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  1. I have suggested this before but never in-depth. One great thing in Naval Action that I feel is missing is the immersion and attachment one can feel if we were offered an actual "career" as a naval officer in NA. I want to start off any one character by entering him into the navy and then track his career from beginning to end. Give him a life of his own, and tie it to everything he does in the game: crafting, battles, trading, sailing, earning gold, etc etc. If I had such a character I would feel much closer to him as an actual alter-ego, not just log into the game to play it, semi-detached from the character itself. This character should begin at a young age as a captain, grow old as you play, and then be forced by the Admiralty to retire at a certain age. In my suggestion here I have offered as a starting point 20 years old, and a 40-year naval career, retiring at age 60. If our characters were to have such a limited lifespan, it would: - keep players from becoming dominant and then staying there; they'd have to eventually create a new character - immerse you into a real career with an end game stimulating you to personal achievement and personal record-setting - perhaps eliminate the need for things such as map resets and constant Alt hopping Here is what I suggest. It's just a numbers game, and to me at least seems easy to implement. I have attached a file with a complete summary of my proposed calculations and charts to show the 40-year career of a typical captain. The captain's career rating will rise and fall with his age and achievements, and be composed of his accumulated ratings for all his activities in NA over the 40 years, but all of it offset by his physical aging (simulated by a health factor: this factor starts at 1.0 and declines to a 0.25). In my example the captain's career starts off at 0, increases rapidly then the increase slows until at some point he peaks in his career, after which his age begins to dictate his decline. It shows up as a hump in the curve of 40 years. I had no idea how the chart would turn out until I plotted it, but it turned out exactly as I had hoped it would. In my attached example the player's career peaks around age 44. Please see the attachment with the calculations, the explanation of all variables, and the final charts of a typical captain - NA Player Worth.pdf . In the attached example I call the rating "Worth" for lack of a better term. Please let me know what you think. This could be a base template for such a captain's rating, and tuned to meet the community's expectations. I would love to see something like this implemented, because it would excite me to continue playing this game over and over with new characters to continue my own achievements.
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