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  1. Hello captains, after a while playing now, i find it strange to see limited ammonition on double shoots and charged shoots but unlimited ammonition for the rest of the ammonition. I played another game "pirates: caribean hunt", these games are very similar but there is one major difference. The ammunition is limited to what you bought in a habour and loaded on to your ship. This works very well in my opinion. It also lays a small layer of complexity on the econemy. What seems to be necessary is that we get some values how much powder is used in varios gun types dependend on the ammunition used. So for example would a charged shoot use more powder than a normal shoot. But i have no indepth knowledge on the differences between other variants. Furthermore we need to know what a certain ammount of projectiles and powder weight. What this could add to the game is clear. Immersion and a way to balance very powerfull ships. Imagine you have to pay for every shoot you do on a ship like the L'ocean.
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