Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'scripting'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate General: American Revolution
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Age of Sail Historical Discussions
    • Shipyard
    • History
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • A Twisted Path to Renown
    • News & Announcements
    • General Discussions
    • FAQ & Tutorials
    • Devs Thread
    • Support
  • Game-Labs Forum
    • Jobs
  • SealClubbingClub's Topics
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Pyrates and rovers's Literature & Media
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Polska Flota Kaperska's Rekrutacja
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's Discord Server
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics

Blogs

  • Emoninail
  • Boost Your Testosterone Levels For Building Bigger Muscles
  • Best Ways To Overcome Hair Loss Issues
  • htrehtrwqef
  • The Process of Lottery Results
  • Implications of Electricity Deregulation in the United States
  • Fitness Programmer
  • Organifi Gold Juice Review
  • TpGS2019~~Nice experience
  • Teds Woodworking
  • Tracker of Good Stuff
  • Traitors Gallery
  • Testing stuff
  • Download Only file APK for Android
  • Blurring reality as artist’s 3D model tricks
  • Game Friv 4 School
  • About Madden NFL 17
  • Travel between Outposts
  • The 2 Week Diet
  • Five Fat Loss Workout Routine Exercises
  • Captains Log, September 1756
  • Log of Cpt. Nicholas Ramage II. Esq; RN
  • Average Gamer Marcs: A Naval Action Story
  • Thiên hạ Ku
  • From The Logbook of Captain Sir Sebastian Pendragon, KB; RN
  • Rachel Tran
  • Thẻ game W88
  • Thẻ game W88
  • Log of Sir Elio Perlman, KB
  • 바카라카지노
  • f8bet nhà cái uy tín
  • Why should you play 1v1 lol game?
  • عروض شاشات سمارت 4k
  • tai game co tuong mien phi
  • Saltback's Blog
  • Core Blackthorn's Blog
  • Real Armada Española
  • Remir's Blog
  • Captaine Arnaud Arpes' Log
  • sellfifa's Blog
  • sellfifa's Blog
  • Log Book
  • British Privateer
  • fastbug blog
  • kusumetrade's Blog
  • The adventures of W. Laurence
  • John Dundas Cochrane's Blog
  • Bernhart's Blog
  • semenax1's Blog
  • Duels (1v1)
  • Mad things going on
  • News Sports Blog
  • Commodore Clay
  • English Nation Gunners Blog
  • Tube Nations Game Givaway
  • linksbobet88's Blog
  • Cpt Blackthorne's Blog
  • Saffronsofindia
  • From the Conny's Deck
  • Ingemar Ulfgard's Blog
  • Antonio_Pigafetta's Blog
  • maturin's Blog
  • Brogsitter's logbook
  • Game App Development
  • Game App Development
  • The Sea Dogs's Website
  • [CTC] Caribbean Trading Company (Pirates - PvP EU)'s Buy ur Favorite Ships.
  • Creative - Captains & Ships Logs's (Naval Action fiction) Diary of Cdr. Joseph Barss

Calendars

  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hello. I generally really like the idea of the trading/resource system as it is right now. Sure, it might need some tweaks here and there, but compared to the general MMO, it really stands out for me. But there is something that gets me worried, in terms of "it might make trading dull". As stated in this post: http://forum.game-labs.net/index.php?/topic/12052-public-api-for-naval-action/ server data such as item prices, item stock at ports etc. get exposed to the general public in order to make them able to develop web applications that contain live information of the game's market and economy. This seems like a good thing, but it could also take something from the game. When i first looked into the trading system, i got really excited. With an organized clan, you could always let your clanmates gather intel on where to get some cheap goods, where the demand is huge etc. etc. With the current api and amount of published market data however, sites such as http://www.navalactioncraft.com/map can completely do the job of gathering that information themselves, handing all the data to everyone without any effort. To me, this seems like a wasted potential. It tunes trading down to check some excel-ish sheet on some website, go for the item with the best profit/distance, sail there, sail back, get money. To me, the idea of trading become more of a "the better your (trading) clan is organized and the more effective you are at gaining intel on the current ecenomy, the better you do" seems way more appealing than just checking a website. We have similar "trading made simple" mechanics in other MMOs such as WoW (e.g. the addon "auctioneer"), but i think it fits those games way better, since trading is way more simple and not such a huge part of the game. In Naval Action, i'd like to see trading being almost a vital to the game as the combat. I sure understand that combat is still the main focus, but forcing you to work as a community in order to make trading worth the effort will prevent it from becoming a pure grind and more of a skill to master. Additionally, currently it seems kind of nonsense to me that you can just check a website for all the port's contents and item prices, while you have to visit a given port ingame to even see what it generally can produce and which goods it demands. If we allow websites to hand all that information to us, we could as well just see it on the ingame-map. I therefore added a poll to this suggestion, asking you if you share my opinion and if so, if you think it should be that way for all servers (answer 1), or optionally only for some (answer 2), or if you generally disagree (answer 3). Poll removed by mod team for being non-essential to the discussion.
×
×
  • Create New...