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Found 3 results

  1. I heard some helpful instructions and pieces of info over the last weeks but am still trying to sew it together. Delivery orders between free towns. Buying cheap iron and coal and selling Iron Ingots VS buying Ingots and forging Fittings. What to do? Where? Any tips? Ideas?
  2. 1. To encourage international trade (and avoid nations being eliminated due to loss of resources) I suggest that traders be allowed to change flags (and displayed names?) when travelling such that international trade can take place with traders able to visit any port where they fly the same flag. 1a. Perhaps some limitation on contracts placed (max value or weight?) in a foreign port could be introduced for 'alternate flag' traders. 1b. To make trading hazardous perhaps the papers of the vessel may be checked by certain classes of war vessel (privateer or warships carrying marines but they have to get close in open world to do so?) and both the flag and displayed name returned to actual name and nation (for a time or until reset at a freetown visit) and thus available for attack. 1c. I am not suggesting a name and flag change for warships (although it might be worth considering for Pirates if there is a change in their nation game mechanics). 1d. This may eliminate the need for freetowns at all, which are perhaps an unnecessary anomaly. 2.To stop Freetown sneeky pop-in pop-out exploit mugging I suggest that all freetowns should only be available as outposts for trading vessels and that warship are not on sale at freetowns. 2a. that trading vessels with cannons not be allowed to initiate an attack. Buster Bloodvessel Sucks on pipe (budgie on stem) ​
  3. Bonjour, Depuis le wipe et la release sur steam les développeurs on modifié le système de Delivries qui est seulement possible entre les freetown. De ce fait il on transformé la ville de Camp-Du-Roy en freetown pour raccourcir le temps entre la freetown et la capitale Fort-Royal centre du commerce et de la construction navale. Bien que l'idée semble intéressante elle présente également de nombreux défaut tel que laisser un port ouvert a tout le monde en plein milieux de la zone commerciale française avec également la présence de jeunes joueurs. Ce qui implique un port de réparation pour nos ennemies, avec Téléportation et respawn, zone naturellement active pour le PVE qui se transformerai en une gank fest permanente. le Port de Carriacou au sud ou plymouth au nord n'est pas tellement plus loin et éviterai les désavantages. Il y aurait alors des "frontière" naturelle ou s'établierai les zones PvP laissant l'intérieur en "safe" zone ou les jeunes joueurs serait moins inquiété. En cas d'invasion ennemie il serait repérer et des mesures pourront être prises au lieu de se faire attaqué a tout moment dans le dos. Pour resumé Avantages : -Distance légèrement réduite entre la freetown de carriacou ou plymouth par rapport a Camp-Du-Roy ( utile pour les delivries ) qui sont peut utilisée pour le moment Désavantages: -Réparations et abri pour les navires ennemies au milieu du territoire français -Téléportation des joueurs ennemies avec les outposts au milieu de la zone commerciale et PVE française - Détruit le gameplay des "frontières" qui pousse le PvP sur les bords du territoire et laisse l'intérieur une relative sécurité en autorisant les ennemies a surgir de nul part au milieu du territoires. Proposition: Tranformer la Ville de Camp-Du-Roy de freetown a ville neutre, laissant la possibilité d’être librement capturé Ps: j'ai peur que des joueurs extérieur a la nation France viennent polluer le sondages car les avantageant pour le PvP
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