Search the Community
Showing results for tags 'alert'.
-
Dear Devs, I have been playing Naval Action for a week now and have been struck by one deficiency which could be simply corrected. During in-game there have been numerous occasions that other players have replied to my chat messages and comments. However, if they are fighting during my comment and wish to respond to my comment later, it could be 30mins or more after then that they finally reply. Needless to say, the chat log will have moved on quite some distance by then and I have usually missed them. Likewise, I am not always aware if I receive a PM from someone. I thought, rather like Facebook and other such social medias, it might be an idea to have some kind of low lever audible alert whenever the player receives a PM or a response to their chat during play. This would have the benefit of players not having to constantly scan the chat logs for any replies when they would rather be gaming and scanning their respective ocean horizons. However, care should be taken to ensure that the audible alert is not too loud, high pitched or in any other way annoying to the player.
-
Hello everyone, After playing this game for ~2 weeks, I'd like to add some suggestions for gameplay: 1: Open world navigation: Add lighthouses and/or star navigation mechanic for night navigation Add a moveable compass, protractor, distance gauges, and "degrees" onto the compasses for improved navigation Add alert system for land masses, enemy players, etc so that I can be alerted during long voyages (because I sometimes watch youtube or study while doing these long voyages) add a spy glass to the open world Add a fast travel mechanic for outposts (this can be very abused, maybe a long cool down... 1 day, 10 minute initiation timer, etc?) 2: Battles make the battle map mimic the area you started the battle.3: Social/team make it easier to find teams, work together, etc for missions/PVP/assaults. (this seems difficult at the moment to organize)I'm sure I'll come up with more later. I've enjoyed this game thus far, can't wait to see it further develop. Regards, Dunn
-
- navigationopen world
- mechanics
- (and 7 more)