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BRlimit on Portbattles


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i would really like to see a br limit on pb,because it could solve a few problems at the same time.

1.stops the flood of 1 rates ingame

2.would give a meaning to support ships like 3rd rates e.g

3.would give much more historical flair to pb

4.more tactical possibilities

5.would give specialized captains of smaller ships the chance to join

Edited by captain pips
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NO

Devs I believe have said the only way to do a BR limit is to have lobbies and folks don't want lobbies for the Port battles cause it takes out screening for the fights.  Not to mention who is it to tell me that I can't bring the first rate and I have to bring something else cause the BR is reached?  And this coming from a person that isn't a fan of them in the first place, but if I'm coming to a battle I want to bring the best I can to beat the other team.   This would mean 25 1st rates if that is what it takes.

 

Now if you want to make it so there are more mix of ships in Port Battles and since they don't have shallows in other limits in them to make it where only certain ships can go into certain areas than they need to make objectives.  Have a port with a lot of enclaves and islands and make the area captureable easily by 4th rates over SOL's or cause of the distance you need something faster to get to it.   Maybe put a bunch of small towers that can't hit small ships very well, but they are very accurate against bigger ships.  The area could be cover by a lot of towers that you need to use Mortar Brits to take down to get to the capture circle (Old system seems to many of them is only circle A, but I think they fixed this in some ports with new system on test).

While I"m not a big fan of the capture the zone to win thing cause ti think port battles should be about the fight, but controlling certain points are what won battles.  I think the 10 mins wait before points are gather so fleets can get ready and longer Port Battles.  They only extended it 10 mins.  I think they should be 2 hours is going to help.

https://drive.google.com/drive/folders/0Bx3OZcHt9VbNMTNvTXFIQ2RVUVk

I don't know if they updated these since, but these are the towers on testbed that the devs updated and changed for the ports.   So they are looking at other options and since they are going to hit harder it's going to give reason to bring Mortar Brigs and those ships will need escorts to protect them.

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Pretty sure I had a post about it somewhere.

There should be lots of different styles battles. Simply limiting BR wont work. People will work out best combination (generally all 1st rates still even in lower numbers) and will just use that.

Battles should not be limited to capital, deep or shallow types only. 

There some ideas of battle slots:

1. Battles with full 25vs25 1st rates;

2. x5 1st rates, x8 2nd rates, x12 3rd rates;

3. 25vs25 2nd rates;

4. x5 2nd rates, x8 3d rates, x12 4th rates;

5. 25 vs 25 3rd rates

6. x5 3rd rates, x8 4th rates, x12 5th rates;

7. Some PBs will be limit to just x1 1st rate and the rest 3rd rates

8. Some 4th rate PBs have 15 slots only, some shallows have 7 only.

 

Make those parameters specific to each port. You will bring great variety to fights and port individuality.

 

 

 

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6 minutes ago, koltes said:

Pretty sure I had a post about it somewhere.

There should be lots of different styles battles. Simply limiting BR wont work. People will work out best combination (generally all 1st rates still even in lower numbers) and will just use that.

Battles should not be limited to capital, deep or shallow types only. 

There some ideas of battle slots:

1. Battles with full 25vs25 1st rates;

2. x5 1st rates, x8 2nd rates, x12 3rd rates;

3. 25vs25 2nd rates;

4. x5 2nd rates, x8 3d rates, x12 4th rates;

5. 25 vs 25 3rd rates

6. x5 3rd rates, x8 4th rates, x12 5th rates;

7. Some PBs will be limit to just x1 1st rate and the rest 3rd rates

8. Some 4th rate PBs have 15 slots only, some shallows have 7 only.

 

Make those parameters specific to each port. You will bring great variety to fights and port individuality.

 

 

 

See something like a better limit range would work too, but I don't think they could do a limit on different types.  Needs to stay in a rang or something.  Maybe limit it to all 5th rates cause how deep the area waters was.   Even do 3rd rates and below or 2nds.  But not a true range.  I mean if they took time and code it and such, but do we really want a lobby and folks fighting over how jets to bring what.  Hell right now some nations can't even stop fighting within long enough to get organize to fight how you think they will be organized to decide who gets to fill this slot or that lol

Though the agro system would be a means, but still need a lobby, those with the most points get to pick the first slots.

Also if we are back to the port system it's easier to make these limits on ports.  If we got to a system like the flag than only the capitals can have the max limits for those ports ranges.

Edited by Sir Texas Sir
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I'd honestly be more a fan of having a script for a port battle integrated where a random number of each rates is designated for the PB.  First come, first serve.  All the first rate slots are filled?  Too bad, there's always next time.  Regionals would have a greater chance of seeing more 1st/2nd rate vessels.  

Way I see it is this forces people to work together, even if they don't think highly of the other.  Bear in mind if they want to sulk and continue to not get along and decide to not go to the PB, then that's on them, they're just hurting their nation's standing in the greater scheme of things, not to mention turning enmity onto them from their own countrymen.

There's got to be a better system out there, one that can be foolproof to rate spam.  Just have to figure it out.  This is my take on it anyhow.

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BR system can be a good thing.

Also would enjoy a dynamic system where very important regions ( determined by amount of established trade/production ) are the 25v25 but also other regions are rated as 18v18, 12v12, similar to 1st / 4th / 7th rates division.

 

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good to get some response and different opinions.the devs want to force players into pb,so make them more interesting ,look a bit more historical and try to get away from that stereotype "25 locean vs 25 locean"

Edited by captain pips
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7 hours ago, Hethwill said:

BR system can be a good thing.

Also would enjoy a dynamic system where very important regions ( determined by amount of established trade/production ) are the 25v25 but also other regions are rated as 18v18, 12v12, similar to 1st / 4th / 7th rates division.

 

If we ever got a proper raid system even if it's for every one instead of just pirates a 12 vs 12 (one group of players) would be good numbers for them.

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11 hours ago, koltes said:

Pretty sure I had a post about it somewhere.

There should be lots of different styles battles. Simply limiting BR wont work. People will work out best combination (generally all 1st rates still even in lower numbers) and will just use that.

Battles should not be limited to capital, deep or shallow types only. 

There some ideas of battle slots:

1. Battles with full 25vs25 1st rates;

2. x5 1st rates, x8 2nd rates, x12 3rd rates;

3. 25vs25 2nd rates;

4. x5 2nd rates, x8 3d rates, x12 4th rates;

5. 25 vs 25 3rd rates

6. x5 3rd rates, x8 4th rates, x12 5th rates;

7. Some PBs will be limit to just x1 1st rate and the rest 3rd rates

8. Some 4th rate PBs have 15 slots only, some shallows have 7 only.

 

Make those parameters specific to each port. You will bring great variety to fights and port individuality.

 

 

 

I like this idea a lot. Especially with the addition of the interior structure that is being tested on the testbed server. Only thing I would rather not see is the limitation of slots in the lower PBs. I still think the max should always be 25 vs. 25. But introducing 5th rates into port battles earlier on might help new players stay around a bit longer. I think it does hurt the game to some small degree that lower rank individuals have to grind a lot just to even be able to participate in the current 4th rate port battles. 

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18 hours ago, koltes said:

Pretty sure I had a post about it somewhere.

There should be lots of different styles battles. Simply limiting BR wont work. People will work out best combination (generally all 1st rates still even in lower numbers) and will just use that.

Battles should not be limited to capital, deep or shallow types only. 

There some ideas of battle slots:

1. Battles with full 25vs25 1st rates;

2. x5 1st rates, x8 2nd rates, x12 3rd rates;

3. 25vs25 2nd rates;

4. x5 2nd rates, x8 3d rates, x12 4th rates;

5. 25 vs 25 3rd rates

6. x5 3rd rates, x8 4th rates, x12 5th rates;

7. Some PBs will be limit to just x1 1st rate and the rest 3rd rates

8. Some 4th rate PBs have 15 slots only, some shallows have 7 only.

 

Make those parameters specific to each port. You will bring great variety to fights and port individuality.

This!

Just make the Regional Capitals be 1, 3, 5, for certain PBs; and make other lesser Regional Ports be the other setups. And of course make Shallow Ports be for shallow ships. This cannot be difficult to code, it's just a setting on each of the ports.

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I think some of the suggestions above definitely have merit; bringing some more variety into port battles one way or another would make them more interesting and appealing. And I'm always in favour of bringing more reality based ideas into NA. Personally, having some sort of breakdown of various mix of classes allowed/required into the PB based on historical fact might be interesting to test. This could also open up the possibility of newer players to the game being in a PB sailing say a Frigate if thats all they can crew at that time. Could be more inclusive and less elitist maybe.

From my standpoint I'd like to see PB's be more about the conquest; defeating (sinking or capping) the defending fleet and vice versa; in reality they didnt fight for points or circle A/B/C occupation!

The attackers, to capture the port, would also be required to destroy X number of the forts/gun batteries as well as defeat the defending fleet by capping or sinking them or getting them to surrender. The number of forts/gun batteries required to be destroyed could also vary depending on the importance/size of the port maybe???

I think the reality was that the result of a Fleet battle was determined by numbers of ships being lost being more on one side than the other and either it was outright destruction of the opposing fleet or the opposing Commander of the Fleet hauled down his colours and surrendered. Some ships of the losing/surrendering fleet also managed to escape sometimes (eg Battle of Trafalgar). If a port was also being attacked then likely a significant amount of damage/destruction was also done to the defenders forts/gun batteries as well as their fleet being beaten. Of course a landing party would also be needed but we dont have that available yet in NA! What we need is a realistic and fair way to determine PB outcomes based on these kind of things. It would make it more immersive and fun for all players!

Keep a 90 minute battle window, or some time very close to that. Over 2 hrs certainly seems like it would be too much for the more casual player; under 60 mins too short for meaningful PVP/results. Maybe the battle timer could be a bit longer for some, and a bit shorter (shallow water?) for other PB's?

Could there be a way to work it where each Fleet could nominate a Commander of the Fleet who had the ability to offer Surrender to the opposing Commander? Maybe surrender gives that Commander a benefit of ships being able to exit the encompassing battle circle without that forcing sinking of the leaving ships if they can make it there??? 

Often players are having more fun in screening actions where there are various ship classes involved compared to 25v25 L'Oceans inside a PB. I think it would add to our game to have a bit more variety and reality inside the Port Battles themselves. 1st rate only battles certainly werent the reality in most cases!

Edited by PaladinFX
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Firstly, the idea that seems to be prevalent that SOL's were not very common is inaccurate. By 1812 the Royal  Navy had more than 600 vessels in active service with an additional 250 in port. Of these roughly 175  were SOL's of at least 64 guns. Meaning roughly 25-30% were SOL's.

Limiting total BR in PB would force each nation to strategize what ships to bring and there for would force more realistic numbers of ship classes in PBS. With BR limit, as opposed to just a limit on number of ships, there could potentially be a battle of 25 Cutters vs 2-3 first rates or something like that or anything in between. Would make it much more interesting.

And to address Sir Texas Sir point, make it such that a player can only bring to the PB the ship the player used to generate or counter hostility the most with in that region. So this way, if ya want to use your Santi in the PB ya gotta use it to raise the hostility.

Could potentially even place limits on how much hostility can be generated by each ship class in one region, thus forcing nations to use a variety.

Another option might be to simulate those factors, such as refit time after a battle, or provision limits or such, that limited how often real vessels could be deployed. Maybe impose limits on each ship class, that places a cool down a players ship or ships, after it has been used in battle. Just as an example, if I use my Santisima today in a PB, perhaps it cannot be used again for 5 days. However if I use my Constitution, perhaps it can be used again after just 2-3 days, or something like this.

There are many ways to make it work.

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