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Although this may sound a bit far fetched, it is a possible solution to the current pirate mechanic drama.

 

Pirates should not be able to attack ports on mainland & large islands as these depots would be highly manned & easily re-enforced.

Pirates should be free to attack any ship or small island as this was a common practice of piracy.

When a pirate is captured or sunk, his account is sunk with it in a similar fashion to changing factions.

XP & crafting levels would remain the same but ships & booty would be lost or possibly by using a clan warehouse could protect some assets but would still have to create a new account.

 

A pirate's mandate is to get as much as you can any way you can with the penalty of death or imprisonment so this in effect would give a death penalty to a pirate commensurate with the law of the day.

This would make the pirate mechanic a more skill based game as the threat of " death " would be a constant.

I believe this would lessen the appeal of piracy while maintaining the hardcore pirates existence.

 

Just a thought - cannons at ease ....

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What do you do with a drunken pyrate

 

what do you do with a rancid pyrate

 

what do you do with a hated pyrate

 

you wipe him in the mornin'

 

 

:)

 

nope.

 

Think a bit. Pirate gameplay must be different but equivalent ( in being fun to play and choose ) to any other nation. Just needs to be different.

 

The same way you put it I would expect navy captains to attend court martial when not following proper Rules of Engagement as established by the navies.

 

Deal ?

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