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Found 2 results

  1. Maybe some new guys find this helpful? I decided to obsess over optimal perk distribution for a very specific task and ended up making this little thing. You need to log into google and make your own copy to use it, btw...
  2. As a group of enthusiasts we were spit balling this around a couple of weeks ago. Perhaps less important during testing but a simple solution to friendly fire and collision at release. Damaged caused is real. It happened, fog of war, stupidity, heat of the moment bad decision etc. During the game the damage stands. The ship causing the friendly damage has double the points removed from its match score to a minimum of zero points. (Think of this as an on the spot Court Martial inquiry fine and slap on the knuckles). Should point scoring not be taking place, then the fine could be applied as a currency cost either 'as well as' or instead. As the game applies damage and collates points scored I would have thought that blue on blue damage could be recorded relatively easily and then the 'fine' applied for the end of match result. Your thoughts ? Posted on behalf of Sea Lords Virtual Fleet Soundboard group Join Here Captains Crankey Caldwell Master_Scrub Heneage Dundas Robert Danforth Edward Vernon Patrick Walsh Llewellyn Jones RN FLGibsonJr Edward Harvey Jack Aubrey Aplogies if we are repeating anyone elses suggestion here I couldn't locate a direct comparison post.