Fletch Posted July 10, 2016 Share Posted July 10, 2016 What do you think about having a designated flag ship for large port battles? By that I mean a command ship, with command modules and upgrades providing some bonuses to ships within a certain range of it. The cost would have to be very expensive of course but it might open some more tactical options on the battle field. Link to comment Share on other sites More sharing options...
Foghorne Posted July 10, 2016 Share Posted July 10, 2016 I think it is another feature removing a player's skill. Just like modules which I disapproved since day one of OW. 3 Link to comment Share on other sites More sharing options...
Vernon Merrill Posted July 10, 2016 Share Posted July 10, 2016 Imagine a world where player skill mattered more than the magic potions of "bonuses" and "perks"... Link to comment Share on other sites More sharing options...
Tief N Tote Posted July 10, 2016 Share Posted July 10, 2016 i think anything more then what we have now falls in to the category of magic Link to comment Share on other sites More sharing options...
Fletch Posted July 10, 2016 Author Share Posted July 10, 2016 (edited) Imagine a world where player skill mattered more than the magic potions of "bonuses" and "perks"... Its nothing to do with negating player skills its about bringing tactical elements to the large battlefield. We already got magic potions in the form of rum rations. Having the flag ship near by would instil moral at the very least. Edited July 10, 2016 by Edward the Black Link to comment Share on other sites More sharing options...
Hethwill Posted July 11, 2016 Share Posted July 11, 2016 We already got magic potions... That's exactly why it is wrong and why it is wrong to keep in that path. No. No. No. More involvement of the captains needed in using the ships correctly not this mumbo jumbo. 1 Link to comment Share on other sites More sharing options...
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