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I ganked the British and all I got was this lousy T-shirt


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TL;DR Hard work and skill needs to be rewarded.

 

Hearing reports of a British 6th rate fleet near Baxo Nuevo, I quickly readied my Suprise and set sail to intercept.

With The Lone Wolf scouting out their movements I had no trouble lining myself up for the gank.

 

post-11395-0-40635000-1468134269_thumb.jpg

 

There I was happily fighting along side some British flies.

 

post-11395-0-84030500-1468134270_thumb.jpg

 

I almost had them, when I was forced into a surrender.

 

post-11395-0-49633200-1468134271_thumb.jpg

 

Then gasp, only 16076 gold and 189 XP for such a good gank, fight and general entertainment?

Not to mention the other party not getting too much, because hey, I surrendered. What would you do?

 

post-11395-0-18779300-1468134272_thumb.jpg

 

And the details.

 

But there are many more details:

Hull       x286
Sails       x15
Shock        x1
Leak        x40
Cannon       x2
Crew        x21

Casualties x103

So rather than having a simple reward for damage, I would like to go to a more elaborate model.

 

For example (and I'm just making up numbers here):

Hull        $10
Sails        $5
Shock     $1000
Leak       $500
Cannon      $25
Crew        $10
Casualties  $10

Then added to that we do an entertainment modifier, which is basically:

damage received / damage sent

This to prevent damage farming and such. Plus it rewards good gankees. :D

(On traders you do little damage to get the goods, so that should balance out as well.)

 

It would boil down to a reward of $40,395 as opposed to the current $16,076. Not too much, just good enough to ensure people go into good PvP fights.

https://docs.google.com/spreadsheets/d/1VIzDMmnXiq59XBjVmlIvntCm2RTcoypymowm4Qh7S4A/edit#gid=1106635557

 

Note that the whole kill/surrender is no longer part of it. If someone wants to scuttle and go for the whaleboats, so be it.

 

It might even be a dynamic money faucet or tied to diplomatic agreements. The most important is rewarding players for providing content.

 

For reference here is the log from my end:

[2016-Jul-10 08:08:02.962508] Log: [7/10/2016 6:08:02 AM] [RABBIT] Received BattleResults

winTeam: Right
players: "Skully"
statisticsItems {
  playerName: "Skully"
  team: Left
  isBot: false
  xpGained: 189
  goldGained: 16076
  PVP_goldGained: 16076
  PVE_goldGained: 0
  fleetGoldGained: 0
  extendedXPGoldInfo: "[{\"assists\":0.0,\"assistsXP\":0.0,\"crewKills\":22.8102931976318,\"crewKillsXP\":8.55385971069336,\"damage\":5041.009765625,\"damageXP\":94.5189361572266,\"ffCrewDamage\":0.0,\"ffCrewDamageXP\":0.0,\"ffDamage\":0.0,\"ffDamageXP\":0.0,\"ffKills\":0.0,\"ffKillsXP\":0.0,\"fleetGold\":0.0,\"goldDamage\":8569.716796875,\"goldForAssists\":0.0,\"goldForKills\":0.0,\"kills\":0.0,\"killsXP\":0.0,\"shipName\":\"Mercury\"},{\"assists\":0.0,\"assistsXP\":0.0,\"crewKills\":3.34383487701416,\"crewKillsXP\":1.25393807888031,\"damage\":1344.89709472656,\"damageXP\":25.2168216705322,\"ffCrewDamage\":0.0,\"ffCrewDamageXP\":0.0,\"ffDamage\":0.0,\"ffDamageXP\":0.0,\"ffKills\":0.0,\"ffKillsXP\":0.0,\"fleetGold\":0.0,\"goldDamage\":2286.3251953125,\"goldForAssists\":0.0,\"goldForKills\":0.0,\"kills\":0.0,\"killsXP\":0.0,\"shipName\":\"Snow\"},{\"assists\":0.0,\"assistsXP\":0.0,\"crewKills\":1.39365148544312,\"crewKillsXP\":0.522619307041168,\"damage\":1216.05261230469,\"damageXP\":22.8009872436523,\"ffCrewDamage\":0.0,\"ffCrewDamageXP\":0.0,\"ffDamage\":0.0,\"ffDamageXP\":0.0,\"ffKills\":0.0,\"ffKillsXP\":0.0,\"fleetGold\":0.0,\"goldDamage\":2067.28955078125,\"goldForAssists\":0.0,\"goldForKills\":0.0,\"kills\":0.0,\"killsXP\":0.0,\"shipName\":\"Rattlesnake\"},{\"assists\":0.0,\"assistsXP\":0.0,\"crewKills\":4.89536571502686,\"crewKillsXP\":1.83576214313507,\"damage\":1854.78039550781,\"damageXP\":34.7771339416504,\"ffCrewDamage\":0.0,\"ffCrewDamageXP\":0.0,\"ffDamage\":0.0,\"ffDamageXP\":0.0,\"ffKills\":0.0,\"ffKillsXP\":0.0,\"fleetGold\":0.0,\"goldDamage\":3153.12670898438,\"goldForAssists\":0.0,\"goldForKills\":0.0,\"kills\":0.0,\"killsXP\":0.0,\"shipName\":\"NavyBrig\"}]"
  wins: 0
  losses: 1
  draws: 0
  kills: 0
  deaths: 0
  shots: 491
  honorKills: 0
  PVP_kills: 0
  PVP_assists: 0
  PVP_honorKills: 0
  PVP_deaths: 0
  PVE_kills: 0
  PVE_assists: 0
  PVE_honorKills: 0
  PVE_deaths: 0
  hitsSent: 358
  hitsReceived: 1061
  damageSent: 9456.741
  damageReceived: 15144
  captures: 0
  PVP_damageSent: 9456.741
  PVP_damageReceived: 0
  PVP_crewKilled: 32.4431458
  PVP_friendlyFireCrewKilled: 0
  PVE_damageSent: 0
  PVE_damageReceived: 15144
  PVE_crewKilled: 0
  PVE_friendlyFireCrewKilled: 0
  PVE_friendlyFireDamageReceived: 0
  PVP_friendlyFireDamageReceived: 0
  PVE_friendlyFireDamageSent: 0
  PVP_friendlyFireDamageSent: 0
  PVE_friendlyFireKills: 0
  PVP_friendlyFireKills: 0
  boardingWins: 0
  boardingLosses: 0
  PVP_boardingWins: 0
  PVE_boardingWins: 0
  PVP_boardingLosses: 0
  PVE_boardingLosses: 0
  perMyShipStats {
    shipTemplateName: "Surprise"
    wins: 0
    losses: 1
    draws: 0
    kills: 0
    deaths: 0
    shots: 491
    honorKills: 0
    PVP_kills: 0
    PVP_assists: 0
    PVP_honorKills: 0
    PVP_deaths: 0
    PVE_kills: 0
    PVE_assists: 0
    PVE_honorKills: 0
    PVE_deaths: 0
    hitsSent: 358
    hitsReceived: 1061
    damageSent: 9456.741
    damageReceived: 15144
    PVP_damageSent: 9456.741
    PVP_damageReceived: 0
    PVP_crewKilled: 32.4431458
    PVP_friendlyFireCrewKilled: 0
    PVE_damageSent: 0
    PVE_damageReceived: 15144
    PVE_crewKilled: 0
    PVE_friendlyFireCrewKilled: 0
    PVE_FriendlyFireDamageReceived: 0
    PVP_FriendlyFireDamageReceived: 0
    PVE_FriendlyFireDamageSent: 0
    PVP_FriendlyFireDamageSent: 0
    PVE_FriendlyFireKills: 0
    PVP_FriendlyFireKills: 0
    captures: 0
    boardingWins: 0
    boardingLosses: 0
    PVP_boardingWins: 0
    PVE_boardingWins: 0
    PVP_boardingLosses: 0
    PVE_boardingLosses: 0
  }
  perOtherShipStats {
    shipTemplateName: "Mercury"
    kills: 0
    deaths: 0
    PVP_kills: 0
    PVP_assists: 0
    PVP_honorKills: 0
    PVP_deaths: 0
    PVE_kills: 0
    PVE_assists: 0
    PVE_honorKills: 0
    PVE_deaths: 0
    hitsSent: 194
    hitsReceived: 728
    damageSent: 5041.01
    damageReceived: 10006
    PVP_damageSent: 5041.01
    PVP_damageReceived: 0
    PVP_crewKilled: 22.8102932
    PVP_friendlyFireCrewKilled: 0
    PVE_damageSent: 0
    PVE_damageReceived: 10006
    PVE_crewKilled: 0
    PVE_friendlyFireCrewKilled: 0
    PVE_FriendlyFireDamageReceived: 0
    PVP_FriendlyFireDamageReceived: 0
    PVE_FriendlyFireDamageSent: 0
    PVP_FriendlyFireDamageSent: 0
    PVE_FriendlyFireKills: 0
    PVP_FriendlyFireKills: 0
    captures: 0
    boardingWins: 0
    boardingLosses: 0
    PVP_boardingWins: 0
    PVE_boardingWins: 0
    PVP_boardingLosses: 0
    PVE_boardingLosses: 0
  }
  perOtherShipStats {
    shipTemplateName: "Snow"
    kills: 0
    deaths: 0
    PVP_kills: 0
    PVP_assists: 0
    PVP_honorKills: 0
    PVP_deaths: 0
    PVE_kills: 0
    PVE_assists: 0
    PVE_honorKills: 0
    PVE_deaths: 0
    hitsSent: 47
    hitsReceived: 140
    damageSent: 1344.89709
    damageReceived: 2004
    PVP_damageSent: 1344.89709
    PVP_damageReceived: 0
    PVP_crewKilled: 3.34383488
    PVP_friendlyFireCrewKilled: 0
    PVE_damageSent: 0
    PVE_damageReceived: 2004
    PVE_crewKilled: 0
    PVE_friendlyFireCrewKilled: 0
    PVE_FriendlyFireDamageReceived: 0
    PVP_FriendlyFireDamageReceived: 0
    PVE_FriendlyFireDamageSent: 0
    PVP_FriendlyFireDamageSent: 0
    PVE_FriendlyFireKills: 0
    PVP_FriendlyFireKills: 0
    captures: 0
    boardingWins: 0
    boardingLosses: 0
    PVP_boardingWins: 0
    PVE_boardingWins: 0
    PVP_boardingLosses: 0
    PVE_boardingLosses: 0
  }
  perOtherShipStats {
    shipTemplateName: "Rattlesnake"
    kills: 0
    deaths: 0
    PVP_kills: 0
    PVP_assists: 0
    PVP_honorKills: 0
    PVP_deaths: 0
    PVE_kills: 0
    PVE_assists: 0
    PVE_honorKills: 0
    PVE_deaths: 0
    hitsSent: 54
    hitsReceived: 103
    damageSent: 1216.05261
    damageReceived: 1407
    PVP_damageSent: 1216.05261
    PVP_damageReceived: 0
    PVP_crewKilled: 1.39365149
    PVP_friendlyFireCrewKilled: 0
    PVE_damageSent: 0
    PVE_damageReceived: 1407
    PVE_crewKilled: 0
    PVE_friendlyFireCrewKilled: 0
    PVE_FriendlyFireDamageReceived: 0
    PVP_FriendlyFireDamageReceived: 0
    PVE_FriendlyFireDamageSent: 0
    PVP_FriendlyFireDamageSent: 0
    PVE_FriendlyFireKills: 0
    PVP_FriendlyFireKills: 0
    captures: 0
    boardingWins: 0
    boardingLosses: 0
    PVP_boardingWins: 0
    PVE_boardingWins: 0
    PVP_boardingLosses: 0
    PVE_boardingLosses: 0
  }
  perOtherShipStats {
    shipTemplateName: "NavyBrig"
    kills: 0
    deaths: 0
    PVP_kills: 0
    PVP_assists: 0
    PVP_honorKills: 0
    PVP_deaths: 0
    PVE_kills: 0
    PVE_assists: 0
    PVE_honorKills: 0
    PVE_deaths: 0
    hitsSent: 63
    hitsReceived: 90
    damageSent: 1854.7804
    damageReceived: 1727
    PVP_damageSent: 1854.7804
    PVP_damageReceived: 0
    PVP_crewKilled: 4.89536572
    PVP_friendlyFireCrewKilled: 0
    PVE_damageSent: 0
    PVE_damageReceived: 1727
    PVE_crewKilled: 0
    PVE_friendlyFireCrewKilled: 0
    PVE_FriendlyFireDamageReceived: 0
    PVP_FriendlyFireDamageReceived: 0
    PVE_FriendlyFireDamageSent: 0
    PVP_FriendlyFireDamageSent: 0
    PVE_FriendlyFireKills: 0
    PVP_FriendlyFireKills: 0
    captures: 0
    boardingWins: 0
    boardingLosses: 0
    PVP_boardingWins: 0
    PVE_boardingWins: 0
    PVP_boardingLosses: 0
    PVE_boardingLosses: 0
  }
}
Edited by Skully
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Completely forgot to mention: the battle screen must show all rewards given to each player (plus total per team).

 

This to show that doing unbalanced ganks just results in a harder grind.

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Maybe introducing your own scoreboard like Armored Warfare have.

 

Then you can see your own results, PVP / PVE, you can chose to have them private or public of your chosing. But then you would have other objective, than just farming gold / XP to keep the interest in the game e.g. improving own stats - have your own private competition, and something to share if you chose.

It might keep people playing the game instead of abandoning it after they have reached highest level.

 

Also PVP as a ganker where you outnumber the enemy, should give only very little XP / reward, whereas PVP 1vs.1 should be rewarded a lot more regardless of you lose or win.

Maybe such an approach would give more  / better PVP fights?

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