Search the Community
Showing results for tags 'pirate mechanic'.
-
Ahoy fellow captains and devs, after a current new start with little ressources in pirate nation i got an interesting idea to make odds for new players a little easier: Steal a ship! Especially in the beginning you have little use for your labour hours, so why not use them for hijacking a ship (preferable a NPC ship) in harbour? The task demands a careful preparation and execution, so the use of a similar amount of LH like with building seems reasonable. This feature would allow new and low level players to acquire different and perhaps better ships or materials/BP for crafting, if you break up the stolen ships. To prevent abuse, it should be not possible to sell the ship in the same harbour. If desired to make it more difficult, shipjacking could be only possible in enemy port, but then it should be allowed to leave even in a warship (perhaps without guns?). In a nutshell: - Use Labour Hours to steal a ship - Only NPC ships can be stolen - You can't steal and sell or break up the ship in the same port - You can only steal ships in enemy port (optional) I'm happy about any comment or discussion. o7 and always six feet water under your keel!
-
Although this may sound a bit far fetched, it is a possible solution to the current pirate mechanic drama. Pirates should not be able to attack ports on mainland & large islands as these depots would be highly manned & easily re-enforced. Pirates should be free to attack any ship or small island as this was a common practice of piracy. When a pirate is captured or sunk, his account is sunk with it in a similar fashion to changing factions. XP & crafting levels would remain the same but ships & booty would be lost or possibly by using a clan warehouse could protect some assets but would still have to create a new account. A pirate's mandate is to get as much as you can any way you can with the penalty of death or imprisonment so this in effect would give a death penalty to a pirate commensurate with the law of the day. This would make the pirate mechanic a more skill based game as the threat of " death " would be a constant. I believe this would lessen the appeal of piracy while maintaining the hardcore pirates existence. Just a thought - cannons at ease ....