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A proposal for port battles, timers and mechanics


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As we all know port battle timers are a pain.

 

Either you have to be awake at some godawful hour or you cant get the support for it during your primetime.

 

BUT, What if you could in a sense have your cake and eat it too.

 

My proposal is a simple one. Keep the port timers.

 

And in addition to them make it so you can buy the flag at anytime but at the expense of 5-10x the base cost of the flag. So it is possible to get that port you wanted, but at a cost. The one thing the devs arent looking at really is the mechanic of our own economics. Do some ppl have the ability to throw down upwards 6 mil for a port flag? sure. but will they for long if they keep doing that? not really or realistically.

 

So instead of the devs trying to make everybody happy by engineering a new system, why not keep the one we all know with the added ability to not be so strongly tied to it. Also know that if you set the timer to when you cant defend but still lose it, that the enemy paid one way or another to get it.

 

Plus we are talking about the chance to take a port not the foregone conclusion that they actually win it. buying the flag doesn't mean anything unless you win the battle.

 

 

so my idea in example

 

say you wanted to sack "generic portname here" and the timer is set for 04-06. At those times the cost is 400k

 

now if you dont have the manpower at that time you can buy the flag still but at 5-10x the cost, (only balancing would come up with a real number) for the sake of simplicity we'll say its 10x. now that port flag can be bought at anytime but for 4 mil when not in the port's time slot.

 

Could the multiplier be static across all ports? sure

could the multiplier be on a sliding scale with a mechanic added like how many times its been sacked in say a 30 day period (again, spit balling) so that the multiplying cost would go up to limit the amount of times its been hit? sure.

 

Again let economics be the mechanic instead of anything else

 

thoughts? ideas? please post

Edited by cheatos503
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  • 5 weeks later...

Everyone would set impossible timers to make economic warfare on their enemies, and there would be even less PvP. At least now players in some nations chose to set timers to a time they know they can get good PvP out of.

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its not always about pvp, in fact witrh the numbers faslling like a stone it has to do with the fact that nobody can do anything in the arena of conquest because almost ALL TIMERS are locked for their time of day.

 

for example look at pvp2

9/10th of the port timers are set to 2 dif timezones, austrailian and US primetimes

 

thats it

 

who would continue to play if they had to either get up at 4 am PST or the aus equiv.?

 

and look how the original system is turning out, splendid i see.

 

i would rather economics be the deciding factor rather than just logging in to look at the map and not be able to do a damned thing about it

Edited by cheatos503
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