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Test server branch opens today

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Hello Captains

Test bed has opened today. 

Some disclaimers first. Testbed is not a stable environment. It does not have the same level of stability as main servers. Number of instances available is limited but will be enough unless everyone moves to test bed. This environment is not connected to the main server databases. We will provide some xp and money and ships for you to test things we want. Sometimes it wont work at all.

How to get access to the testbed 

  • Find the game in your steam library
  • Right click and go to properties
  • Go to Beta tab
  • Enter the key    - key  FcaH2KzZXutz
  • Select the beta called: Testbed

Vkv9SPP.png

  • And click close
  • It will download automatically. 
  • To return to the main game select none instead of testbed in the beta tab.

Main test goal: Structural damage testing

Combat model updated. Structure introduced. Ship now receives structural leaks when structure goes down (not when armor is destroyed like before). Structure affects leaks and masts integrity (you will be able to demast by bow and stern raking). This feature requires heavy tuning that is why it is deployed to the test bed.

In the future we will also test a couple of other changes increasing the role of skill in combat allowing skilled captains to dispatch enemies faster (even outnumbered)

What’s new and other changes on the testbd

  • Port battle entry is only allowed 30 mins after login at sea. This penalty can be dropped if you enter any port. If you log off at sea and login within 5 mins (disconnects etc) you don’t get that penalty
  • Zone control points are not accumulated during first 10 mins of the port battle
  • New PvE challenge added – Timed demast 
  • Tiered rewards are coded into the challenges and eventually we will provide different rewards for different positions in the leaderboards.
  • New sounds are added but not finalized yet.
  • Admiralty PVP events in admiralty zones are 6v6 now. Only 6 ships are pulled for each of the sides of combat.
  • PvE challenge ships should now change (rotate) automatically 

Tunings:

  • Map zoom increased 2x in commander tablet
  • Port battle time increased to 105 mins
  • Accuracy and damage from land based guns increased by 15%
  • Points for kills increased by 50% in port battles instances 
  • Antigriefing 5x limiter decreased to 4x
  • Attack circle timer (ow attack) reduced from 20 seconds to 15 seconds
  • Certain changes in economy applied
  • Time to start PVE challenge reduced (only for testing)
  • If you sink in battle you will still be able to see the compass and wind indicator
  • Brace command is now a toggle 
  • All contracts that are more than 15 days long are going to be automatically cancelled from now on.

Main goal is - test structural damage and report the findings

feedback on structural damage goes here

KNOWN ISSUE. mast destruction from structural damage sometimes crashes the instance - it will be fixed early next week.

 

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reserved

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2 minutes ago, Sir Texas Sir said:

Wait what?   So ya'll are doing with the test server thing?  Sweet I was figuing that would be a reason to merge the servers and than make PvE or PvP2 the test server.   

 

I think this test period is to test the changes announced in November last year regarding ships and upgrades. 

If they launched them on the servers now for testing, it would make current ship builds and upgrades useless.

 

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Can someone explain me what will we be able to test? :)

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Sounds like we get a server dedicated to old-school-pre-EA testing, internal testing is for the weak anyway! We definetely need more interesting bugs. Like it, hopefully it will only attract the real "testers" and not players that are only hungry for more content...

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25 minutes ago, Havelock said:

Sounds like we get a server dedicated to old-school-pre-EA testing, internal testing is for the weak anyway! Like it, hopefully it will only attract the real "testers" and not players that are only hungry for more content...

 

Btw, since thats a thing now:

Reserved!

constant wipes during the test server would prob be a good way to weed out those type of folks.

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main post updated

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5 minutes ago, Major General La Fayette said:

Can't wait to log in this server ! :)

this

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On 27.1.2017 at 5:20 PM, admin said:

Hello Captains

Test bed has opened today. 

Some disclaimers first. Testbed is not a stable environment. It does not have the same level of stability as main servers. Number of instances available is limited but will be enough unless everyone moves to test bed. This environment is not connected to the main server databases. We will provide some xp and money and ships for you to test things we want. Sometimes it wont work at all.

How to get access to the testbed 

  • Find the game in your steam library
  • Right click and go to properties
  • Go to Beta tab
  • Enter the key    - key  FcaH2KzZXutz
  • Select the beta called: Testbed

Vkv9SPP.png

  • And click close
  • It will download automatically. 
  • To return to the main game select none instead of testbed in the beta tab.

Main test goal: Structural damage testing

Combat model updated. Structure introduced. Ship now receives structural leaks when structure goes down (not when armor is destroyed like before). Structure affects leaks and masts integrity (you will be able to demast by bow and stern raking). This feature requires heavy tuning that is why it is deployed to the test bed.

In the future we will also test a couple of other changes increasing the role of skill in combat allowing skilled captains to dispatch enemies faster (even outnumbered)

What’s new and other changes on the testbd

  • Port battle entry is only allowed 30 mins after login at sea. This penalty can be dropped if you enter any port. If you log off at sea and login within 5 mins (disconnects etc) you don’t get that penalty
  • Zone control points are not accumulated during first 10 mins of the port battle
  • New PvE challenge added – Timed demast 
  • Tiered rewards are coded into the challenges and eventually we will provide different rewards for different positions in the leaderboards.
  • New sounds are added but not finalized yet.
  • Admiralty PVP events in admiralty zones are 6v6 now. Only 6 ships are pulled for each of the sides of combat.
  • PvE challenge ships should now change (rotate) automatically 

Tunings:

  • Map zoom increased 2x in commander tablet
  • Port battle time increased to 105 mins
  • Accuracy and damage from land based guns increased by 15%
  • Points for kills increased by 50% in port battles instances 
  • Antigriefing 5x limiter decreased to 4x
  • Attack circle timer (ow attack) reduced from 20 seconds to 15 seconds
  • Certain changes in economy applied
  • Time to start PVE challenge reduced (only for testing)
  • If you sink in battle you will still be able to see the compass and wind indicator
  • Brace command is now a toggle 
  • All contracts that are more than 15 days long are going to be automatically cancelled from now on.

Main goal is - test structural damage and report the findings

 

 

I am Pagan Pete and I think this is a good idea!

+3

Edited by BungeeLemming
use spoilers. dont spam for one reply line yeeesh
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Structural feedback goes here

 

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Dangit what nation should I pick?   

 

Ok warning every one you start all over as a new player.  I would like to say I'll be going Pirate with my main account and prob do a National with my second.  So be warned I'll be hunting you down in the shallows......all noob like lol

 

All the while testing these new mechanics of course.  Not sure how this will get us to test port battles.  Going to be a lot of shallow water ones first?

 

Ops didn't see the redeemable.....dang kinda wanted to be a noob.

Edited by Sir Texas Sir

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Quote
  • Admiralty PVP events in admiralty zones are 6v6 now. Only 6 ships are pulled for each of the sides of combat.

Why dis???? ...

This might require sailing in 6 players packs. Still doesn't fix the size of the ships, the balance, ganking itself. I tell you, PvP Event would be the best in form of Lobby. This just limited huge 25v25 fights in PvP Events. Lobby would:

  • eliminate ganking / unfair fights
  • balance all fights (BR and ship/player wise)
  • potentially bring more players (as you don't have to sail / need outpost / teleport ship)
  • mix players between nations in fights (at the moment very often Events are superior on 1 side, like 20-30 pirates in Event looking for victim or 20-30 US in Event looking for victim etc.)
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Also admin, why do we have to redownload normal and experimental version over and over again?

9PuObc.jpg

 

Edit:

Captain, please reread the rules again. Specially rule 1. - Moderator Team

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10 minutes ago, sruPL said:

Also admin, why do we have to redownload normal and experimental version over and over again?

9PuObc.jpg

I think you can make backups of the game and swap them in and out but I'm not sure how ATM cause I'm on my phone at work.

Can't freaking wait more dynamic combat will be awesome

 

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Yea, I see backup files option, how does it work? Still would prefer seperated instance (so I would be able to launch both at once)

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Just now, sruPL said:

Yea, I see backup files option, how does it work? Still would prefer seperated instance (so I would be able to launch both at once)

Agreed idr off the top of my head Google or someone may know steps

 

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First report: 4 stearn rakes with a vic against a 3rd rate = 3rd rate sinking because of the low ship structure.

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Just now, Pablo Frias said:

First report: 4 stearn rakes with a vic against a 3rd rate = 3rd rate sinking because of the low ship structure.

Post here

 

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Great news. Looking forward to real testing without all the drama.

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Nice, will definitely check this out. :wub:

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I will be hoisting my black flag on the new testbed server :o:ph34r:, and look forward to testing some of these new ideas. However I would love to hear if there is a workaround to avoid downloading the game again each time I want to switch from PVP2 to the testbed. 

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I see on the testbed if you click to redeem one item, it redeems the top item. I tried to redeem gold & XP but instead got the Victory, or whatever was on top. 

 

Edit

now it seems i can chose what to redeem. 

Edited by Anne Wildcat

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I belive that the PVP event is best as everyone for himself. No nations no nothing. if u are in the area u are a target. Get points while in the event area, more points for sinking ships/players and winner gets rewarded. But carrefull here if u win an event u get cooldown period. This way we all get a bigger chance to be amongst winners.

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