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Showing results for tags 'voice'.
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Каналы связи для тестеров: Ventrilo: 1) ru.ventriloservers.biz:3812 (без пароля) Сервер предоставлен разработчиками. На сервере присутствуют в основном русскоязычные тестеры. Teamspeak 3: 1)213.108.45.66 (без пароля) сервер Калача. Основная альтернатива вентрилы для русскоязычных тестеров 2) 79.133.47.4:2335 (без пароля) сервер Mirones. Данный сервер сейчас основной для всех англоязычных тестеров 3)aphrodite.ts3-serveur.com:20244 (пароль - edr) сервер PIerrick de Badas. Раньше был основным для англоязычных тестеров. Сейчас - запасной аэродром
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Having searched the forum and watched the videos on youtube I felt obliged to open a thread about the game's sound aspects. From what I've gathered there seems to be the rather typical game-dev focus on graphics, animation and visual effects over the importance of sound. I would like to stress the importance of good sfx, voice acting and music to make the action come alive - at a much lower cost than e.g. added particle effect layers... Sound, especially voice commands and shouts, the ambiance of a wooden ship reacting to weather and wear and an adaptive soundscape will do miracles for the imagination and immersion. Players initially won't need animated crew under deck with physical dismemberment mode set to "on" if they can hear the effect of a broadside. Simple as that. Right now it seems that the majority of the on-board sound consists of walla's (muted voices coughing or talking incomprehensibly), bosun's whistles, bells and gun's going of. http://en.wikipedia.org/wiki/Walla Simply put: that's just not enough and it's not what combat would have sounded like. Where are the in-language commands being yelled? The calls for assistance, the orders, the screams of the wounded? To underline my point listen and compare these two - without watching: Naval Action Combat: https://www.youtube.com/watch?v=0hCOVm14aDQ - sounds like a handful of sounds looped endlessly, and I believe that's what it really is that I am hearing...Master And Commander Combat (from min 2:00 onward): https://www.youtube.com/watch?v=f06_CkYvIik - clearly distinguishable commands, shouts, orders, screams, yells and cheers. Of course I am not proposing to come up with an audio budget to rival Master And Commander, but just using some of the acoustic elements will make this game come a long way in player immersion. Required Sounds: Yells, Cheers, screams (indistinguishable) single and group Orders: nautical, combat, encouraging, disciplinary (in nation's language) indiv. Shouts: similar to Orders but more emotional (in nation's language) indiv. Proven source for professional multilingual recordings at a budget: http://www.voices.com/