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Officer suggestion


James7504

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Hiya, enjoying the game very much, just wanted to make some suggestions. As a wargame like this lacks some replayability I wanted to suggest adding an extra management/roleplay element to it by extending the officer system.

Officers - are really awesome, how about a single small random bonus for each officer like reload speed, morale, charge etc(or historical, ie Jackson gives his division 5% speed and stamina etc), and that skill gets just a little better each rank. Maybe a random chance of a second skill based on the troop type he leads - if he serves a few battle commanding artillery he may gain artillery experience and earn a specific artillery bonus?

Experience in each troop type leading to leveling as a leader of that particular troop type - with perks based on the troop type. So a skirmisher skill tree, cavalry skill tree, artillery skill tree etc. Allow our officer to work down any and every tree if he so pleases - cavalry experience can convert to skirmisher exp at a reduced rate so my cav officer can get a skirmisher perk he wants?

How about the officers having traits like the player does that add a 1% bonus per point on top of player and division commander bonus?

Instead of all units being able to be the same size, unit size depends on the officers rank/skill. So though the player ranks up and can add more units to a division/corps, the officer leveling up allows the unit he commands to have more men.

Battlefield promotions - we lose officers in battle, how about promotion to captain through an act of valour? That would give us a few captains (with a bonus special perk? small plus to morale because he is a hero perhaps?) we may want to level up rather than just buying all our officers.

The addition of medals that can be granted to officers after a battle and/or won randomly during an intense fight - ie unit loses 60% but doesnt break during a battle, officer gets a medal - and that medal gives a reduction to the cost of buying veterans for the unit that officer commands?

Corps officers who administer, so you have slots for specialist support staff you attach as your generals staff as you level up, your aide-de-camp, supply officer, chief scout, medical officer etc give the player a bonus to his medicine or politics, logistics recon etc. But you can lose these guys if your leader gets shot at in combat, or maybe off map political events where you have to choose between two options. 

Divisional commanders on the field, higher bonus for units of that commanders division when that commander is with his division, but the general of another division only gives 1/3 bonus to a unit not of his division (maybe upgradable skill using officer xp?) while the general you play gives his bonus to any/all equally - same with supply wagons.

Example: you have a captain who can use his xp to buy perks, he has been commanding artillery so he has artillery xp, he spends that on rank 1 reloading skill - he gain experience the next battle but not enough to get his next rank - he cant buy rank 2 reloading until he gets major so he can save his xp or buy another rank 1 skill. Next battle he fights well and gets awarded a medal, this medal allows him a single use upgrade cannons at 5% off. He levels up a lot and commands a division, his perks now affect any unit in his command radius on the battle map at 100% for units in his division and 30% for non-division units.

Another captain is created through a battlefield promotion, he has a special + morale perk on top of any skills he will acquire, which means he is a little more valuable that a bought officer - and you will want to rank him up. Because your division performed a mission within a certain time frame you received a medal you can give to any officer that grants a plus to logistics skill.

tl:dr experienced based skills/perks system for officers that deepens the management/roleplay part of the game. Maybe add traits like the player does for officers also, logistics/medecine which apply to the unit commanded by the officer.

 

I know it would be a huge job, just a suggestion that would probably appeal to the type of players interested in strategic gaming.

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Lets take this all the way.  I did not play the Total War series as much as most of you I reckon.  However way back in the day I used to play Rome Total War.  And what I liked about that was your commanders received traits based on their performance in battle (or buildings in cities they stopped in for a turn, but I digress)  

 

That could be cool here... 

 

even like -1 morale for being a drunk LOL !!!!! 

Edited by Don't Escrow Taxes
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8 hours ago, James Cornelius said:

I've said similar elsewhere as well. Your commanders should develop both positive and negative traits. You might have to balance if the morale bonus one general provides is worth his slow arrival speed to the battlefield, etc.

For example: A General could have simply OUTSTANDING training and politcal skills matched by zero desire to put his army into the field because his boys might get killed? Sounds a bit . . . familiar. 

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Hiya, for a start, did not steal anything, I think its a good idea and so do a few other by the look, I would assume quite a few of us from Total war want that roleplay/management system expanded. I see some awesome ideas about that here. As was said further up the Rome Total war leader system was good - giving positive and negative traits, the addition of retainers that add a bit aswell sounds good to me too. I happily played every darthmod, I still think the only playable version of empire total war is with darthmod.

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