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  1. While we are waiting for in-game blueprint sharing, I figured I would make this for y'all so ship designs can be shared. Feel free to add your own ships that you have built. Ill add some of my own below. Try to add building instructions so others can replicate the design. Memeships and other clown car designs are totally allowed.
  2. I was recently wondering how exactly the process of spotting and identifying an unknown ship on the high seas worked during and prior to WW1. I imagine lookouts were stationed on the masts, reporting smoke pillars on the horizon etc. However, how would a crew go about identifying a sighted unknown vessel? Especially in poor conditions or long range, where identification / national flags would be hard to see? Did ships carry something akin to an encyclopedia, like Jane's Warships at a glance? Were they general issue?
  3. Hello to all how read this, I would like to suggest a new ship called HMS Terror. HMS Terror was developed as a bomb vessel constructed for the Roayl Navy in 1813. She participated in several battles of the war of 1812. She was converted to polar exploration ship, about two decades later. I would like to see her in a game in her originaly design from 1813. She had armament of 8x24pd carronades, 2x6pd, 13inch and 10inch mortars crew was 67 men. It would be nice diversion to have a nother mortar ship in a game. (Her story is much more larger and interesting but that is for a nother time.) Used reference https://en.wikipedia.org/wiki/HMS_Terror_(1813) https://threedecks.org/index.php?display_type=show_ship&id=7106 https://collections.rmg.co.uk/collections/objects/85406.html
  4. I've been thinking about this for awhile now. So Clans can establish a Clan warehouse, but why not a Clan Shipyard?! Think about it: Purpose: Clan crafted ships could be be put in Clan Shipyard by the ship crafter(s) and available for Clan members to claim and take ownership. Ideas on how this could be implemented: 1. Ideal: An icon like Clan warehouse, but for a Clan shipyard. Simply adding an option for "Send to Clan Shipyard" or something when in your Docks view when right clicking on a ship if you own a Shipyard building at that Port. When doing so, user is prompted with a basic UI where the ship crafter can select an all button option (To allow any clan member to claim ownership the ship), or specific clan members who have the permissions to claim that ship. (Take ownership and remove it from the Clan Shipyard). (If you do not own a Shipyard building, simply do not show the "Send to Clan Shipyard option upon right clicking on a ship when at the Docks). 2. Quick implementation using existing Clan warehouses: Make it so crafted ships by default come as a ship note, this is so it could be put in Clan warehouse. (Less dev work). Thoughts!?
  5. This is just a lil idea. I don't know how much coding it would involve. But, just an idea. I would like to see and I think it would be cool, if the ships, when you look at the details, have some history for that particular ship. Such as, how many pvp kills it has, or what port battles it was victorious in. I think this would give the owner of the ship a little bit more pride in that ship and it could go a long way with the players. Just a though, Gruene
  6. Currently we have several ships ingame that don't really serve a purpose because they have a nearly identical clone with same or better battle performance stats. 3rd rate & Bellona For a long time 3rd rate could only carry 18pd & 24pd guns, while Bellona was able to carry 32pd & 18pd guns (was upgunned to 32 & 24). At some point, the 3rd rate was buffed to 32 & 18pd gun layout, but nobody would use it because everyone had grinded Bellona and thus nobody would do the same for 3rd rate, which is basically exact same ship as Bellona besides equipable guns. 3rd rate should be removed from game, because it is no longer a cheaper alternative to Bellona. Brig & NavyBrig Two identical ship models (visually). NavyBrig receives an extra gun slot over the Brig (9 vs 8). Overall, NavyBrig has also better stats than Brig, with only speed being inferior to the normal Brig. Thus, Brig has no real use while NavyBrig is around. Frigate & Pirate Frigate While the Pirate Frigate has slighty more crew (300 vs 280) and broadside weight (306pd vs 288pd), it is also slower and has slighty weaker base stats compared to normal Frigate. Overall, there are better alternatives to the Frigate/Pirate Frigate in the 5th rate class and the ship is hardly ever seen on the open world. Rattlesnake & Heavy Rattlesnake When released, the Rattlesnake soon became the favourite hunting ship of many Captains. For some reason the devs decided to introduce a fantasy version of the ship called "Heavy Rattlesnake" with more guns (24 vs 18) and better base stats, with only speed being inferior to the normal Rattlesnake (1 knot difference). The Rattlesnake always was a nice little ship that performed well in OW and Port Battles, until her heavier sister appeared in the game ... Ship data taken from https://na-map.netlify.com and a poll added - What's your opinion on having variants of the same ship ingame?
  7. dafftan

    Ship Bug !

    Hi, I had a problem whit a ship. I dont know why, but i cant sail whit this indiaman. I have no problems whit others ships, its just this indiaman. As you can see in the pictures bellow, i cant see the especifications of the ship, and i cant sail whit it too, i click to sail and just nothing happens. I tradded the ship to other player, for prove if he can sail with it. But he cant too. I sailed a lot of times with this ship without a problem. But just one day this happens. If help i think that happened one time i left the game with the ship in fleet. And when i started the game again, that happened. Well, I whaiting for a resolution. Thanks you. PD: Mi nickname in the game is Seth Sofaraway.
  8. @admin since you're working on a new interface, maybe it would come under this category... It's pain in the *** to craft ships for people within a clan. They order something, you craft it, and then they're offline when you have a ship. It would be great to either have a dock space just for clan, accessible to everyone, or have some sell queue accessible only for clans. It could be limited to port with warehouse only. Another great feature would be to have warehouse logs filtrable by person, with longer memory It would allow for creation of a much more sophisticated clan economy - capitalistic, instead of communistic
  9. What I'm lookin' for, is a list of average PvP marks you'll get when sinking a ship. I know this is calculated including the amount of damage you do. But there must be a average of basic amount of pvp marks you'll get per ship. Is there someone who has such a list?
  10. Hi Logged out in Openworld and used 'wait' function. Logged out safely. Logged back in about an hour later (5.30pm 9th April 2018) and found myself in port and have lost ship I was in (Endymion) Clan mates have checked Combat News and there were no kills of Pirate players in that area over that time. I understand it is a known bug Cheers
  11. Today I lost my snow, so I need to collect gold for another. I took combat mission (7th rate-the easiest one) and went here with a basic cutter. But bot there have brig (6th rate) and I CAN'T kill him. Can't buy something to deliever too. Help me pls.
  12. Hi captains, i just read the thread about multi durable ships. That brought me to the idea, that we could get the ability to recover ships that sunk or are still sinking. It is always frustrating if you lose a ship that costs a lot. It was frusttrating for me, regardless that i had only tier 6/7 ships so far. I loved my heavy rattlesnake... :-( If we slow down the sinking (what is realistic) we could recover a sinking ship, if we fix it to another ship or two. We could than tow it somewhere or fix some leaks and remove water. At shallow water we could even recover a completly sunken ship dependend on the depth it lays. Both variants should be very time consuming and have some risks like keel over the own ship and drouning crew.
  13. Since mission progression changed a lot and no one posted something about it, I think that new players can feel a bit lost in their progression. I'm not much involved in PVE missions, but I was wondering if someone that knows the matter could write a short list of the missions, highliting: - level of missions (which - in the new system - is just the rank of the captain) - AI ships usually met in the mission - suggested ship to use
  14. Would installing a carpenter upgrade in a fleeted ship make a difference? Will it actually self repair while in battle?
  15. Introduction I'm sure there have probably been posts on this, however I will give some more inspiration to this topic. I strongly suggest that this is done before release, since if this game gets media attention and high attention on YouTube (which it probably will) this would be a great feature. I suggest having visual crew on decks with each crew member performing actions according to their rank. After playing "Napoleon: Total War" and viewing the sea combat there I was inspired to post this. NOTE: I do not want this game to copy said game or any other. This game compared to others is done with much more detail and realism, so I find this feature should be detailed as well. I do not encourage copying in this post. A snippet from total war, where the crew moves across the deck Attention to details Not all crew should be modeled, but those who are should be very real and detailed like the rest of this game is. If crew would be implemented like this I would suggest a strong attention to detail. If you have your majority or all of your crew on gunnery, sailors should move away from cables and climb down from rigging and move to the guns. The x/y crew on gunnery would be determined on how many of your ships crew are at the guns. NOTE: Most of the crew will not have to be displayed as they are bellow deck. This means that the process can easily done with numbers and waiting times which does not reduce the frame rate compared to a drastic decrease if you would model all crew. If you have marines on board the marines should be displayed on deck. If you have extra hammocks, more crew should be on deck. If you used the Muskets & Pistols skill book there would be muskets lined up at the railing of the ship. Drummers could be on the deck on navy ships. If you have a crew shock, crew could be cowering on the deck and other crew members "shouting" at them to man their stations. You have boarding ladders or any other special upgrades? They would be shown in boarding. This would take a lot of time and probably a whole patchto implement, but it is definitely worth it. If you are a pirate your crew should be nowhere near as organized as other nations ships. Your sailors would not have an uniform and would move around the ship differently. ^^^ These are just a few examples what you could do if you model crew independently. This game already has an absolutely great system when it comes to sails and sail damage - Crew should be the same. Realism and non-cartoon ships is this games biggest selling point, so details should be there. Implementation This game is currently not released yet. There are much more important issues to tackle right now, of course. However this implementation would not be as difficult as it sounds. As said, all crew should not be modeled. Most are beneath deck in bigger ships and extensive modeling of all crew on smaller ships is not needed. Each cannon, mast, region on deck etc. would be treated as a small region of action. Although I don't know how this game utilities Unity 5 right now, I know this is definitely possible using Unity as an engine. For example, each cannon needs x/y amount of crew on it. If crew members "move" (none of this is visual except on deck) to a cannon, it would take a few seconds. Example: If you just got a broadside of grape on one side, crew numbers on cannons would decrease on that side more than on the other side of the vessel, if the grape shots even got to there. This would mean until more crew can man the cannons your reload speed would be affected on that broadside making just this a very tactical and exciting aspect in battle. Of course this crew system could be used in many, many more ways. Falling masts, stern rakes, angles in which you board a ship, sending crew to survival etc. are all possibilities. Some of these were planned to be implemented already - this could implement all at once. End note to the developers I really hope you consider and implement this way of having crew. It would add a lot of visual aspect and game play to Naval Action making battles more interesting. However I hope you tackle problems like User Interface, Tutorials, Economy... first. This thread will surely be edited a lot with feedback and more ideas. Check back later. Until then, thanks for reading.
  16. hello dear captains, im looking for a fast pvp ship, i didnt do much pvp if we dont count my first 1v1 with a cutter(won). im looking for a renomme or suprise atm, and also im open for any advices. its fast so i believe i can choose my fights,? i can reach and help people who are in battle since its a fast ship? if i got outnumbered i can run? its a cheap ship so its expandable? feel free to recommend any ship, but it shouldnt be too expensive so i wont feel bad if i lose it. my crew size is 350 atm. will be 650 in 1 or 2 days.
  17. Most of the problem with PvP right now is the fear of loosing your kitted out and cannoned out ship to random encounter , accident or stupid mistake. On one hand players put countless hours to build and equip they dream ship with the best kits, modules and equipment they can find, and on another hand game need money/resources sink and crafters need an income. My proposal: Create new items 1.Ship salvage rights - when your ship sink you can craft/purchase ship salvage certificate which is ship specific and crafted by crafter who can craft original ship using portion of original recipe. 2. After every battle when you taking damage by using repair kits or even on port you are not able to fully restore your ship to original specifications. to do so you need to acquire a Ship refit process (working title) - which is required to fully restore your ship to original specifications. Ship refit is ship specific and crafted by crafter who can craft original ship ans cost portion of all mats required fro original recipe. 3. Make all cannons ,lost in battle- be lost forever or make cannon refit kits, that work the same as ship refits. Salvage process and ship refit process is time gated, take 48-72 hours for salvage and 24-48 hours for refit, which may force people toward lower level ships for a time.
  18. Hi there, Last time I played (about 2 weeks back) I bought a navy brig and did some missions with it. Today I logged back in with a friend, and I cant do anything anymore with my navy brig besides putting crew on the ship. When I select the ship, it automaticly displays anothers ship inventory when going to equipment. When I press ''Sail'' nothing happens, even tho the game can see I dont have repair kits on board of the navy brig. I uploaded a screen where you can see the navy brig selected, but it displays the basic cutter. Also when I sell my basic cutter, it doesnt do anything and my cutter is still in my list of ships.. :\ Please help..
  19. I was trying out the fleet commands and my fully outfitted snow disappeared from my ship list. How do I get it back? On pvp global.
  20. I would like to have ships and cannons listed in somekind of search tool, it feels kind of booring that you need to sail to KPR to efficiently sell ships and cannons. Id like them to be searchable in trader tool or have different mechanism to search for ships sold in distant ports or just ports even in my current region.
  21. I just received a notice of a trader brig of min selling at Brunswick to mcmanis I was not credited with the money. I put in an F11 and the sgathering information blinked but did not say sent.
  22. Currently you need a module to make an effective fire ship. Modules are going away, and there will be learned skills related to ships sailed. How will fire ships be handled in the new version of the software?
  23. Anuncio importante sobre el inminente reseteo de barcos hecho por @admin hoy mismo: Queridos capitanes: Anuncio importante. Como se prometió el pasado otoño, vamos a implementar cambios significativos a vuestros barcos que agilizarán y mejorarán la experiencia, eliminando quebraderos de cabeza a la hora de fabricar y diseñar los barcos. Esto también solucionará el problema de que los barcos sean más baratos que algunos upgrades. Esto es lo que pasará: BARCOS: 1. Los barcos perderán sus niveles de calidad. 2. Todos los barcos pasan a tener 1 durabilidad, como debió haber sido desde el principio. 3. Todos los barcos capturados/fabricados son grises 4. Se acumula experiencia navegando en cada barco en concreto. 5. Navegando en ese barco se desbloquean mejoras para esa clase de barco. Si se pierde ese barco en batalla, se conserva la experiencia y se pueden usar esas mejoras en el futuro. 6. Ejemplo: después de muchos meses navegando en una Surprise, dicha Surprise le dará una "sorpresa" a un capitán novato de clase leda (trincomalee); si pierdes esa Surprise todavía sabrás cómo jugar con ella bien. 7. No necesitas buscar o preocuparte por upgrades raras/escasas nunca más (si las tuvieras). UPGRADES: 1. Upgrades/refits ya no son fabricables 2. Upgrades/refits pierden el nivel de calidad y ya no se pueden perder 3. Upgrades/refits finalmente tienen requerimientos de tamaño: grandes bombas de achique de agua (pumps) solo se podrán instalar en navíos grandes 4. Upgrades/refits pueden ser recibidos en el Almirantazgo (admiralty) o como objetos de botín (loot items) 5. Upgrades/refits se transforman en habilidades del barco 6. Ejemplo: si tienes "vela de seda española" y una "figura de ángel desnudo en proa", no las perderás aunque pierdas ese barco. CRAFTING/FABRICACIÓN 1. Los bonus regionales se transforman en objetos de mejora o blueprints (planos) 2. Se introducirán de nuevo los astilleros 3. Ejemplo: puedes comprar la mejora "bermuda refit" en Bermuda, llevarla al astillero de Port Royal y mejorar tu barco allí. TODOS ESTOS CAMBIOS CONVERTIRÁN LOS BARCOS ACTUALES EN OBSOLETOS E IMPOSIBLES DE USAR DESPUÉS DEL RESETEO DEBIDO A CAMBIOS EN LA ESTRUCTURA DE LA BASE DE DATOS. COMO RESULTADO, TODOS LOS BARCOS Y MEJORAS ACTUALES SERÁN ELIMINADOS. TIEMPO ESTIMADO PARA EL RESETEO: en 30 días (pero no menos de 2 semanas desde hoy) Estos cambios se introducirán primero en el server "test bed". - Todos los barcos actuales fabricados o capturados serán eliminados. - Todas las "upgrades" (módulos) serán eliminadas. - Todas las mejoras permanentes serán eliminadas. Los planos (blueprints) de barcos no cambiarán significativamente, así que se puede (y se anima a) acumular materiales y recursos para fabricar barcos después del reseteo.
  24. When the games goes full release, limit the ships available at the start of the release, and as time progresses, gradually add more and more of the ships to give a gradual increase in the firepower and speed for the ships introduced later. At the beginning, no 1st or 2nd rates, no ag;s wapen's, endy's, indiamans or heavy rattles. Just an assortment of vanilla ships - then every few weeks introduce new ships. This will give new players starting more chance, and limit how quickly anyone or any nation can become dominant.
  25. I advocate a more flexible construction/modification feature in the shipyard. I want to be able to trim the ship fitting my play - in this case making my traders fast, dumping all main guns to achieve more speed and fitting a couple of HEAVY stern guns to slow down pursuers. The ship mod section (and initial construction page) should have sliders to select weight, speed, gun sizes, gun placements, rigging quality, hold, powder storage, ammunition, crew selection (number of gunners, sailors, marines...) and all of course having results in speed, stability tonnage and so forth shown... Then I can make fast raiders with light broadsides, speed traders with only stern guns or heavy Corvettes for pirate hunting.... All in all this will make gameplay more interesting as all will have different preferences, so you never know exactly what you are up against. And in fact more period exact - just look at how all the ships stolen from Denmark were outfitted with heavier armaments by the brits and thereby got slower..... regional bonuses and some upgrades could stay in slots but many would be better integrated here
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