Skully Posted July 10, 2016 Share Posted July 10, 2016 (edited) TL;DR Hard work and skill needs to be rewarded. Hearing reports of a British 6th rate fleet near Baxo Nuevo, I quickly readied my Suprise and set sail to intercept. With The Lone Wolf scouting out their movements I had no trouble lining myself up for the gank. There I was happily fighting along side some British flies. I almost had them, when I was forced into a surrender. Then gasp, only 16076 gold and 189 XP for such a good gank, fight and general entertainment? Not to mention the other party not getting too much, because hey, I surrendered. What would you do? And the details. But there are many more details: Hull x286 Sails x15 Shock x1 Leak x40 Cannon x2 Crew x21 Casualties x103 So rather than having a simple reward for damage, I would like to go to a more elaborate model. For example (and I'm just making up numbers here): Hull $10 Sails $5 Shock $1000 Leak $500 Cannon $25 Crew $10 Casualties $10 Then added to that we do an entertainment modifier, which is basically: damage received / damage sent This to prevent damage farming and such. Plus it rewards good gankees. (On traders you do little damage to get the goods, so that should balance out as well.) It would boil down to a reward of $40,395 as opposed to the current $16,076. Not too much, just good enough to ensure people go into good PvP fights. https://docs.google.com/spreadsheets/d/1VIzDMmnXiq59XBjVmlIvntCm2RTcoypymowm4Qh7S4A/edit#gid=1106635557 Note that the whole kill/surrender is no longer part of it. If someone wants to scuttle and go for the whaleboats, so be it. It might even be a dynamic money faucet or tied to diplomatic agreements. The most important is rewarding players for providing content. For reference here is the log from my end: [2016-Jul-10 08:08:02.962508] Log: [7/10/2016 6:08:02 AM] [RABBIT] Received BattleResults winTeam: Right players: "Skully" statisticsItems { playerName: "Skully" team: Left isBot: false xpGained: 189 goldGained: 16076 PVP_goldGained: 16076 PVE_goldGained: 0 fleetGoldGained: 0 extendedXPGoldInfo: "[{\"assists\":0.0,\"assistsXP\":0.0,\"crewKills\":22.8102931976318,\"crewKillsXP\":8.55385971069336,\"damage\":5041.009765625,\"damageXP\":94.5189361572266,\"ffCrewDamage\":0.0,\"ffCrewDamageXP\":0.0,\"ffDamage\":0.0,\"ffDamageXP\":0.0,\"ffKills\":0.0,\"ffKillsXP\":0.0,\"fleetGold\":0.0,\"goldDamage\":8569.716796875,\"goldForAssists\":0.0,\"goldForKills\":0.0,\"kills\":0.0,\"killsXP\":0.0,\"shipName\":\"Mercury\"},{\"assists\":0.0,\"assistsXP\":0.0,\"crewKills\":3.34383487701416,\"crewKillsXP\":1.25393807888031,\"damage\":1344.89709472656,\"damageXP\":25.2168216705322,\"ffCrewDamage\":0.0,\"ffCrewDamageXP\":0.0,\"ffDamage\":0.0,\"ffDamageXP\":0.0,\"ffKills\":0.0,\"ffKillsXP\":0.0,\"fleetGold\":0.0,\"goldDamage\":2286.3251953125,\"goldForAssists\":0.0,\"goldForKills\":0.0,\"kills\":0.0,\"killsXP\":0.0,\"shipName\":\"Snow\"},{\"assists\":0.0,\"assistsXP\":0.0,\"crewKills\":1.39365148544312,\"crewKillsXP\":0.522619307041168,\"damage\":1216.05261230469,\"damageXP\":22.8009872436523,\"ffCrewDamage\":0.0,\"ffCrewDamageXP\":0.0,\"ffDamage\":0.0,\"ffDamageXP\":0.0,\"ffKills\":0.0,\"ffKillsXP\":0.0,\"fleetGold\":0.0,\"goldDamage\":2067.28955078125,\"goldForAssists\":0.0,\"goldForKills\":0.0,\"kills\":0.0,\"killsXP\":0.0,\"shipName\":\"Rattlesnake\"},{\"assists\":0.0,\"assistsXP\":0.0,\"crewKills\":4.89536571502686,\"crewKillsXP\":1.83576214313507,\"damage\":1854.78039550781,\"damageXP\":34.7771339416504,\"ffCrewDamage\":0.0,\"ffCrewDamageXP\":0.0,\"ffDamage\":0.0,\"ffDamageXP\":0.0,\"ffKills\":0.0,\"ffKillsXP\":0.0,\"fleetGold\":0.0,\"goldDamage\":3153.12670898438,\"goldForAssists\":0.0,\"goldForKills\":0.0,\"kills\":0.0,\"killsXP\":0.0,\"shipName\":\"NavyBrig\"}]" wins: 0 losses: 1 draws: 0 kills: 0 deaths: 0 shots: 491 honorKills: 0 PVP_kills: 0 PVP_assists: 0 PVP_honorKills: 0 PVP_deaths: 0 PVE_kills: 0 PVE_assists: 0 PVE_honorKills: 0 PVE_deaths: 0 hitsSent: 358 hitsReceived: 1061 damageSent: 9456.741 damageReceived: 15144 captures: 0 PVP_damageSent: 9456.741 PVP_damageReceived: 0 PVP_crewKilled: 32.4431458 PVP_friendlyFireCrewKilled: 0 PVE_damageSent: 0 PVE_damageReceived: 15144 PVE_crewKilled: 0 PVE_friendlyFireCrewKilled: 0 PVE_friendlyFireDamageReceived: 0 PVP_friendlyFireDamageReceived: 0 PVE_friendlyFireDamageSent: 0 PVP_friendlyFireDamageSent: 0 PVE_friendlyFireKills: 0 PVP_friendlyFireKills: 0 boardingWins: 0 boardingLosses: 0 PVP_boardingWins: 0 PVE_boardingWins: 0 PVP_boardingLosses: 0 PVE_boardingLosses: 0 perMyShipStats { shipTemplateName: "Surprise" wins: 0 losses: 1 draws: 0 kills: 0 deaths: 0 shots: 491 honorKills: 0 PVP_kills: 0 PVP_assists: 0 PVP_honorKills: 0 PVP_deaths: 0 PVE_kills: 0 PVE_assists: 0 PVE_honorKills: 0 PVE_deaths: 0 hitsSent: 358 hitsReceived: 1061 damageSent: 9456.741 damageReceived: 15144 PVP_damageSent: 9456.741 PVP_damageReceived: 0 PVP_crewKilled: 32.4431458 PVP_friendlyFireCrewKilled: 0 PVE_damageSent: 0 PVE_damageReceived: 15144 PVE_crewKilled: 0 PVE_friendlyFireCrewKilled: 0 PVE_FriendlyFireDamageReceived: 0 PVP_FriendlyFireDamageReceived: 0 PVE_FriendlyFireDamageSent: 0 PVP_FriendlyFireDamageSent: 0 PVE_FriendlyFireKills: 0 PVP_FriendlyFireKills: 0 captures: 0 boardingWins: 0 boardingLosses: 0 PVP_boardingWins: 0 PVE_boardingWins: 0 PVP_boardingLosses: 0 PVE_boardingLosses: 0 } perOtherShipStats { shipTemplateName: "Mercury" kills: 0 deaths: 0 PVP_kills: 0 PVP_assists: 0 PVP_honorKills: 0 PVP_deaths: 0 PVE_kills: 0 PVE_assists: 0 PVE_honorKills: 0 PVE_deaths: 0 hitsSent: 194 hitsReceived: 728 damageSent: 5041.01 damageReceived: 10006 PVP_damageSent: 5041.01 PVP_damageReceived: 0 PVP_crewKilled: 22.8102932 PVP_friendlyFireCrewKilled: 0 PVE_damageSent: 0 PVE_damageReceived: 10006 PVE_crewKilled: 0 PVE_friendlyFireCrewKilled: 0 PVE_FriendlyFireDamageReceived: 0 PVP_FriendlyFireDamageReceived: 0 PVE_FriendlyFireDamageSent: 0 PVP_FriendlyFireDamageSent: 0 PVE_FriendlyFireKills: 0 PVP_FriendlyFireKills: 0 captures: 0 boardingWins: 0 boardingLosses: 0 PVP_boardingWins: 0 PVE_boardingWins: 0 PVP_boardingLosses: 0 PVE_boardingLosses: 0 } perOtherShipStats { shipTemplateName: "Snow" kills: 0 deaths: 0 PVP_kills: 0 PVP_assists: 0 PVP_honorKills: 0 PVP_deaths: 0 PVE_kills: 0 PVE_assists: 0 PVE_honorKills: 0 PVE_deaths: 0 hitsSent: 47 hitsReceived: 140 damageSent: 1344.89709 damageReceived: 2004 PVP_damageSent: 1344.89709 PVP_damageReceived: 0 PVP_crewKilled: 3.34383488 PVP_friendlyFireCrewKilled: 0 PVE_damageSent: 0 PVE_damageReceived: 2004 PVE_crewKilled: 0 PVE_friendlyFireCrewKilled: 0 PVE_FriendlyFireDamageReceived: 0 PVP_FriendlyFireDamageReceived: 0 PVE_FriendlyFireDamageSent: 0 PVP_FriendlyFireDamageSent: 0 PVE_FriendlyFireKills: 0 PVP_FriendlyFireKills: 0 captures: 0 boardingWins: 0 boardingLosses: 0 PVP_boardingWins: 0 PVE_boardingWins: 0 PVP_boardingLosses: 0 PVE_boardingLosses: 0 } perOtherShipStats { shipTemplateName: "Rattlesnake" kills: 0 deaths: 0 PVP_kills: 0 PVP_assists: 0 PVP_honorKills: 0 PVP_deaths: 0 PVE_kills: 0 PVE_assists: 0 PVE_honorKills: 0 PVE_deaths: 0 hitsSent: 54 hitsReceived: 103 damageSent: 1216.05261 damageReceived: 1407 PVP_damageSent: 1216.05261 PVP_damageReceived: 0 PVP_crewKilled: 1.39365149 PVP_friendlyFireCrewKilled: 0 PVE_damageSent: 0 PVE_damageReceived: 1407 PVE_crewKilled: 0 PVE_friendlyFireCrewKilled: 0 PVE_FriendlyFireDamageReceived: 0 PVP_FriendlyFireDamageReceived: 0 PVE_FriendlyFireDamageSent: 0 PVP_FriendlyFireDamageSent: 0 PVE_FriendlyFireKills: 0 PVP_FriendlyFireKills: 0 captures: 0 boardingWins: 0 boardingLosses: 0 PVP_boardingWins: 0 PVE_boardingWins: 0 PVP_boardingLosses: 0 PVE_boardingLosses: 0 } perOtherShipStats { shipTemplateName: "NavyBrig" kills: 0 deaths: 0 PVP_kills: 0 PVP_assists: 0 PVP_honorKills: 0 PVP_deaths: 0 PVE_kills: 0 PVE_assists: 0 PVE_honorKills: 0 PVE_deaths: 0 hitsSent: 63 hitsReceived: 90 damageSent: 1854.7804 damageReceived: 1727 PVP_damageSent: 1854.7804 PVP_damageReceived: 0 PVP_crewKilled: 4.89536572 PVP_friendlyFireCrewKilled: 0 PVE_damageSent: 0 PVE_damageReceived: 1727 PVE_crewKilled: 0 PVE_friendlyFireCrewKilled: 0 PVE_FriendlyFireDamageReceived: 0 PVP_FriendlyFireDamageReceived: 0 PVE_FriendlyFireDamageSent: 0 PVP_FriendlyFireDamageSent: 0 PVE_FriendlyFireKills: 0 PVP_FriendlyFireKills: 0 captures: 0 boardingWins: 0 boardingLosses: 0 PVP_boardingWins: 0 PVE_boardingWins: 0 PVP_boardingLosses: 0 PVE_boardingLosses: 0 } } Edited July 14, 2016 by Skully 2 Link to comment Share on other sites More sharing options...
Skully Posted July 10, 2016 Author Share Posted July 10, 2016 Completely forgot to mention: the battle screen must show all rewards given to each player (plus total per team). This to show that doing unbalanced ganks just results in a harder grind. Link to comment Share on other sites More sharing options...
Tief N Tote Posted July 10, 2016 Share Posted July 10, 2016 i wish the battle screen gave a better break down of how the xp and monies were calculated per person. 3 Link to comment Share on other sites More sharing options...
Cpt Blackthorne Posted July 10, 2016 Share Posted July 10, 2016 And..like we've all asked for before, that it gets stored in a player's generic in-game blog....please. 1 Link to comment Share on other sites More sharing options...
Tief N Tote Posted July 11, 2016 Share Posted July 11, 2016 And..like we've all asked for before, that it gets stored in a player's generic in-game blog....please. agreed i don't care for leader boards and bragging rights it's really just curiosity on how i did or am doing 2 Link to comment Share on other sites More sharing options...
The_Scipio Posted July 14, 2016 Share Posted July 14, 2016 Maybe introducing your own scoreboard like Armored Warfare have. Then you can see your own results, PVP / PVE, you can chose to have them private or public of your chosing. But then you would have other objective, than just farming gold / XP to keep the interest in the game e.g. improving own stats - have your own private competition, and something to share if you chose. It might keep people playing the game instead of abandoning it after they have reached highest level. Also PVP as a ganker where you outnumber the enemy, should give only very little XP / reward, whereas PVP 1vs.1 should be rewarded a lot more regardless of you lose or win. Maybe such an approach would give more / better PVP fights? 1 Link to comment Share on other sites More sharing options...
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