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  1. Greetings. Well, here are just a few short questions (and simoultanesly suggestions) to developers. When may we expect addition of portholes and anti-torpedo nets' arms to hulls models? Without these minor but extremely important details, hulls' models are really lacking beauty. Are they going to be included at some point at all? Are you going to add possibility of painting hulls at some point? Currently they are only steel-grey, while throughout history they were painted often black (pre-dreadnought era), and white (up untill ~1940s, especially ships serving in tropical climate). Are you concidering addition of such feature? Below example of to what dagree such minor details as mentioned above makes hulls much preetier. HMS Orion.
  2. Welcome back. First i want to thank the ppl who read and liked my posts for their moral support.😃 Second i want to create a collection thread for all our feedback to give us and the devs an easy overview about what are the hot topics around the game. My idea was as follows: I will shorten down my feedback points to a few words, maximum a sentence. the goal is that one Talking Point does not take up more than one line of text. When i created my original post, i was aware that it was to much of a wall of text to be properly readable. thx again for those who still did it Edit 19.01.2022: since there is already a "Big List" of feedback for the ship designer itself, i will cut on my points that were already made in the past and link the feedback list for the shipdesigner under the segment "Shipdesigner". I wonder though, why are there no own threads for the other gameplay parts of the game like the battles or for the recently added campaign? I think, that overviews and summaries of frequently disussed feedback topics are nessarry to keep track of things, but it seems, that apart from a few ppl beeing concerned with the ship designer thats not the case for many other ppl? What i wonder the most is, that the devs themselves havent installed such threads, since they would profit the most from a time efficient scanning of an overview list of all the feedback to a certain topic (or the whole game). Maybe we should split up the feedback gathered here on multiple threads too? Anyone else can post feedback in this thread my original list does not cover and i will implement them in the first post of this thread. The last Step would be to create a permanent poll about all Talking Points wich shall indicate, wich topics are the hottest, the ones that the player base are most concerned with. Im looking forward to ur participation and ur feedback on my proposal. Make Ultimate Admiral great Again... or... for the first time! 😜 I also propose to create pinned threads for certain topics like ... Torpedoes! to gather and focus all our feedback and opinions there giving us and the devs a better grip on the pressing issues. End of Introduction. More Detailed Feedback / thoughts to my points can be found here: Feedback-List. Beeing updated with your Posts in this thread. Graphics - Increase ship size / object size in relation to the players perspective to match realworld size scaling ( no toys in giant bath tubes anymore pls) Ship Designer an already big list of ship designer feedback can be found here: - Pls Remove any Requirements regarding Hulls / Roles about Towers/Armament etc. to allow complete freedom for the players design choices / ideas - pls remove obstructions for placing superfiring barbettes on certain hulls / positions etc. - in general pls remove as much restrictions as possible to give them players teh freedom to express their design ideas - Pls switch out the displacement slider by sliders for the key dimensions of a ship (length, width. height) - Pls make Towers / Superstructure sie and weight scale with the Size and weight of a Hull - Pls give equipment absolute weight and cost values instead of relative ones bound to the Tower stats - Pls introduce real / possible ahistoric engines instead of just engine types. That creates more Research possiblities and provides more educational content. - if u decide to stick to the current layout, pls fix up the values of the engine typs, cause they are not quiet right atm (18.01.2022, patch 1.03) - Pls overwork Funnel Capacities. The Capacity per Weight of a Funnel should always increase with the size of a Funnel, not decrease or suddenly jump up high - Pls Correct the Barbette tooltip and add either add "superfiring" to the barbette section or switch out barbette with superfiring position/mount - Pls fix weight and weight of armour of casemate / underwater torpedo-systems. atm they are to heavy( 18.01.2022, patch 1.03) Battles - (BUG) ships ignore movement orders when to close to each other resulting in collision instead of preventing it - pls give the player the full control over speeding up time over all battle distances (maybe except for x30 since that maybe unbearable for most machines / game engine) - bigger ships should have also a horizontal bulkhead sceme (otherwise listing to sides wont make much sense in the game) - pls correct the tooltip/ loading screen tip about flooding - pls overhaul / overwork flooding so it actually matches realworld experiences and therefore the players(or just mine??) expectations - shooting / targeting should be affected by listing of the ship. a gun thats pointing into the ocean or up high should not be able to land hits on its target in usual combat situations - pls introduce abandoning ships / ships going silent, when for example beeing on fire over the whole lenght of the ship etc. - pls introduce taking ships as prize / the need of towing them to port incase of severe dmg/ engines out - maybe introduce the rescuing of humans from sinking ships if the ship leaves any survivors - AI is still incompetent at calculating fleet strength and situational awareness leading to easy and huge victories in battles making campaigns extremely short due to VPs - pls let torpedos be fired freely / at will at any range and angle to allow for a correct use of that weapons system and the creating of proper torpedo fans over all ranges - pls fix torpedo-ranges. The Torpedo-Range determines its maximum travel distance due to fuel/air(gas mixture)/power storage and not an aiming range - pls also fix torpedo ranges regarding their propulsion system and speed - pls overwork torpedodmg and the dmg calculation of said dmg regarding the existence of torpedoprotection and the kind of T-Protection - pls make ships automatically dodge / attempt to dodge torpedoes - and or constantly highlight spotted torpedoes so the player busy commanding multiple ships doesnt miss those and can actually react without pausing the game every 10 secs - pls fix the detach / attach behavior when multiple ships are select ( detach shall always mean and result in detachment, not random attachment) - pls add a shortcut for "select all ships by type" - pls add control groups (CTRL+Number) asap - pls reduce the amount of information about enemy ships and their status regarding ammo/ reload / dmg etc. that is available to the player. Especially the information bout torpedo reloading leads to the possible abuse of "detecting" torpedoes without beeing able to do so - Ammunition explosions shall increase in dmg potential so that actually the magazine explosion of a main turret rips apart a ship and becomes the significant and terrible even that it is in reality - pls give indication of the reload of the indiviudal turrets / torpedo racks - pls show the penetrating capability of HE-Grenades instead of just saying "Minimum-penetration" - pls clearify what kind of HE-Grenades are fired. Atm they seem to be Bottom-fused, to make sure they explode after a penetration/ partial pen. if thats so, they should also richochet on high angles instead of exploding on hit like a head fused grenade would do almost regardless of the impact angle - edit(always forget that): ships high/slow speed should be depending on actual speed in knots instead of the Throttle/ Lever Position of the targeted ship. A ship with a constructional top speed of 17 knots is not moving at high speeds ... 😕 - edit: CPU target priority should be overhauled. Instead of trying to attack / sink a dmg ship of the player it should focus on the ships closest to its own ships aka best hit chance and than wich poses the highest threat, than wich is easierst / fastes to kill. Battle / Designer - pls introduce projectiles as ingame objects and make them really penetrate and dmg internals instead of calculating that in excel tables - pls introduce all major components of a battleship as objects in a game so they can actually be hit / dmg after a penetration / by fire / flooding - maybe introduce the distinction between bottom and head fused grenades to give player the choice of maximixing dmg after a penetration with less penetration power or with explosion on hit capabilities to inflict atleast a bit dmg instead of none due to richochet / non pen. Campaign - pls remove the display of all enemy ships participating in a battle before that battle and before them beeing identified - pls reduces the amount of missions / battles taking place and / or switch from monthly to 3 monthly turns ( so we can actually research, create new designs and build those too) - pls overhaull the distribution of VPs according to the actual overall fleet size, funds and building capacity of a Nation / State - pls add goals to campaigns and those shall affect the effort a Nation / State is willing to make and how much losses to take - creating flotillas / groups of ships and setting them up for regions / mission types has to be a thing - pls give Mothballing its own button instead of hiding it behind the "set the crew" function - Increase shipyard building speed according to other changes u make to the campaign so building bigger warships later one actually becomes a thing - why does peace time in a campaign does not exist from the beginning? - BUG? the game peaces me out after turning done the ask for peace several times. Is that intentional? - Give more informations in the Campaign screen about what is going on; - how much transports are 100% ? - permanently display the tonnages and power projection of the own and the enemies fleets and not only when a blocade is taking place - Make Naval Intelligence a thing so we have atleast a rough estimate of how effective ecomonic warfare is or what the capabilities of the enemies are - there needs to be a tab where information bout identified / known enemy ships is stored - Research should be diviced stronger in sections and each section should have its focus points - Seperate between private Research and State Research - BUG ? why are ships moved to random harbours in the baltic Sea ( furthest away from the enemy? ) turn that off pls. - pls add the feature to slow down / speed up / hault repairs to control the repair costs / process - ships beeing repaired shall not take part in operations unless the CPU / Player dliberatly decides to do so - damaged and ships in repair shall not add to the power projection / Blocade tonnage or, if they do, only to a certain degree that needs to be determined - pls vastly increase the size of the eventlog and allow the player top back track it ( store the info in its own tab for example) - pls overwork the tooltip for ships within the designer and campaign screens so all the campaign and combat important information are shown (e.g. RANGE! TURNING CIRLCE, E.EFF,..) - the most vital campaign informations shall be displayed on all campaign tabs all the time - Why is economic growth not a thing yet? (18.01.2022 patch 1.03) - the economic effect of a blocade musst be delayed and musst build up over time - make repairing transports a thing so dmg them in a battle has an effect Battle / Campaign - when a ship was identified in a battle, in shall be identified quicker in future battles. Best Regards, Kraut
  3. Andrei

    Cinematic Mode?

    Hi Devs and fellow captains, Earlier today I had my hands leaning over my keyboard in the number pad area. I'm not entirely sure what I pressed but all attempts to replicate the visual effect did not work. Please see the attached screenshot of my game: (Please note, this isn't so much a bug as it is more of a novelty feature, but I'm having trouble getting it to work again). Notice the black lines above and below the screen? These were somehow toggled and it made the ship's details a little blurry as if the screen had FOV and added a lot more glow to my sails. (Note: I was playing in windowed mode, but even then - this has never happened before) This is what my game looks like normally: (no black lines or added cinematic effects) I have tried pressing all of the key commands listed in the options section to no avail. I assumed it was a HD shot (F9) but that didn't work either. The effect lasted in OW and in battles right up until I exited the game, but did not stay after I restarted it (after the server maintenance). It was not an affect of my screen capture technology (as I just use steam) and was not visible on my desktop screen either which rules out the monitor. **Devs: Is this a new 'cinematic' feature you intend to implement? If so it looks great. I'll leave you with the final product of me switching off the HUD: Any thoughts, suggestions or ideas as to what it is? Regards, Andrei
  4. seanjo

    Graphics Card

    Haven't been able to play for a while because my graphics card isn't up to the job. I had a good card but it went tits up, plumbed in a working older one (NVIDIA GEforceGTX 275). Need advice on a good budget £100-£150 GPU that will work.
  5. Seems to happen at certain angles. Dxdiag file at (https://filebin.net/9x826v4mihd0e2xw/DxDiag.txt?t=0n4m7c38)
  6. Interesting graphical glitch, possibly due to cloud shadows. Can anybody confirm if they can replicate the bug or if it's just my graphics card?
  7. Playing the game for a while on my less-than-stellar laptop has gone well so far, though adding a few more options to play around with the graphics might be a bit more beneficial with regards to framerate, maybe a setting for shadows, heat distortion, sea quality and such will help me avoid decreasing the quality of the ship models. In my opinion I'd readily sacrifice environmental quality for ship quality.
  8. Hi Devs, Please be advised I have found a texture glitch with the paint DLC. This appears to be new as it wasn't like this a day or two ago. To my knowledge so far - there is one DLC paint with this issue. There may be others. It can also be seen from the preview paint selection window. The L'Ocean Royal paint scheme is missing textures:
  9. Arr! I be seeing through islands everywhere... Where there should be a cliff or a beach, lies nothing at all. And so it is transparent/absent, making the game look terrible at times. Is this a common thing? Like the background of the screen below:
  10. Showerthought time... what is the logic of architectural styles between nations? Swedes, Danes and Dutch have this North-eastern european style and Russia, Prussia and Poland this mediterranean(?) style... why? Also I'd like to see more diversity in architecture in general as seen on some very old teasers but that is never going to happen I guess... What happened to this? .... fort upgrade for increased maintenance cost, please?? Nice visuals and another gold sink to help the inflation? No? Ok... This one actually is from NA too... probably scratched? .... Improving visuals of OW even further would have been pretty nice.
  11. When I started the game (I started yesterday) and went out to sea, my ship appeared on a column on water that was raised quite high above the water level of the water around it. Also, in the distance, you can see that the water level is raised (probably to the same height as the column under my ship) at what looks like a circle around my ship. When I move my ship, the raised water moves with it. What it actually looks like though is that there is a "doughnut" area where the water level is lowered with my ship in the middle where the doughnut hole would be. Also, the tutorial dialogue box that pops up is empty with the choice buttons also blank. That might be a seperate issue though. As you can see in the second screenshot, I managed to complete the first item on the gunnery tutorial, but I have no idea what that is!
  12. After Each loading screen I have to go to options and apply to graphics again, because the shadow options seems to reset. After loading screen and before applying to graphics again: After applying to graphics again: My shadow options setup:
  13. First of all: Yes, there are more pressing concerns than graphics, because the overall graphics of NA look fine imo! I especially like the detailed ship models and the water is also ok! But i wonder if graphics couldn't be done even more vividly and thus immersive: If i watch videos of sailing ships or boats i notice some details that make sailing so dynamic and enticing for myself: 1. If ships sail in a certain angle to the wind they heel over. 2. Ships rock / pitch when climbing waves and going down again. 3. With increasing speed a vessel also throws up a bow wave of increasing size. 4. Depending on how fast a vessel sails and how high the waves are, bow waves turn into quite impressing splashes of water, when the ship crashes into waves. Imo NA captures 1. in a satisfing way! But 2. and 3. could be done better (more dynamic) and 4. is missing completely! @admin Could you enhance 2. and 3. plus implement the splashing water to make this game's graphics even more immersive!?
  14. I'm not sure maybe it's an issue with my monitor or my graphic settings but I sometimes have the feeling, even it's not a rainy day in game, that I'm sailing in the English Channel instead of the Caribbean as the sky is almost grayish, overcast and murky. I miss sailing in scorching heat, bright sunshine under a clear blue sky I know not every day in the Caribbean is a sunny day but a nice mix between cloudy and sunny days would be sweet
  15. The game has awesome graphics. However two pet peeves: Occasionally, AI ships will sail through land masses. Don't know if this a result of how their routes are plotted or whether there is no programming to prevent. Either way its distracting. Night falls suddenly. Rather than the gradual shifting of hues and light which occur throughout the day, when midnight falls, there is a sudden change in coloration and lighting--plus sometimes there a visible blocks of the screen that do not change at the same time as others.
  16. Maybe this is planned for when UI gets updated I dont know. But its really needed for quality of life for anyone playing the game on high resolution screen. My current resolution is 3840x2160 and this makes the majority of the UI text unbearable small to read even given the fact the screen is 52 inch! The main areas I have issue are the ship info box top right on OW, the ship condition top left and the sailing info bottom right, I can barely read anything here. The text in the chatbox is just about acceptable on large font. another place this is problematic is the text for example the trader tool in the map window. the trade items and ports text is just painfully small. a basic slider in the graphics menu to scale the UI to your screen is all I see being required to fix this, but the solution is yours to decide if you can do something about it.
  17. Hi guys, i want to know if there's someone who plays the game on a GeForce 920M 2GB for laptop, i have a Core I5 5200U 2,70Ghz, 8GB of RAM, and a Geforce 920M, using a Windows 10 64 bit. i want to know if there's fps drops during big fleets battles using this computer, if there's anyone who plays on a similar pc, please tell me. Forgive me if there's any mistake with my english, i'm brazilian.
  18. Hi Here are my wishlist: functional lighthouses in important landmarks (capes, points, little islands) with a banner with its name (like in ports) Improve important ports with several docks Darker nights improve weather and wind system maybe using wind and jetstream areas in open seas. Ships should suffer damage when stuck into shallows or great thunderstorms make a better looking map and include navigation tools like compass, plotter, protractor, pencil etc. and take out autocoordinates system (only with a new "navigator perk" make a real fishing ship (only fish and salt cargo allowed) Allow open seas trading Allow using more outposts Allow more buildings Allow delivery contracts between players (ex. Please deliver "XXX products" to La Habana (I'll pay XXX Gold) Give XP for patrolling ports (new misión ) Include a soundtrack (sailor songs, habaneras, tavern songs etc) Ships should need supplies to be able to sail like food, water, gunpowder, ammunitions, It would be great if you need troop (marines) transport ships to be able to take a port. (maybe using war supplies) Make new IA fleets including merchants and light scorts (frigate class ships) Develop flares in OW (Red=help, Blue = Hello) Allow fake flags for pirates and smugglers (only reveal real nation when very close) Allow to see who is in a port Feel free to comment
  19. Greetings, Just opened my client up and noticed everything looked a bit fuzzy... and it did! The game opened in a low resolution of 512x384! I would change the resolution back to what I normally use however I cant even get to the button to accept the changes to the graphics in game! I have already tried reinstalling NA with no luck. Is there a certain graphics file in the directory I can just modify? Thanks!
  20. Hello, I have F11 this error as well but I lost a bottle and some Fish Meat so I was hoping to at least get a bottle back. I am stuck in coordinates 60.00 x 36.00. I tried Restarting and sailing up and down trying to get out but couldn't. Any way I could get a bottle back? Thanks!
  21. All I get is a blue screen. I cannot seem to understand why I cant see anything. My computer is MORE than capable of handling it. But it looks identical whether its on Low or Ultra. No change at all. Also no difference If I start the game on x86 or not. I would HATE to have to request a refund based on that the game has no visuals. Ive got friends getting ahead of me Thank you
  22. Is there a way to make game run in true fullscreen? I think it would help my performance. In game options only switch between borderless windowed and normal windowed.
  23. Hello everyone! I can improve game visuals with simple tweaks via post-processing changes. If you need i can bake those transitions into r8g8b8 2D Look up table for different weathers. Yet its not a proper solution - since we'll lose some precision. Better rework whole colorcorrection and tonemapping functions shaders. I can help with that simple, yet important task. attached images (0001 is before, 0002 - after u can see much more vibrant colors and wider contrast) are edited in GIMP, yet i used only procedural screen-space formulas to change color. That means that those curves and fomulas can be transfered into game with little to no FPS impact. THX for attention. P.S. its really simple math, i assume unity already have everything needed to tweak screen-space shaders. P.P.S i can create and upload more corrected screenshots (since game doesnt allow DX injector, im using GIMP to make colorcorrection)
  24. Hey! I've got a problem which suddenly occured. The game tells me that I've got Shader Model 3 and I need Shader Model 5 to play the game. It really irritates me since there's no explanation where this suddenly comes from, since I could play the game smoothly without any problems before. I really need help, because I really like the game and want to play it ^^" So can you please tell me how to fix this and let me play the game again? Thanks for reading! Any help would be really appreciated. (Not sure if the picture was needed, but I added it anyways.)
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