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Content plans for the first half of 2017


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25 minutes ago, Blaatand said:

I actually think it's a great way to get more ships - let those who are willing pay to get them build - everyone ingame will benefit regardless of funding source.

 

BUT........ I DO NOT LIKE this sentence:  If this event is successful we will set up such events for other underrepresented national vessels too. ("other" underrepresented nations???? Americans are not underrepresented!!!)

I will gladly fund a Danish ships pack but as I would never pay to get more American ships this might never happen!!!!????!!!!!!?????

Why should we pay for MORE US ships before we can get what many are clamoring for: small nation ships!! ????????????

I sincerely hope this statement will be changed.

I will pay most of a development pack of Danish ships myself if I have to and contribute to Swedish and dutch ships - but keep me out of more American vessels!!!!

 

And an in game shop for paint and trinkets would be great!!! BUT NO P2W

AMERICA!!!!!!!!!!!

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25 minutes ago, Blaatand said:

Deep Sigh....................

:lol:

No but seriously, a new Connie model + a Dutch, Dane or Swedish ship pack would be more reasonable. Maybe even a Bavarian ship pack :P I think we have access to an ocean somewhere.

Edited by Pada
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Still digesting the core...but to help the business model, sell us for RL $ (or and rewards for amazingness) Sail decal's, Figureheads, Adornments, Colour Skins and Ship Names.

Do iiiiiiiiiiit.

Ya know, Elite Dangerous $2 for a skin, 2$ for a decal, $3 for a combo etc.

Edited by Jeheil
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8 hours ago, PolishMartyr said:

Pirates are a faction but at the same time they are not in the current games build. I am gla they are trying to correct this pirate limbo and making the pirates less of a faction and more their own individual element.

We will just have to wait and see how this turns out....something is better than nothing. Kinda happy about the return of green on green so folks will not worry as much about us as there will prob be some clan vs clan fights in pirates lol  Though we still should be more like privatters with the choice to be full blown pirates (outlaws).

8 hours ago, Henry d'Esterre Darby said:

People paid for this:

https://steamcommunity.com/sharedfiles/filedetails/?id=259130636

A promise that new things like ships would be added to the game forever was never made, nor is it reasonable.  Paid expansions are completely normal in video games - additional ship packs can be thought of as paid expansions if you like.  Either way, this idea that somehow the community is entitled to new things forever at no additional cost is a fallacy.

I'm now all for it as a way to do Paid funded expansions to the game.  We will just have to wait and see.

8 hours ago, wafflez1g said:

Yes DLC packs are a thing but not in beta versions of a game, that is a hilarious joke to me. I'll pay for a game, dlc packs if I enjoy it but asking for people to pay for ships to be added to the game that is in beta makes no sense. Or alpha in that regard.

I think this is what throwing most folks off is the way it was worded.  If we are funding for the game while it's being alpha than they should come up with founder packs for those that help.  Cause isn't that exactly what we are doing by paying for EA without using a kick starter?  That is what the money from EA is suppose to go to is to fund getting the game complete for release without using some big backer.

8 hours ago, Captiva said:

If the ability for ai privateers to attack trader ships is brought back to the game, would it be possible to allow all trader ships to have at least stern chasers?

From what I've read, the original schooner named Lynx was outfitted as a trader but carried six 12 pd cannon on board. I'm not asking for that, but I don't understand why any trader ship would not carry stern chasers.

 

Maybe with the new crafting mechanics it will allow us to add some more guns to traders at the cost of cargo space or add more crew.  I'm hoping so cause I kinda want a cross between the Snow and Trader snow for shallow hunting.  Kinda like how we have the LVG that works great for that in deep water.   Though would still want something between like a surprise size ship.  If they add agro NPC they need to tone down more of the NPC AI out in the open world than they all ready have.  Getting tagged by one and pulling in a bunch of fleets is going to piss a bunch of folks off.

7 hours ago, Hodo said:

The problems I am having with this, is we are being asked to pay for a remodel and fix on something that should be done anyway.  As for more ships for that nation, that I am fine with paying for.  Same for any nation.  If I want access to more Dutch ships, I would gladly pay for them.. if I want more US ships I would pay for them.. but I will not pay for them to update a model they have nerfed into the bottom of the ocean because it was the first of its class in game.

Yah for the Connie that is how I see it.  Now for future ships I can see doing packs that help the game grow to add more content, but they need to be a set goal of how much it cost to hire that 3D designer to make the ships in a timely manor and have them added to the game.   Those that put into the Kick start could get the BP's and maybe some special paints/skins for there ships, but the BP's are either go into crafting tree or other ways you can get in game if you didn't donate to the kickstart.  When they reach a limit they need to close it out and if any extra money from one goes straight into the next project.  This can be very easly abused too if we see a very slow time table and response from these.   Right now this game was suppose to release around now with last years plan.  Now it's looking more and more like a summer release or even end of year.  Are we waiting another year for slow content release?   By than the engine for this game prob needs to be updated and than we might as well start working on the NA2 and all that mony spent will be mute.  I would prefer before they talk about NA2 they work on an update for the current game to a new engine/system than come out with a total new game.

7 hours ago, Hodo said:

The problem with this is, if everyone is getting it for free after its finished, WHY would anyone put forth the money to get it in the first place?

Kind of an oxymoron of a situation.

Yah once it was explained better I cooled down on not liking the concept.  Think it just needed to be explained better, came out more we just want more of your money before we even finished the game and what we promised you.   

7 hours ago, D.Devil said:

pay us and you get wat you want! dont pay us and you can keep sending your requests, but theyll never be released muhahah

I really think they need a community manager for dealing with post and reaction as it doesn't all ways come out on both sides very well between the players and the dev team.

5 hours ago, Kiithnaras said:

Huge difference. I'd be a-okay with an in-game cash shop for cosmetics, extra harbor slots, extra fleet slots (not active fleet ships), and so on. Hell, I'd even be okay with a $5 "Silence, Nave, and Take My Dubloons!" option! At least there I know that 100% of my money that I'm sending goes to GameLabs. Valve and Kickstarter both have their percentages (Valve @30%, Kickstarter@8-10%). If it was only about the money, I'd be okay with Kickstarter, but I feel that it'd only be appropriate if the game was really drowning and gasping for air as a last-ditch effort to resurrect it and launch it back into the limelight.

As long as all those things you paid for I can get in game through grinding or PvP.   This is how SC puts buying ships in a good perspective cause any of the ships you can get in game after it releases.  And they have plans for some ships you can only get in game.  Once they get to one point you won't be able to buy the ships (certain ones) with real money either.

5 hours ago, Hethwill said:

From all the good News in the map we are getting drawn into a probable extra crowdfunding pack... *shrugs*

What about the Pirates change ? Surely many folk are happy with it and hoping for a extra layer of challenge on outlaw choice if it ever comes to be.

Honestly I'm happy there is going to be something, but I really wish it was more a privateer style class with Outlaws instead of what I'm reading so far.  Seems they are still keeping us like just a bastard child nation more than anything.  

Edited by Sir Texas Sir
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19 hours ago, admin said:

Content plans for 1H of 2017

  • Officers
  • Officers will be removed and will perks will moved to the Captain him/herself. Officers might return in the future in a more traditional role and implementation.Will we be able to reset them and what about doing different builds.  I personally would prefer if the perks where locked to yous hips (as in the officer for that ship) not to my account/player.  Cause I use different ships to do different things.   The longer that ship stays a live and gain xp it the more experience it's officers and crew become and the more perks they have over say a green freshly crafted ship.  If you trade or sail the ship it resets it's perks.
    • We are also considering a reset/retire option for veterans who will be able to retire, and start a-fresh continuing a dynasty.?  Does this mean like  wipe of you char and start over?   Not sure the interest in this other than when game releases some folks might want to start all over fresh. 

       

 

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9 hours ago, D.Devil said:

they don't ask money to remodel or tweak their ships though ;)

Neither do they here!!!  For gods sake how many people need to explain this to you?

Does anyone have a scissor and some cardboard to make him a model explaining this?

You are being labeled troll now so only risk nobody listening when you actually have an input to this game

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1 hour ago, Sir Texas Sir said:

As long as all those things you paid for I can get in game through grinding or PvP.   This is how SC puts buying ships in a good perspective cause any of the ships you can get in game after it releases.  And they have plans for some ships you can only get in game.  Once they get to one point you won't be able to buy the ships (certain ones) with real money either.

I actually think SC has a better model for player interaction and funding... hell ... I have a hangar full of ships there waiting for release so have 10 times more money in that game than the measly funding required here.

Devs should also visit the SC site to see a different way of both funding AND presenting results and plans

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54 minutes ago, Wraith said:

We were talking amongst clan mates and this might be a very cool option if starting a new member in your dynasty granted some grand perks, something like an extra outpost slot, etc. It could even include some passing on of ships and wealth, but just a reset of skills and experience.  I don't know, could be good and keep things from getting too stale for old grizzled, max-rank vets?

Sunless Sea game has something like this when you die and you die a lot in that game, you can if you set up a will and dynasty that your heir will get part of what you have in you legacy.  Kinda like the concept, but more in games with an actual time base. If they started the game say in 1700 and by 1800 we had died and come back several times I can see.  Just wouldn't mind some more detail cause really what would be the perk to start over a char.  I can see if you change you name and nation and get some of your stuff it could be useful as a way for people to change nations and to fill in the gap, but you need to limit how much and that they can only do so in low pop nations form a high pop one.  Instead of doing the current delete and loose all your stuff unless some one holds onto it.

 

I don't need another money sink MMO type game blown way to much money on pixels in the past.  I would only like it if you can get the same stuff in game through other means too.  So the broke folks can get them too and not how some games do it.  Where you can buy with real money and than sale it for some outragues price in game to those that don't want to pay real money.  Maybe make two sets of those options fro the PvEr's to buy out of game and than have one in game that you can only get through PvP.

52 minutes ago, Wraith said:

Hah! As long as they are captureable I'm in. :) 

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2 hours ago, Blaatand said:

I actually think SC has a better model for player interaction and funding... hell ... I have a hangar full of ships there waiting for release so have 10 times more money in that game than the measly funding required here.

Devs should also visit the SC site to see a different way of both funding AND presenting results and plans

Same here! SC has way better model of sucking dollars out of our pockets and make us actually be happy about it :)

 

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Where did the idea of elimination of the hostility mechanism come from? Perhaps it still needs refinement, but to return to the bogus flag mechanism is moving the wrong direction.

Hostile AI was widely despised for wasting our time. The game will fail if you waste our time.

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Sounds good. Thanks for sharing and good luck! A few comments, if I may.

Conquest mechanics

If the 2.0 "flag" mechanics would indeed be exploit-free and reasonable cool-down time will be applied, then it might be the way to go, at least for the sake of keeping the conquest simple. Port attack timer remains a difficult question though. As for hostility system, I thought it was a good idea, but in current implementation it looks like a PvE tax on PvP action. Reworking the hostility system into a PvP version would take quite some time and testing. Therefore, sorry, hostility system, you have to go.

Missions

I do not care if all/most missions are gone, but beginners/casual players then need an alternative to level up and learn game with minimal hustle and frustration (at least for first 3-4 ranks). For instance, small and varied NPC fleets should be (frequently) spawn in the rookie zone (and perhaps in some zones close to capitals) to provide easily accessible fighting opportunities.

Officers

Will not miss that feature. Some perks should be implemented in battle mechanics, but most were unnecessary. One feature that the officer/perks system allowed is specialization (crafter/trader/fighter). If officers are to return, this could the reason to bring them back at some point.

NPC fleets

Increased variety of NPC fleets and NPC fleets (rarely!) attacking players in OW are welcome, but a less predictable in-battle AI even more so :). Hope to also see large NPC traders with proper escort.

Smuggler mechanics

I would like to see smuggler flag allowed for small traders (tr. lynx and cutter, tr. brig/snow perhaps), you know, to smuggle. However, with smuggler flag on no fleet should be allowed.

 

 

Edited by Stilgar
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On 1/19/2017 at 9:26 AM, admin said:

Content plans for 1H of 2017

  • Mission changes

     

    • We believe the game was actually better before missions existed. As a result missions might turn into dailies. Hopefully we have enough time to tie them to admiralty orders and admiralty related organizations which will provide their own missions. 

       

I don't understand this bit...

Missions are literally the only group activity we can do on PvE server currently. We can't attack ships together in the Open World (re: other threads I made on that subject).

By removing missions what will there be for players to do on PvE as a team / fleet then?

Don't misunderstand me, I don't mind playing on PvP servers. However some days I want to just relax or do some sailing inbetween other activities around the house (chores anyone) and not want to risk being attacked while AFK. Or we are trying to introduce new players to the game or some friends who rarely get to play are on and just want to have some group fun so we play on PvE.

By removing the missions there will be nothing to do as a group anymore :/

Feels like this change is meant to force players to play on PvP as the only activity left on PvE is crafting and solo-attacking NPCs in OW.

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You can attack NPC fleets on the open world ? Also enter the Epic Events ?

Is there any different from using the OW AI versus the mission generator ?! In the end it is the same as AI spawn by presence of players in a determined area.

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Pirates should work at clan level,

 

By default all pirates are enemy to each other and enemy to nations, but clans of pirates can create "coalitions" and become friends between each other while remaining enemy with all other nations and pirates

 

Split pirates in 2 nation make pirates content even worst then is now (if is possible lol) since pirates lack of numbers and inability to have allies make impossible to contest ports vs coalitions.

 

Pretty much pirates for work need to have their own political structure, wich is more an internal pirate thing then the rest,      while nations can offer for money to be allied with a certain pirate coalition  exactly like they vote now for be allied between nations.  is obvious that if pirate coalition z accept to be payd and be friend with spain for 2 week, cant accept proposal from enemy of spain during that period

 

But this require a lot of different pvp content, wich now is 90% only pb, from wich pirates are excluded simply becouse they cant compete vs coalitions,  Pirates mainly live from ow pvp, so raids mechanics must have a big sense before splitting pirates to be even less significant.

Edited by Lord Vicious
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9 hours ago, Blaatand said:

Deep Sigh....................

 

9 hours ago, Vernon Merrill said:

I will pay most of a development pack of Danish ships myself if I have to and contribute to Swedish and dutch ships - but keep me out of more American vessels!!!!

Deeper sigh....  you act as if the players have any say over which ships got in game previous to early access...  If I'm not mistaken, there hasn't been an American ship introduced in quite some time.  

My point being most people clearly agree with you, including myself, so please lower the anti-American yelling. !!!!!!!

So.  Many.  Exclamation.  Marks.  !!!!!!

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NA is not a game yet...We are testing a project.

As long as we understand that important detail, we can assume that our satisfaction (i mean, us, the testers) is not the goal of the dev team. Their goal is to reach an acceptable gameplay balance by progressively keeping or rejecting features in order to "finally" get the relevant marketing basis of an official NA game to be released. 

Dev cannot take into account our wishes, they just utilize our comments, suggestions & reports. they own that project, we don't.

However, We testers, paid for participating to that project, We gave creditability to it.

So as a mark of gratefulness, could you please give us clear feedback about what main features have become final (there must be some) ?

Today I'm still confused about what final NA game will look like:  

- Port battles = finalized ?

- Hostility system = not finalized

- Pirate features = not finalized

- Economy & trading = ?

- Ship crafting system = ?

- XP systems = ?

- Diplomacy & alliance system = ?

- Mapping & nations geography = ?

-  +++

Thank you

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17 hours ago, Hethwill said:

@wafflez1g

It is not a DLC. It is not an expansion. It is only an idea at this point.

If anything palpable it is a ship pack modelling project ( see Shipyard for examples ) that you don't have to fund instead of repeating over and over a thing which isn't remotely true.

It is not a request. It is a proposition to any players that might be interested.

Obviously you aren't as yet. Please do move forward.

Sure, I will, my concern is the route the devs are taking by even thinking about that especially since EA was released a year ago for 37 bucks and if that's not enough money for content to finish the game that is a bit pathetic. I'm not gonna make accusations or anything but hey, we'll see.

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14 hours ago, Hethwill said:

True that. I like their removal if it means they can be reworked and be diluted as a "dark matter" mechanic in-between the other mechanics and completely unlike it is now.

Like a grey zone and uncomfortable activity to conduct, that can be high risk but if planned well yield good profit.

Maybe instead any trade ship can enter a foreign port?

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26 minutes ago, Anne Wildcat said:

I kind of like the idea of AI attacking on the open seas, no more AFK sailing. What I do not like is AI being able to enter a battle, if I read it right. 

Good point: AI entering PvP battles would be rather annoying. As for AI initiating the attack, that could be fun, but intuitively those should be rare instances (catching-sealed-bottle rare?!) and provide a handsome/unique reward for defeating the attack, just to make the event more memorable.

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2 hours ago, Hethwill said:

You can attack NPC fleets on the open world ?

No... tried to attack NPC fleet with my friend and it can't be done. Always enter solo and friend can't enter same battle.

We tried, literally, everything and nothing worked.

Re: 

 

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