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Found 15 results

  1. Hi, just a new player here who enjoys the game but wishes to provide some feedback. At some point the following may have been suggested already or may be in game and I haven't found out yet. Controls: Guess I'll start with formations and the "lead ship". Besides detaching a ship from a division, is there a better way to take control over a ship? There also seems to be an issue with ships slowing down from their max speed if another ship in the formation gets nailed, is there a way to prevent that? I also have a hard time with moving ships around in the divisions so maybe adding a way to place ships in whatever order you desire since I think the furthest most on the left is the lead ship. It would be nice if I could change the bindings, but i'm fine with the current system. Also, what's the deal with the speed selector on the bottom right? Does it say your current speed or just what speed you want to go? Also also, the manual turning option should really have a key bind, maybe a control mode button and a camera control button to switch between the two easily or non-accidentally. Maybe a user close up camera direct aiming mode so you hit more when you are close and adds some of that sweet broadside magic. Formations: Just a gripe but, the ai seem to do ok when getting into a straight line, but when asked to do a side by side formation, they go around in circles. Could a possible fix for that be assigning each ship in the formation a spot according to their current distance to navigate towards? Or maybe a prebattle formations and placement settings so you don't have to wait for your ships to get orderly? Cinematics: I think it would be cool to add a cinematic mode button that shows the camera angles of shells in flight or right after impact, maybe some epic rewinds of critical hits and flash fires. Oh, and epic torpedo montages. Custom battles: For custom battles, are you able to set the weather? Not that changing the weather is important or anything. Also, a more expanded options panel for custom battles would be nice. An option to customize your opponents fleet would be a nice touch, that way I can fight 20 destroyers with many tiny guns against my torpedo only destroyers. Maybe a setting for compressing the distance so you can see all of the action happening at once or... Camera magic: maybe a split screen mode that show the guys you are shooting at on the top and one on the bottom that shows you getting shot. Both would have to have their own adjustments and lock-on's set separately. It would also be nice if you could zoom in super far to inspect damage or just admire the models as they do their thing. UI: It would be nice to have a panel somewhere that has some basic information about the enemies in sight, like distance to target, chance to hit, type, if it has torpedoes and if you could right click to target that ship from the panel that would be great. Oh, and maybe a custom UI option would go a long ways to enjoying the visuals. Mods: Are there any? If so, what form do I need to go to to figure out how to use them? Is there a dedicated mod folder? If not why? Oh, and to any developers who wander past. There is good inspiration to be had from an old cheesy game called: treasure planet battle at Procyon. Mostly in the form of zoom angles, camera attaching, ship dismemberment, repairs, unique bullet holes, unique ships that the player can't use (unless they edit the text file), faction specific weapons and aiming for specific parts of a ship, unlike you get to choose in Ult Admiral though. Well thanks if you read this far, fair winds and following seas to you sailor.
  2. I had the chance to play the game several times today and I will say that it is very nice and satisfies me , I have a few suggestions about the game and these are the things that other players probably want First of all, the ships we know from the world of warships should come to the French tree, I think they are quite aesthetic and beautiful bkz jean bart or alsace.... During the few games I played, I realized that there was only stagnant air, maybe atlantic fleet was playing there are all kinds of weather and we could choose it UAD may be nice to arrive also talking about the ships can be very nice if it comes in odin and scharnhorst ships of russia ... naval flags of countries should change in 1939, as in actual date the sinking animations of the ships should increase, such as turning around or an explosion and the ship breaking up and there really is a topic that I have been obsessed with and been constantly talking about, maybe someone is already angry now the range finders and propellers of the ships do not have animations in my opinion should be at least the range finders I also noticed a strangeness in the intake mechanics when the nose or the stern of the ship got water, neither the nose nor the back was sinking it just lies to the right or to the left, I think this should be corrected thank you if you take the time to read it, i know the game is in early access, i just want to gain something
  3. Some of you would know I mentioned that the weather appears to have been locked in scenarios. Doesn't matter what I play, I get a net +2.5% (I think the values for the 4 factors are 0, +5%, 0, -2.5% from memory). I raised this in the 'Support' forum to check if it was intentional, unintentional or a problem solely with my game installation. Here's the latest: Doesn't really tell us if it was intentional, but that hardly matters. Posted here just FYI. Cheers
  4. I'd like weather. I got into RTWs again and I just sank two battleships with my 4 torpedoboats in thick, thick fog. I would like night combat, combat in heavy fog, cloud and fog banks, rain, sun glare, etc.
  5. I'm trying not to be too peeved and failing dreadfully. I am sick and tired of trying to make my way around in open world with 10 feet of visibility around my ship. I'm 2 km from Williamsburg and still can't find the entrance, playing bump-and-grind with the shore. Do the developers think it is fun or smart to finally have players log off and play something else while the weather clears? We don't have grid references and in bad weather we don't have land references. I've sometimes had to log out and back in just to get that two seconds of clarity before the rain descends. Realistic to force ships to heave to and wait out a fog? Of course. Wise? Not on your life. Realism is one thing, enjoyability another and to have a successful game there needs to be a balance between the two. To make a game realistic but painful to play isn't a great design decision. It would be realistic to force players to take a hammer to their teeth to emulate scurvy but I doubt it would lead to great reviews. And yes, I know the RN had lemons by this era but they also had sextants and somehow the developers thought it would add to the game to remove anything more accurate than point-to-point navigation. Oh, the joy of trying to find a wreck in the rain. Not doing the usual "This sucks, I quit", but it does indeed suck. Design decisions like this make me fear for the viability of the game. Yes, I know, "It is only Alpha". That covers rubbish like this for only so long, specially with the game so close to release.
  6. I'm not sure maybe it's an issue with my monitor or my graphic settings but I sometimes have the feeling, even it's not a rainy day in game, that I'm sailing in the English Channel instead of the Caribbean as the sky is almost grayish, overcast and murky. I miss sailing in scorching heat, bright sunshine under a clear blue sky I know not every day in the Caribbean is a sunny day but a nice mix between cloudy and sunny days would be sweet
  7. Guys, I'm not going to beat about the bush. Your weather algorithm sucks. Storms that stay for days are just not realistic for the region. This morning we had a storm that continued for over 4 game days and didn't move. I know because I had to heave to as I had literally zero viz. Trying to find white crosses was impossible. after two hours or so I logged and went to mow my yard. Came back after about an hour and a half, login in, sail east for about 10 minutes or so and bam, another storm, zero viz. We would all like to see heavy seas etc but storms move you know? They rarely sit still for days on end. Please get it sorted out, it is ruining the game for many. Thanks.
  8. Stormy weather is nice,realistic and very welcome from time to time and for short period. Playing for 30 min in stormy weather it's not fun at all, makes me close naval action, and play other games, or post in this forum till the storm passes by. Anyone agrees?
  9. As the question to the captains sailing around you and you'll likely get different answers. http://forum.game-labs.net/index.php?/topic/14792-pvp1-june-22nd-the-foggy-dance-at-bone-cay/ It appears the weather isn't synced properly across clients. I don't care whether we have regional or global weather, but two ships sailing next to one-another must have the same weather conditions. It appears to me weather conditions are sent to a client over an unreliable channel, while for example chat is sent over a reliable one. Before, say, wind strength changes are introduced, this should be fixed. (Please do not add it to conquest information updates, these are buggy as well.)
  10. Wind http://imgur.com/NT2Xp79 Sea Currents http://imgur.com/YfObbLt The screenshots shown in the links above, represent the wind and currents in the real world corresponding with the game world. Maybe these could be implemented in one way or another. Cause, eternally counter-clockwise turning wind is not very authentic. Fair Winds, and Happy Sailing Yngvarr
  11. Whats with the crazy long storms that not only dont seem to end but they also reduce visibility to zero,, dont get me wrong, I actually crew a real life square rigged ship as a voulenteer,, but honestly its a game,, and hours long storms make the game a bit unplayable,,
  12. I've been watching my wind gauge when OW sailing for a while now and as far as I can tell the wind only EVER backs (moves anti-clockwise)!!!! It backs at a constant rate I'd like to see the wind in OW veer sometimes and not to change direction at such a predictable rate.
  13. Had a quick search for weather suggestions, came up blank (assume there are some though)... Thoroughly enjoying the game. I really like sim games and realism in my games, I'm especially fond of the Arma series, so map reading and navigation was a skill that could really turn the tide of a battle. I've a couple of suggestions for adding realism to the Open World. I would like to see areas of the Open World that have very different weather, including wave height, wind strength and tidal influences, some of these effects should be so strong as to actually damage, wreck or throw your ship off course. I also think shallows should be dangerous. wrecks should be seen on coasts or driftwood floating in the seas. Variable Winds would be really interesting in Battles, cutting winds entirely or making the area so dangerous for your Vessel than retreating would be more sensible than fighting. Masts and sails could be damaged unless you tacked? back on your sails. Tidal Influences would make for tougher time navigating, especially over larger differences. River mouths could influence the flow of water near their outlet. Shallows could damage your ship and you could be able to run aground. It might take some time to pull your ship back from shallows and initiate a repair. I think the addition of options likes these would make the Open World more realistic. I think it might lend some weight to navigation, make it more enjoyable to master and to make it feel like navigating an Ocean opposed to moving a ship icon around a map. Crosbie
  14. A couple updates ago there were major improvements made to the weather within the game. Besides the occational storm and periodical fog, there is mist that raises above the sea and visibility has been reduced due to humidity in the air. Very nice touches. To make the game even more realistic, how about considering some of the following ideas? - Completely clear sunny days with no humidity providing perfect vision until the horizon. It does happen in real life. Those are the days we dream about. - Days (or a few minutes, at least) with no wind. Add a feature to send the long boats out and pull your ship forward. It would be great during a battle to see if officers would react fast enough to row their ship into position to fire? - Storms that actually sink ships. That also happens in real life. - High wind days. Only ships that reduce sail to the appropriate surface area would be able to maintain a course or even move forward. Any other ideas?
  15. Hello, lets talk about wind and how it should effect the ship. I personally do not enjoy current ship reaction to the wind and sea. I know it is very early stage of development and some parts of this are simply absent atm. That is why I think we need to address these important features before they slip away. I would like to see some "wind force" levels in this game and would like to experience the true power of the ocean. Suggested chart: http://www.spc.noaa.gov/faq/tornado/beaufort.html Each level of wind force should be displayed inside a small icon on the screen. This can warn players of what to possibly expect and plan sailing routes ahead to avoid heavy storms. Following a scale we can now place a ship movement system in place. (Picture is just an example) Wind force 1-6 1. Current ship movement (light left, right, up, down movement) 2-4 Increased left, right, up, down movement, ship's bow sinking deeper and rising higher. 5-6 More violent left, right, up, down movement, ship's bow sinking deeper and rising higher. Wind force 7-12 ...at this point you should know what happens when ship is in rough seas. Adjust ship movement by increasing tilting with each wind force level. Your ideas are welcome!
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