldn't insure any Indiaman that wouldn't hire a escort, at its own expense, during the napoleonic wars. That alone sky rockets prices or means the failure of a trade venture... during times of war. )

 

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Guest sruPL

Look at Europa Universalis war mechanic. You get war exhaustion if the war is taking too much time and casualties. Also call for peace once you humilate your enemy to stop humilating him over and over or for the long period of time. You get negatives if you don't sign treaty. There are war goals, demands, truces after war, etc.

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49 minutes ago, sruPL said:

Look at Europa Universalis war mechanic. You get war exhaustion if the war is taking too much time and casualties. Also call for peace once you humilate your enemy to stop humilating him over and over or for the long period of time. You get negatives if you don't sign treaty. There are war goals, demands, truces after war, etc.

actually, Wars are infact a reset button for high inflations in real life, iam suprised that we havent another big war alredy with the current inflationrate and the straight ahead financiel armageddon, otherwise then that there is not much room to cut or reset an inflation other then destroy a huge amount of money, items that are value or other sort that happens during wartimes

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Guest sruPL
Just now, Fuzzyhead12 said:

actually, Wars are infact a reset button for high inflations in real life, iam suprised that we havent another big war alredy with the current inflationrate and the straight ahead financiel armageddon, otherwise then that there is not much room to cut or reset an inflation other then destroy a huge amount of money, items that are value or other sort that happens during wartimes

Wars are a reset button for debts, not inflation. Anyway, that's not that simple as it sounds, because only the winning side benefits from that, losers often are enforced into paying war reparations or other stuff.

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