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Found 5 results

  1. The Clan warehouse could be used more efficently.. I'd like to see the following added: Ability for a clan to group items in "tiers", which will then only be withdrawable by clan members being assigned said tier permissions.. E.g. Cannons: Tier 1 - Everyone with that permission is able to withdraw cannons. (Often in our clan it is the case non-officers have to wait for an officer to withdraw guns for their new ship, which results in pointless waiting) Valuable upgrades: Tier 2 etc. Ability to withdraw the exact amount of guns (longs / carros) for each ship - Add this by impleneting a "gun set" tab. One click instead of a dozen. Crafting ships directly through the clan warehouse (possible?) Post below what other adjustments youd like to see Non-CWH related: I'd like to see clan docks finally being implemented.. too often a member has to wait for the crafter to get online and get his ship
  2. There is one thing in particular I've noticed in this game, or at least in GB and that is the propensity for players to opt to enter into small and medium sized clans. Now, their independence isn't the problem until you consider the long term and RvR implications of this trend and I believe it could be solved in a fairly simple way. So a bit of a history lesson from my experience and what it boils down to is a decision made early on in the game which is to either 'expand warehouse' or create a clan and get a clan warehouse. When I first started the game I joined a clan and clan taxes were paid and we carebeared merrily at Belize. The problem of course was that they were a bunch of commies and wanted everyone to jointly build ships etc, and because of the system in place for warehouse management it meant that they were forced to deny my request to be promoted to officer so that I could use the clan warehouse. This of course led to a choice, stay in the clan and not use the warehouse and pay a ridiculous sum to expand the warehouse or create a clan and get the clan warehouse for a fraction of the cost. In addition to that it has all the search function etc... Now the difference between myself and other new players to the game is this, I started playing from day one in a clan and they did not meaning that they just opt to create a one man clan and that's where many of them seem to stay. This small problem creates several problems as far as I see it. Firstly, a skill deficit. Players who play in isolation of others are rarely good players; they cannot PvP competently meaning they cannot compete with players who can tap into the pool of experience you can find in larger clans. I would like to think that I'm somewhat competent in my favourite ship, the snow, whereas there are others in my clan who excel in 5th rates. We teach other and learn from each other which allows people to gain experience more quickly thus allowing them to create content (that dreaded word) for the whole community. Secondly, a lack of co-ordination negatively impacting RvR. Players outside of large clans find it harder to get involved with RvR and particularly in GB where you can throw a stone and hey presto there's another different clan. This is due to the lack of communication methods built into the game. Clan chat, nation chat and global means that for port battles, the primary focus for discussion will be in clan chat as we're not idiots and know that alts and people with loose lips are on nation chat. If they're not able to talk to those who are organising it means that there is less chance of them attending port battles which obviously means less port battle players which means less content. Thirdly, the game incentivises disunity. The point of the game is to have fun, if someone wants to keep players long term in their clan, they expect to have access to the clan warehouse, on the other hand, those in charge don't want to micromanage their clan warehouse. Clan owners are here to have fun, not spend time micromanaging the contents of a clan warehouse. The problem is that everyone wants the benefit of a clan warehouse, but no-one can be arsed to take responsibility for managing it. It's easier to do that in a one man clan which then negatively Potential solutions. Compartmentalised warehouse (similar to Star Trek Online) - Allow clans to create an 'extension' so that individual players may effectively create their own area in the warehouse that they can use, similar to the main function, the main compartment is then used for all interclan stuff. Hell, you could always let members "rent" slots in the clan warehouse. A log - Create a log so you can see who takes what out and who puts what in. A minimum in the clan bank - Allow the clan leader to set a minimum for the clan so that members can't take out money below that limit. Let's say I put 20 mill is the limit. No-one but I and taxman can make it go below that level. Allow clan leaders to give partial access to members to the warehouse without promoting them to officer.
  3. I would like my clan warehouse to work more like an exchange where members can only take things out by trading for equal value. As clan leader I would set prices for resources, mats etc... and the clan could exchange for money, marks or other items. I feel this would be a good way to keep the warehouse stocked and stop thievery within the clan.
  4. Вопрос: почему клановый склад имеет лимит на вместимость ресурсов и материалов?
  5. The title says it all, We need a clan warehouse that can be managed by the officers. right now all our resources are spreaded over all our players that are not online at the moment we need them. it would be very nice to have a warehouse that can be accessed by all. That warehouse should be managed though. Here are a few suggestions. 1. An officer makes a certain item available for a certain player. 2. Officers should be able to make rules on what goes into the warehouse and what should not. 3. A warehouse can be placed by the leader and the leader should be able to place it anywhere he has an outpost. Feel free to comment on this topic or leave suggestions, Thanks for reading, Reckless Jack Poll removed by mod team for being non-essential to the discussion.
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