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Showing results for tags 'ship types'.
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I decided to do a test on how Armour weights effects ships by class. This is to test if say I could Armour up a BC more the same as a BB. (German 1930's tech)Hulls used Include: Modern Battleship Modern Battle Cruiser All ships towers are the most advanced available. But all these factors will remain the same Krupp 4, Barb 4, Anti Torp 3, Reinforced Bulkhead 2, Citadel 5, White Powder, Electro-hydro turrets with auto loading as well, and finally Stereoscopic 5 with Radar 2. The ships will all have a 30kt speed, medium range with standard bulkheads. Again the purpose of this test is to just show Armour disparities I'm just trying to limit as many factors as I can, but I decided to include these in the calculations because I might actually use a ship with these upgrades only as a minimum. Obliviously we could make slight changes but they are meant to serve as a baseline in say campaign or mission viability. All Values in Imperial Inches The BBs armaments included 4x2 14 inch guns 6x2 8 inch guns 8x2 4 inch guns The BB with a total of 52,493 out of 52,500 displacement 20 belt 10 Belt Ex 12 deck 5 Deck Ex 19 conning tower 20 turret 9.5 turret top 6 secondaries The BC with a total of 46,745 out of 49,000 Displacement could fit the same amour and armament as the BB. But I could add more. 20 belt 10 Belt Ex 12 deck 5 Deck Ex 19 conning tower 20 turret 9.5 turret top 6 secondaries This could be because the BB has more displacement (couldn't make the battleship any smaller than 52,500 displacement or the BC bigger than 49,000). But we also have more tonnage to play around with so I could actually add more amour to the BC if I wanted. But with a displacement difference of only 3,500 we have an pretty significant weight difference. I know the displacement difference still counts towards the weight because more is being armored but the weight difference doesn't seem right yet. Some problems that could arise with this include BB hulls being less competitive in certain missions and eventually campaign if not addressed. AI maybe abusing the BC hull in games say by squeezing things onto hulls they shouldn't be able too (Robots can be weird as we have all seen). Having BC's just be to much like BB's no difference in the actual ship classes and people treating them as essentially BB's were we would not see them used for there historical purpose. 2nd Test with America Did this one in a hurry so I used all the same factors as above! Only thing different was armament. (America 1930's tech)Hulls used Modern BB 1 Modern Battle Cruiser Armament used was 3x3 16 inch guns 5x2 4 inch guns All Armour values set to 8 inches for quickness and accuracy The BB had a displacement of 47,814 out of 50,000 tons the total weight of the BB superstructure and funnels was 10,664 tons. The weight without the superstructure would be 37,150. The BC had a displacement of 47,591 out of 50,000 tons the total weight of the BC superstructure and funnels was 7,524 tons. The weight without the superstructure would be 38,767. In this test seems like the BB fared better. While the ship had more total weight less of that weight was allocated by the algorithm to Armour and more was due to the superstructure just weighing more. Also because you can increase the displacement of the BB we don't have to worry about this BC hull having ridiculous amounts of Armour because it couldn't support the weight like with the German hulls. Please comment your thoughts! If you have a question or comment I usually try to respond! I just wanna see what other people think about my little test.
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Sail configuration for turning thru the wind
Farrago posted a question in Feature proposals and Gameplay Help Q&A
I'm pretty sure that with all ship types, you can most quickly turn thru the wind using manual sails and going max speed. (Please correct me if I'm wrong.) But not having experience with that many different ships with different sail configurations, I don't know what happens at low speeds. Using manual sails, is the quickest turn at slow speed still with full sails on all ships or are Battle, Half, etc more efficient with some ships?- 9 replies
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Types of ships allowed in port battles?
Farrago posted a question in Feature proposals and Gameplay Help Q&A
Someday there might be a manual for this game. In the meantime, I've learned what I have in my few short weeks from countless YouTube videos, published guides, and helpful answers on chat. THANK YOU to everyone who responds to questions and those who have spent the time making the guides and videos. Now, for this evenings question: I know port battles are limited to 25 ships. In a line ship battle, does that mean all 25 have to be 1st rates? A 4th rate battle means all 25 have to be 4th rate. Shallow water can be any ship that has shallow draft?- 4 replies
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