These guys are pushing a great basic development model. It would be nice to apply a few of their ideas to Naval Action
Edit:(thanks pancake)
It looks like its going to be a good game but lets not turn this into an advertisement for the game, please PM me if you have specific questions about it
Lets keep this more about the development model they are using and ideas they have put out that we could apply to Naval Action.
If you would like to talk about CoE, here is a link to a CoE discussion thread
This thread should stay relevant to suggesting ways we can use some of this stuff in Naval Action