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Hey, right now every kill gives the killing team a fixed amount of points while lowering the killed teams points by the same value. A issue here is that this buffs 1st rates and nerfs smaller ships because they are more likely to sink and therefore the team with less small ships can generate more points. I think we need to make it dependent on BR of port aswell as BR of ship sunk. Examples: Port BR 2500 580 BR sunk = 23,3% of Port BR Points for enemy team = 232 365 BR sunk = 14,6% Points = 146 Prince/Mortar = 32 Points Port BR 5000 580 BR = 116 Points 365 BR = 47 Points 80 BR = 16 Points 10.000 BR PB 580 BR = 58 Points 365 BR = 24 Points 80 BR = 8 Points Ofcourse the formula could be tweaked a bit so you dont get that many points (maybe /2) but you get the point I want to make here.
As a group of enthusiasts we were spit balling this around a couple of weeks ago. Perhaps less important during testing but a simple solution to friendly fire and collision at release. Damaged caused is real. It happened, fog of war, stupidity, heat of the moment bad decision etc. During the game the damage stands. The ship causing the friendly damage has double the points removed from its match score to a minimum of zero points. (Think of this as an on the spot Court Martial inquiry fine and slap on the knuckles). Should point scoring not be taking place, then the fine could be applied as a currency cost either 'as well as' or instead. As the game applies damage and collates points scored I would have thought that blue on blue damage could be recorded relatively easily and then the 'fine' applied for the end of match result. Your thoughts ? Posted on behalf of Sea Lords Virtual Fleet Soundboard group Join Here Captains Crankey Caldwell Master_Scrub Heneage Dundas Robert Danforth Edward Vernon Patrick Walsh Llewellyn Jones RN FLGibsonJr Edward Harvey Jack Aubrey Aplogies if we are repeating anyone elses suggestion here I couldn't locate a direct comparison post.