Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'send to outpost'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate General: American Revolution
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Age of Sail Historical Discussions
    • Shipyard
    • History
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • A Twisted Path to Renown
    • News & Announcements
    • General Discussions
    • FAQ & Tutorials
    • Devs Thread
    • Support
  • Game-Labs Forum
    • Jobs
  • SealClubbingClub's Topics
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Pyrates and rovers's Literature & Media
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Polska Flota Kaperska's Rekrutacja
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's Discord Server
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics

Blogs

  • Emoninail
  • Boost Your Testosterone Levels For Building Bigger Muscles
  • Best Ways To Overcome Hair Loss Issues
  • htrehtrwqef
  • The Process of Lottery Results
  • Implications of Electricity Deregulation in the United States
  • Fitness Programmer
  • Organifi Gold Juice Review
  • TpGS2019~~Nice experience
  • Teds Woodworking
  • Tracker of Good Stuff
  • Traitors Gallery
  • Testing stuff
  • Download Only file APK for Android
  • Blurring reality as artist’s 3D model tricks
  • Game Friv 4 School
  • About Madden NFL 17
  • Travel between Outposts
  • The 2 Week Diet
  • Five Fat Loss Workout Routine Exercises
  • Captains Log, September 1756
  • Log of Cpt. Nicholas Ramage II. Esq; RN
  • Average Gamer Marcs: A Naval Action Story
  • Thiên hạ Ku
  • From The Logbook of Captain Sir Sebastian Pendragon, KB; RN
  • Rachel Tran
  • Thẻ game W88
  • Thẻ game W88
  • Log of Sir Elio Perlman, KB
  • 바카라카지노
  • f8bet nhà cái uy tín
  • Why should you play 1v1 lol game?
  • عروض شاشات سمارت 4k
  • tai game co tuong mien phi
  • Saltback's Blog
  • Core Blackthorn's Blog
  • Real Armada Española
  • Remir's Blog
  • Captaine Arnaud Arpes' Log
  • sellfifa's Blog
  • sellfifa's Blog
  • Log Book
  • British Privateer
  • fastbug blog
  • kusumetrade's Blog
  • The adventures of W. Laurence
  • John Dundas Cochrane's Blog
  • Bernhart's Blog
  • semenax1's Blog
  • Duels (1v1)
  • Mad things going on
  • News Sports Blog
  • Commodore Clay
  • English Nation Gunners Blog
  • Tube Nations Game Givaway
  • linksbobet88's Blog
  • Cpt Blackthorne's Blog
  • Saffronsofindia
  • From the Conny's Deck
  • Ingemar Ulfgard's Blog
  • Antonio_Pigafetta's Blog
  • maturin's Blog
  • Brogsitter's logbook
  • Game App Development
  • Game App Development
  • The Sea Dogs's Website
  • [CTC] Caribbean Trading Company (Pirates - PvP EU)'s Buy ur Favorite Ships.
  • Creative - Captains & Ships Logs's (Naval Action fiction) Diary of Cdr. Joseph Barss

Calendars

  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hi there, Two separate but related points: It's a bit unrealistic that fleet ships cannot carry cargo. Sizable convoys of merchant ships were a frequent occurrence in the Age of Sail, and defending or attacking them should consequently be a possibility. This is currently impossible, as since a player can only carry cargo on their flagship, the flagship must be the merchantman (not a frigate escort), and the fleet cannot carry cargo, so there is no opportunity for enterprising players to pick off one or two merchantmen and escape before a general engagement. Additionally, trader players are constrained in their ability to carry cargo. As such, the constraint on fleet ships carrying goods hampers effective commerce and limits the number of targets for cruising raiders to attack. It's also a bit unrealistic that prizes cannot retain their cargo and be sent into a friendly port. At present, a raider wishing to keep a merchant prize or the cargo it contains must either load the loot into the modestly-sized hold of the raider and send the prize empty into port, or stop the raiding cruise as a whole, send the raider into port, and sail the prize to safe harbor oneself. This hampers players from undertaking long-range commerce raiding cruises that were so frequent in the 18th century, and as such players tend to stick near the coast and their outposts rather than getting out into the world and exploring. PvE in particular is extremely well-suited to frigate-style players, who, with the more limited player interaction that PvE entails, should be able to sail far and wide taking or sinking everything in their path until they run out of prize crews. Instead, the current parameters keeps players relatively local and able to actually capture just one merchant prize at a time. Though I understand the concern that players will use the post-battle teleport feature to move their ships and cargoes around, there are several possible solutions here. One is to create a new "prize" category of ships actually captured in combat on the post-battle capture screen. Pre-existing fleet ships can only be sent to an outpost empty, while prizes can retain their cargoes and be sent in different directions. This can either be accomplished with teleport or by creating NPC characters in open world of the prizes sailing home, which will require an allocation of crew. Fleet ships should also be allowed to carry cargo, to give players the option of escorting their prizes to port or running their own merchant convoy (after battle, fleet ships should retain the ability to be sent to an outpost, but only empty, so as to prevent players from using combat as a means to teleport ships and cargoes without incurring the fees of towing). These features, I believe, would make for a more satisfying, realistic, and exciting game, particularly for raiders and traders. Cheers--
×
×
  • Create New...