Jump to content
Game-Labs Forum

Recommended Posts

This game in my opinion has an issue regarding port timers. In its current form  a defender can  simply set a window for times where the server has a low player count. With servers having such a large swing of players from down time to peak times this has created a situation where almost all port battles will be left to a small number of players around DT. Leaving most players to only  spectating, opening the map when they log on to see what has changed on the map. I am sure this could be verified if devs have the ability to see when port battles have been fought which I am sure is the case. So to change this I recommend switching to a system with vulnerablitiy windows every 12 hours instead of every 24. Still allowing the owners to pick the window of attack they can either choose to have one window they are very strong and one undefendable, or split their  strength by have each window a little before and after their nations peak times. This all taking into account the strength of the enemy. It adds more strategy and allows more to participate. Everyone wins. Please take a close look at this issue because I feel it will only get worse if not fixed.

Link to comment
Share on other sites

8 hours windows, not 12.

 

24 / 3 = 8

 

3 main time zones - EU, US, OCEANIA

 

Everyone can have a go at the cake.

 

Set timer. It creates 2 additional timers at +6 and at +12.

 

Fun for everyone.

  • Like 1
Link to comment
Share on other sites

8 hours windows, not 12.

 

24 / 3 = 8

 

3 main time zones - EU, US, OCEANIA

 

Everyone can have a go at the cake.

 

Set timer. It creates 2 additional timers at +6 and at +12.

 

Fun for everyone.

 

I don't really think this will solve anything? Let's say nation A has many US players and nation B has many european players, and they are at war with each other (let's call them Europe and US). When a player of US wakes up, he sees 10 of his ports are taken. However, those ports will be available for capture in a few hours in his timezone, so they attack those ports. Because most players of Europe won't be online, they are captured easily back -> and it's the other way around also of course.

 

So this will only result in more port battles, but with less defence.

Link to comment
Share on other sites

I like the idea HethWill has in that if you open a port to battle there is more than one fight to capture the port over a 24hr period. A lot of other games do this and has success but also more even player levels through all the TZ's. This game atm has a unique problem of having a swing from DT to peak play of up to 5 to 1 ratio. Solving the issue of keeping access to PB's to all that play will be a very hard nut to crack.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...