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Found 2 results

  1. My suggestion is to turn all pirates into say Portugees, or Australians, Portugees is prob the better option. they will then have same privileges as other Nation no advantages. 1.introduce new pirate mode. Hard core Perma death or may be 2 or 3 lives. 2. Pirates cannot join clans. this does not stop groups getting together on say teamspeak. 3. No Port battles . but they can raid ports they would have to attack but obviously give defenders time to respond.( good upgrade drops for them ect), would think same as flag cost is relatively high to slow down spamming 4. Pirates can access any port to trade . but give them a island and some safe ports around the map. 5.Pirates can capture ships Traders and steal the goods. Not necessarily keep the ship, but could sink it if ransom was not paid. 6. Pirates get a bounty on their heads, put there buy there victims. this would then encourage bounty hunters chasing them down the vagabonds . bounties mount up as as a kitty from all who place them, untill the pirate is captured and hung or made to walk the plank( could be mechanism for perma death or set number of lives. The higher the Bounty the more famous they become. Have a leader board where there names are up in lights Dead or alive , this could be reset every say 3 years! 7. As pirates are hard core possibly a pirate to pirate friendly PVP mode that does not kill them permanently.( allows some training) 8. Any Pirate attack leaves the timer open for all to help the hapless victim. but not other Pirates say after 1 or 2 min the window closes for them. i'm sure you get the idea. others will possibly add to this or suggest better thoughts. Thanks for a fantastic game. you are all doing a fantastic job, Keep it up. Talbaron.
  2. Here's an idea to resolve all the debate about open world. Have two "game modes," but on two separate servers. -Server one will be "arcade" open world. -Server two will be "hardcore" open world. Server one- The "arcade mode" will feature durabilities, fast-paced gameplay, and tons of PvP. Economy will be greatly downplayed to allow players to have many fun battles in one gaming session. More casual players won't have to worry about longer sailing times and less battles. Fleet Battles can be arranged and announced ahead of time for maximum attendance. Server two- The "hardcore mode" will place great emphasis on economy/PVE. Explorers will be crucial and resources in high demand. Battles Will still occur, simply less frequently. Ships will not have durabilities, and once a ship is sunk, it is lost. Captured ships will function in the full capacity of normal ones. Resources will be very important for ship crafting, and crafting will play a very important part in the game. This can solve the issue of casual gamers who have a more limited time, and allow them to have just as much fun without having to worry about crafting ships or collecting resources, they can focus on having exciting battles in an open world environment. Likewise, hardcore gamers will have a more realistic environment, which will require crafting and resource gathering, which the casual gamer won't have as much time for. Both types of gamers will be able to experience the beautiful open world, but without having to deal with concessions made for other playing styles. And, when the hardcore gamers have a smaller time window, they can jump right into the "arcade mode," while when casual gamers get some more free time from their busy schedule, they can hop into the "hardcore mode" server and do some exploring of their own. This can accommodate both playing styles, and allow for people with different time frames to make the most of their playing time, rather than have everyone in one game mode where we all lose out a little bit. Feel free to point out any flaws in my ideas, and share any suggestions you think could make this better.
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