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  1. It's simple. Wasa it's actually slower than a Bellona, that makes no sense. At least it should have the same speed as a Bellona.
  2. What I'm lookin' for, is a list of average PvP marks you'll get when sinking a ship. I know this is calculated including the amount of damage you do. But there must be a average of basic amount of pvp marks you'll get per ship. Is there someone who has such a list?
  3. USS Lexington, 16 Gun Brig of War The Lexington belonged to a small fleet of merchant ships, which were hastily converted into war ships in Philadelphia in 1775/77 during the war against England. Under captain John Barry’s command, the Lexington was successfully engaged in battle on April 7th, 1776 against the corvette Edward. During the same year, the Lexington was captured by the British frigate Pearl. The crew re-captured the boat again in a daring action and returned it to Baltimore. During the following year, the Lexington sailed to France and, together with other ships, took part in various battles in the Bay of Biscay, the English Channel, and off the Irish coast. A number of English ships were captured. On September 20th, 1777, on its return trip from France, the Lexington was captured by the English cutter Alert. After a fight of more than three hours the Lexington ran out of ammunition and had to surrender. Thus, at least the lives of the crew, already decimated by enemy fire, were saved. Another great addition to NA fleet family. One fierce little boat. Plans
  4. When i happened upon Naval Action, I was ecstatic, I love age of sail games and all of the fun from bringing a full broadside of guns to bear to going toe to toe on deck of boarding to hammering/getting hammered by a city port or fort, when i joined i loved all of it, the beauty, the semi realism, the semi true sailing, and all that. now that being said the pvp is a little over kill, its great and all but really annoying when people just camp outside the capital for new players just to get their pvp marks and getting those marks gives them an almost unbreakable edge over anyone without. so here are some suggestions that might make all happy and would be willing to actually discuss things in farther if warranted. 1. first off to the pvp thing, make it so if you are in the capital port (Charleston for US) that you get capital class ships to protect you (I.E. 3 - 1 st rates depending on strength of enemy). everywhere else, unless you are tagged by a capital ship you only get up to a 4th rate and it matches the strength of the attacking ship. 2. now adding to the historical aspect that would really put a fun twist to the game and give you a little more national pride. Players can only CRAFT ships of their country (US gets the Connie and other US based ships) and ai fleets will only spawn with their nations ships (spain wouldn't spawn with a connie) and by ships of their country i mean the country that originally built the ship. - note give ALL nations a baseline ships for example: 7th rate - Cutter, sloops 6th rate - brig, schooner 5th rate - frigate 4th rate through 1st rate - ships of the line now the 4th rate would have about 50 guns with a crew of about 400(max) 3rd rate would have around 74 guns or less with a crew around 650(max) 2nd rate would have around 80 - 90 guns with crew around 800(max) 1st rate would have about 100 guns with crew of around 1000(max) from there you add in your l'oceans, essexs, and all the other ships/ ship types would be nation dependent. 3. PVP marks, #2 would factor heavily into this category, your pvp marks instead of giving game breaking upgrades instead, give out notes for ships of different nations but instead of making it 15 marks make it harder to get certain ships for example: 7th rate - 10 marks 6th rate - 15 - 20 marks 5th rate - 40 - 50 marks 4th - 50 - 75 marks 3rd - 75 - 100 marks 2nd - 100 - 125 marks 1st - 150 marks but on the side note make it so these notes could not be used to craft one out White oak, teak, or live oak. 4. Both of those now would make this possible and give the ability to capture 4 - 1st rates again because you would have to try to capture other nations ships from AI but make the AI fleets to spawn in out of really crappy material so that capturing them isnt necessarily a big win. Overall I feel this would help greatly in bringing your game population back up, adding new players because there isn't so much seal clubbing but you can get respectable pvp action outside of the capital harbours. it would also give a new feel to the game because Port battles would have to be won by the skill of the nation using their ships or stolen ships and you would have to plan around your nations strengths. now it would be easy to navigate around this feat simply by having multiple alts in different nations, but to counter it and make it a little more challenging and rare to see a quality 1st rate or 2nd rate (instead of 50 WO/LO or similar in a port battle) make them a little more difficult to craft something of that caliber like i said this is observations that i have seen while playing and i feel that all the player base would enjoy these updates and would bring your population up greatly as well, and like i said if you would like to discuss this more, i would be happy to in teamspeak or discord or just through email, and anything i could do to help this i would
  5. Hello everyone. Lately many players have been complaining about lack of content and how there is not much to see on the sea and islands other than water and trees. Also lack of Events and other things are making this game more like pvp smash with trading than interesting game with bigger amount of content. This is why i would recommend game developers to create some thing that would make us feel like we are surrounded by naval creatures like dolphins and whales or have some events happening that make it interesting to watch the seenery like on land conflicts when town is being under attack when port battle is going on or has ended. Suggestions: - Add sealife like Dolphins, Whales and maybe even sea moster like Kraken. - Add random events like Ghost ship that change weather to foggy when its close and from sinking this ship you can get rewards and rarest (1% chance) would be ghost ship paint. (example in photo) Seeing this ship would be rare even tho you would get to foggy area since the fog makes ships hard to see like in lightning storm. - Add more action on land during port battles. - Add captain on board during battles. At the moment we have crew with animation but no captain to lead the crew. - Add bigger transport ship: Clipper. This would have 8000 hold and would be fast due to the sail area. Would be harder to craft and needs 800 crew. - Add daily missions and rewards with them. These changes would help this game a lot since then players would have more stuff to do and to see. This game isnt about just killing and sailing, This game is about experiencing the naval action of 1700- 1800 era. Also it would help if you would advertise this game somewhere. If the game creator team can't do it, make players do it and give revards for doing so. Im sure many players are ready to do something to help this game to rise up. At least i would like to. Wandering Ghost
  6. Hi everyone. As the header says, my suggestion would be to make skins little more common. I loved the skins for Bellona and Endymion but now those have been the only skins ive seen and even those are very rare. I hope that dev-team will bring ship appearance customization with the new port UI. This would create new purpose for crafting and new crafting items. Or the skins can be achieved by doing certain things. Flags on top of masts could be part of skin too. Skin achievements: - X days on the sea: Traveller - Your ship has sunk X times: Defeated - You have sunk X amount of enemy players: Demon - You have visited X amount of ports: Been there, done that - You have sunk friendly ship: Betrayal - You own X amount of gold: Gold lover These are just some examples what i came up with. The skin looks would be related to what you have done. I don't want this to make ships look like they were made out of gold or that there is suddenly Pirates of the Caribbean ghost ship sailing among realistic wessels. I want skins like Endymion had and Bellona had.
  7. To mimic catastrophic change of authority upon a colony, I suggest that a Port goes under the following when it is conquered. 1. all ships being sold in the port are removed from the lists. They are not "stolen", they simply removed. Original owner can retrieve them. Kind of a "ship impounded" situation. 2. all Contracts are automatically removed from the lists with correspondent partial item quantities being "fulfilled". Example, a contract for 1000 Bananas that is yet at 300 out of 1000 will be removed from the lists and the contractor will be informed his contract has been partially fulfilled with the 300 units. These must be claimed, same as a fulfilled contract. Pros - new owners of the port hostile trade "take over" - more fierce defence of clan holdings Cons - ship business away from Safe Zones and Free Ports
  8. I sent an email however as of late I have not been getting responses through that medium of communication, so instead for the sake of certainty and public dispute I'll be putting this idea up on the forums and see if anyone agrees. I've been thinking of this for quite sometime and have decided that since it'll be easier than having to create an entirely new ship and instead the devs will be using assets that they already have on hand and will have to make minimal adjustments to it (Depending on the way they implement it). Instead of the "Wapen Von Hamburg" there would be a new cargo ship renamed the "Reichtum Von Hamburg" this is of course fictional but it would be a reasonably accurate ship, the Wapen Von Hamburg is the closest thing we have to a galleon and in reality it was a ship built to escort trade fleets during Hamburg's time of economic prominence however it only did this twice, now wouldn't it make sense that this ship could theoretically be refitted and improved to be a cargo ship? It has a VERY wide body (Thus more cargo space) and sits considerably high in the water, by "Refitted" i dont mean a permanent upgrade or anything like that, I mean a completely different ship blueprint that would instead be named "Reichtum Von Hamburg" which in english means "Wealth" or "Riches of Hamburg" which is a fitting name for a cargo ship. At this point the name and fictional history and physical build of the ship seem to make sense, now how would the devs go about implementiing it? i see a few ways of doing this with the easiest way being this... 1. Recycle old Wapen Von Hamburg model in it's entirety with a few exceptions, I would have the gun ports on the two bottom decks closed or removed completely and keep the top two decks as defensive armaments while keeping the paint job and physical attributes. Or if you'd like to go balls to the walls you could keep the model but remove the bottom two decks worth of gun ports completely, remove the decorative gold whales and change the stern decorations to something more fitting for a merchant ship. Then you'd want to change the entire ship to a Bark brown color and insert a Green stripe where the gold stripe is (Which would signify currency/wealth) to keep a sense of individuality on the ship. Now of course with this ship would be a whole new set of stats to go with it and I have put some thought into this comparing the Wapen Von Hamburg's current stats to the Indiaman and Here's a very basic set I've come up with, all of this is up for scrutiny. Class: 4 Decks: 2, limits [6 - 9] Cannons per side: 11 Maximum Speed (Default): 10.00 Turn rate (Default): 2.4 Sides (Default L/R): 4800/4800 Thickness (Default): 55 KEEP IN MIND ALL OF THIS IS UP FOR DEBATE Bow (Default): 1150 Thickness (Default): 28 Stern (Default): 580 Thickness (Default) 25 Hull (Deafult): 2650 Sails (Default): 4500 Rudder (Default): 126 Pump (Default): 245 Crew: 415 (min. 260) <--- I was unsure about this one, Indiaman has 380 and Wapen has 470 and I really didn't know a way to put more crew on it than the indiaman but significantly less than the regular wapen. Hold: 32 slots, Max weight: 6000.0 <--- You'd need to change the Mark weight from 5000 to 10000, still not sure though if this is high or low enough. I really hope the development team takes this to heart because I would really love to see a ship similiar to that of the 17th century "Treasure Galleons" in the game, Galleons were a huge part of naval history (With race built galleons being the main composition of the british fleet during the early 17th century) and to have this huge bulk that players could use to transport even more goods and would be an interesting enemy in battle.
  9. Hello Everyone. I wanted to tell/ask something. The time frame of ships in-game/that are possible to be in game are ships that are build in 1690-1820. This means we will get lots of 18th century ships , gotta love them. Dont get me wrong , i love 18th century ships , they look awesome , the sailing is amazing. They all have something great. Gotta love those ships. But what i was wondering: Why not make the time frame a little...wider? With this "wider" effect i mean: 17th century ships. Reason: I personally love the 18th century ships , they are awesome in all kinds of ways. They are natural beauties. All kinds of 18th century ship-rates have their own benefit. Its great. But.. as some other people have explained in other Topics , lots of 18th century ships look the same. With this i dont mean the collour , but the design. Example: We got the L'Ocean , beautiful ship , i sailed with it and fought with it , its amazing. Its such a lovely ship. Then theres the Santisima Trinidad , same thing , i love the look of it , its great in battle , lots of cannons , amazing. But here's were my point joins in: the design of both ships is pretty simillair. Again , dont think i dont like the 18th century designs , i think they are amazing. But because they look so simillair and we have lots of those kinds of ships , i would love to see some other kids of designs. This is one of the reasons why i love the 5th rate ship of the line: La Renommee. It has kind of the same design , but the back is way different. And i think its gorgeous. Same thing with The Ingermanland , i love the ship even more because its a different kind of design. Especially in the back. Ofcourse , how a ship looks is not the only thing that matters , how their abilities proof in battle and in sailing is a very import example too. Ofcourse , 18th century ships were more developed , but 17th century ships are good in sailing. Looking at the fact of how a ship reacts on the sea , doesnt really matter in this case. But i would love to see 17th century ships in-game. I will take some examples to show you. Le Soleil Royal (1670) I choose the photo of the back , because the back is were it matters about most in this Topic. Just look at this ship. Its beautiful and very different from the ships we have in game right now. And for those who want a back story , its their too. Back Story: She was build in Brest between 1668 and 1670 by engineer Laurent Hubac. She was launched in 1669 and stayed in Brest harbour for years.She was recommissioned with 112 guns and 1200 men when the Nine years war broke out in 1688 as the flagship of the escadre du Ponant (squadron of the West). She was said to be a good sailing ship and her decorations were amongst the most beautiful and elaborate of all baroque flagships. The emblem of the "sun" had been chosen by Louis XIV as his personal symbol. One more example: Seven Provinces (Zeven Provinciën) 1665-1694 I got the same reason for the photo from the back: Matters the most in this Topic. Just look at her.. she is beautiful. The Seven provinces is my personal favorite ship. She looks stunning , has lots of cannons , and sails like she rules over the seven seas. But thats not all.. she has one hell of a back story too. Back Story: The Seven Provinces was a line ship of 'de Admiraliteit van de Maze' with 80 cannons on board , the name was also writen as: '7 provinciën'. The ship had a lenght of 163 foot and was 43 foot wide , and had a cavity of 16,5 foot. The men were with more then 420. The ship was build in 1664-1665 on admiral site at the 'HaringVliet' of Rotterdam. The builder of the ship was: Salomon Jansz van den Tempel. It began her carreer as flagship of viceadmiraal Aert Jansse Van Ness. After that it became the flag ship of luitenant-admiraal Michiel Adriaenszoon de Ruyter (1666-1674). She fought at 'de Vierdaagse zeeslag' at North Foreland (1666). She also fought at the 'Tweedagse zeeslag' (1666) , and at 'Toch van Chatham' (1667). And in the seccond English war. The ship also fought at 'Slag bij Solebay' (1672) , the 'dubbele slag bij Schooneveld' and at the 'Slag bij Kijkduin' (1673). In 1674 it went on expidition under controll of Admiral Michiel de Ruyter. After the death [ kiling of the Prince of orange] of Admiral michiel de ruyter it became the flag ship of Schout-Bij-Nacht Jan Van Brakel in 1678. In 1691 Johan snellen got the ship under controll. He died the same year on board. It also participated in the English/Dutch fleet in 1691 under the command of Edward Russel. In 1692 it got shot by the french and it caused a leak in the battle of Barfleur en La Hougue , the ship sailed back to port. After that it got sold in 1694. This is the reason i call her... unsikable , because she has never bin sunk . So why not 'wide' the time frame out to the 17th century?
  10. Today , and some more days in the last weeks.... i did not have fun at naval action legends. This is because of capping cirkels. Wen i go in and sail and fight , i want to have a fun fight. I dont care if i lose or win , as long as it is fun. But once they enemy captures our cirkel in the first few minutes... its really boring and annoying. Loads of people think this... But i got some solutions for this problem. 1. Make a SingelPlayer/Multiplayer Button. How it works: If you dont want people to be an ass and you just want a match were you only fight , you click on singelplayer , instant fight and only bots. ( I personally Would like this alot ) 2. Make the cirkels disappear. How it works: Let there be no cirkels/bases anymore. Problems Solved. You cant be an ass by capping it in the last minute or in the first minute.. and everyone has a good time. Problem Solved. I would really appreciate it if the admins/ people who can change this would take a good look at this. One of the 2 solutions above here would make it work :). Here is a screenshot from what happened today:
  11. Would installing a carpenter upgrade in a fleeted ship make a difference? Will it actually self repair while in battle?
  12. Dear Devs, you tuned the turn rate of some 4th rates and thus tryed to reballance the relation of these 4th rates compared to the Wasa i guess!? I like that motive and intention! BUT by doing this you create an imballance: Now the 4th rates turn as well or even better than 5th rates! PLEASE return to the old turn rates and INSTEAD depower the Wasa! Chreers! Navalus
  13. Hello everybody. I had some ideas and questions. I have tried looking for information about Legends in the forums , didnt found much. Now to start of with a question of mine: Wen will Legends be officially released? Some people said Next Thursday to me. Now about the ships. In Legends we have quite some ships , but not all of them. Not even close. First i have this question: Will all ships come into Legends? And i have an idea for the ships that are not in game yet. Right now you gotta have xp to research your next ship and buy it with silver. Maybe you could buy the other ships with gold , that is harder to get or something like that? Because i would love to sail with lots of ships in Legends that are not in game in Legends yet , like L'Hermione. Or Bellona. And others.. actually just all of them
  14. Is there any possibility that we can get the generic rattlesnake into the game again? - preferably as a replacement for the cartoon h.rattlesnake..
  15. Bring back the generic (aka the real rattlesnake) - the heavy rattlesnake is both unrealistic, ahistorical and a physical impossibility. - Just like the Snow (as a sea going vessel it shouldn't be ingame).
  16. After being in battle against a national (both in pirate frigates) I thought how pirate mechanics are supposed to offer a different gameplay - but a pirate only ship (pirate frig), through game mechanics can be sold for gold or w/e, which means the chance (certainty) that a national will be purchasing one. I suggest : When you are pirate - the armaments on your ship changes to the upgraded fit when you dock, unless it is already pirate statistics. Such as the pirate frigate vs the frigate. Same ship - different cannon fit, sail/speed bonus or whatever (the bonus/statistic change is not really relevant to the suggestion, no flamewar plz) An example of how it works: -capture a ship from a national/AI -dock at a port -captured ship then updates to its pirate statistics This can also work the opposite way if you are a national capturing a pirate: -capture a pirate ship from a pirate -dock at port -captured ship reverts to its civilian/navy statistics This would allow you to temporarily use a pirate fitted ship until you next dock, after which it reverts back. This way the nationals wouldn't be able to sail our ships whenever they want, because they would have to be a pirate to get access to the alternate fitting for the ship, or capture a pirate ship off a player and use it until you next dock. The ships would look exactly the same, but have better class, more crew, or whatever the bonus is for the ship based on how pirates used the ship differently, or w/e. No flame :^)
  17. Now, this may have been suggested elsewhere, but as I've not the time nor interest to trawl through every single thread and read every single post, I'm going to throw this out here as a suggestion and gauge the reaction to it; there may be flaws in it that I've not seen. The problem below is what I've gathered from reading threads about the forum recently (I can't be in-game currently), that the grind and access to ships is an issue, particularly progression from 7th Rates to 6th Rates. This is not an answer to solve the problem entirely, but it could help. On to the issue at hand... Free ships for all! Problem: This appears to be two-fold but centered around the 'grind'. Firstly, it is difficult for new players, unaffiliated to a clan and lacking knowledge of the game, to progress from the fore-and-aft ships to square-riggers. Secondly, replacing ships can be difficult, which makes PvP unattractive due to low rewards and the difficulties from losing a valuable asset. Frederiksen's Answer: Free ships. Alright, more detail below. Now, I'm not advocating everyone having access to every ship for free. That is ludicrous. However, what if, what if the game gives you access to a free ship depending upon your rank. It is a simple concept. Currently we have the Basic Cutter. Brilliant, a free ship with free crew and repairs and is not for PvP, but gets new players started and can be used as a barge to get around for ranked up players. What if, once you reached the relevant rank for the crew numbers, the game gave you access to an Oak/Oak Sixth Rate, perhaps the Brig. The ship is free, purchased just like the Basic Cutter, but you must pay to arm it, crew it, repair it, same as a normal ship, but it is free for you to get hold of. You don't get a choice in wood types of which Sixth Rate, maybe you can't mount permanent upgrades on it and its 'knowledge' upgrades are restricted to, say, 3 boxes. That makes the free Brig viable in a basic sense as a ship to take to PvP or PvE, you can waste it in PvP without issue and get another. Yay! Taking this further, it could be done as well for Fifth Rates, maybe the Cerberus is available as a free ship, or the Renommee. It would also follow the same procedure; you pay for the crew and repairs but to get it it is free, but you lack choice in wood types, etc. Now, where this falls down is the potential for 'spam', as we saw with Basic Cutters; using a free ship to attack ships with no loss for the people using the free ship. How do we counter this? A cooldown? You can only have one free Sixth Rate per 24 hours, one free 5th Rate every 48 hours? It still gives a leg up but means that if you lose it you will need to buy a replacement ship. In short: Positives When you rank up you can 'buy' a Sixth (and maybe Fifth) Rate for free at the relevant rank (when you'd have enough men to crew it) in port, same as the Basic Cutter. This free ship has a set wood/wood type, perhaps no permanent upgrades and limited knowledge upgrades. Repairs, crew, cannon etc. are paid for as usual but the ship itself is free. Combined with other ways of incentivising PvP (decent rewards) it gives a fallback option for PvP/PvE that isn't back to square one in the Basic Cutter. Can treat it as the ship issued to you by your nation's navy (goodness knows what excuse the pirates would have, but hey). Leaves player-made ships being worthwhile as they can be customised by wood types, will have all of the upgrade/knowledge slots available to you (if you have the knowledge) and can be an investment, but if you need a free ship for some PvP, boom! You have an option. Perhaps this could be introduced for a free 7th Rate ship beyond the Basic Cutter to give new players a sense of progression. These ships cannot be traded or captured (suggested by @The Wren). Negatives Would need a means of preventing spam (my suggestion being a cooldown). It is giving stuff away for free. Anyone think of anything else that would be a problem with this? As always, thoughts on a postcard, address being the reply box below.
  18. This thread gives information on the knowledge tree and the ship slot grind path. Whilst I started this thread, I am now using this front page to summarise the contributions from others (whose contributions are far more than my own meagre offerings). Tabulated Data Thanks to contributions from all. A giant leap of a major contribution from @Black Spawn who obtained info from the API (see his post). I converted his API data into the linked google sheet below: https://docs.google.com/spreadsheets/d/19Obzcvi_8W_hRJ4ceFbZ3t6b6ju9jum0Tw9liDOTYAs/edit?usp=sharing Known XP grind values are cumulative I have inserted these into the spreadsheet so far as they are known but we need more please post them up on this thread. Graphical Representation Black Spawn also provided a graphical representation of the info which you can also find in a further post below. However, a more complete graphical representation of the info so far is by @St0nkingByte who suggests you will probably need to open this fullscreen to really understand it. His graph does NOT contain ships which are not linked to others (e.g. Santa Cecilia and Rattlesnake). Seems to apply to Patch 10 so far! Has anyone got any other bits for the grind info jigsaw? If so, please post below and I will update the information as we go for general use. Buster (polishing the handle on the big front door) Sorry stuffed up the thread title...
  19. There is a great number of ships available in the current game, plenty to play around with. And forgive me if I am ignorant to the plans to add these or potentially as many ships as the developers can handle, but I think these ships are so beautiful and versatile that they should be singled out for special attention in the shipyards. Their versatility comes in that they are warships, but can be fast (as in the race-built) as well as strong, or they can serve as all but impregnable gunships with more cannons than King Georges army and enough cargo space to start a small economy off of. For a pop-culture reference; the Pirates of the Caribbean featured a race-built Galleon that specialized in chasing her prey up-wind until she inevitably caught them... That legendary vessel is the Flying Dutchman. From a tactical point of view these ships will offer a wide range of possibilities for players to experiment with from hunting cocky little Lynx's or living a merchants life in a ship as tough as a concrete fortresses, they could bridge gaps where rage-quits and salt stood before.
  20. I can't see a helm on any of the current ships atleast on the 1st rates I use.
  21. How long does it take to get back ships/upgrades you lose when the game messes up? I've sent in two F11's regarding my two missing ships and several missing upgrades and was wondering how long the wait time is.
  22. Ahoy fellow captains and devs, after a current new start with little ressources in pirate nation i got an interesting idea to make odds for new players a little easier: Steal a ship! Especially in the beginning you have little use for your labour hours, so why not use them for hijacking a ship (preferable a NPC ship) in harbour? The task demands a careful preparation and execution, so the use of a similar amount of LH like with building seems reasonable. This feature would allow new and low level players to acquire different and perhaps better ships or materials/BP for crafting, if you break up the stolen ships. To prevent abuse, it should be not possible to sell the ship in the same harbour. If desired to make it more difficult, shipjacking could be only possible in enemy port, but then it should be allowed to leave even in a warship (perhaps without guns?). In a nutshell: - Use Labour Hours to steal a ship - Only NPC ships can be stolen - You can't steal and sell or break up the ship in the same port - You can only steal ships in enemy port (optional) I'm happy about any comment or discussion. o7 and always six feet water under your keel!
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