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  1. @admin some points i have: do i think the servers being different on release like we have now is the right move? damn straight it is, ON RELEASE is the magic word!! couple of things this game is in ALPHA not complete so people crying about night flips need to just get over it you're here to test that damn game, people got so engrossed in colouring in dots on the map and keeping them they forgot there purpose of being apart of the game, were here to help change the game to a game of tomorrow not a game of 10 minutes time. again on release this would be an issue so ye split the servers, have servers with limitations by all means ill even be on here standing with you for the limitation, just not right now. you need all of your player base in one location and get a/one server that works ping wise for all of us, reason: your player base is to small and has had a huge decline (slight increase with the new patch) you need us all to help you work on getting this game closer to finished we need more than a few hundred players per server! On the note of stepping toward finishing the game you need to worry less about new ships as much as i love sailing the new glorious models you have created, we need more to do in game the ships can wait and will come later, we need more content & more end game content!!! PvE content Add missions as said a bazillion time's in the forums give us escort missions, hunt pirate x last seen around Las Tortuga's for example, or the flip side as a pirate hunt trader x last seen around Trinidad with cargo worth x amount, give us mission like capture the privateer/envoy, or destroy ship x of nation x. nation x has blockaded nation y's port help release the blockade PvP Content Give us PvP events that is king of the hill style, nation x has blockaded nation y's port help release the blockade - give people the tools to create player made blockades, give us weekend/monthly pvp tournaments to attend, give us a blacklist/hit list were traders & ship craft'ers (with an offer of a ship crafted, marks or gold) who get jumped by players get the chance to get redemption on there hunters thus creating the thrill of the hunt and at the same time creating the hunter becoming the hunted. PvP sealed bottle's - when some one opens these every one gets a message it has been opened, the player opening this gets an exact location everyone else gets a rough location, this bottles will have a warning on them so people know before opening, now these when opened have a chance to for players get pvp rewards such as books that have an advantage in pvp instances only! RvR Content The new and shiny hostility we have, is a good step forward, but there is a huge abuse bug with in it for example some one was to jump a shallow port you could grab 4 missions enough to flip the port 4 players use 1st rates it takes a few minutes to complete each mission, there isn't enough time to react to this, proposed fix 1. When a hostility mission taken against one of your ports you get a message to tell you there is a mission in the area of port x 2. Put a limit of the ship size allowed into the hostility mission also the missions spawn area is just crazy far from the ports give us the opportunity to be the clan war company's you have started to create - i mean this nicely but go balls deep into this let clans RvR against the same nation let us be company's flying the flag on behalf of the nation but let us have the chance to fight each other, i understand why you want to keep national identity but it would be far better for the game to let us fight who ever we want with RvR only not OW PVP!! we need more diversity with our PB's: now i'm talking the size of the fleet inside of the Port battle why not vary it give us different goals instead of the same capture circles or kill ships all at once, maybe give us multiple phased PB's with different teams vs each other like 1st phase brake the enemy lines - kill x amount of ships with in x time, 2nd phase hold circle x for x amount of time 3rd phase brawl/last man standing 4th phase knock down towers/forts in x time you must win 3/4 phases to take the port now with the change of fleet size allowed in the Pb these phases can scale to the size of the PB fleets or some phases removed Now we have a tax system in place which is great by the way, we have a more interesting dynamic at hand and you are halfway there!! this is a little PvE'ish but again could be a lot more fun and encourage RvR/PvP, why cant there be a moral system put in place on each port which is linked to activity/trade/tax on the people of the port if the moral drops to x amount then there should be a message/mission like the sunken fleet one to take that port of the clan holding it and get rewarded for taking it with ship notes, paints, marks for example, give the port special trading items within that port for the nation holding it, make less important ports have meaning. Trading Content now this section is just dead and needs a haul over! you need to give traders something to do give them: a reputation system access to some special goods only available to traders with a certain reputation give them real trade mission's like port x needs x goods you have x time to make it there with x goods Crafter content give crafters a meaning again there is so much more crafters could be and do for example they could: have crafter missions to craft ships for for the AI nation for rewards, which then can be captured by players from the AI later on let them have crafter orders that can be sent to them directly within there own nation from players give crafters access to more and rare crafting products for them to sell to the players let crafters have the ability to change the structure of the ships they are crafting let them put bigger cannons on ships (still have some limits to how big) with draw backs for doing so, it will put more varied ships on the water with different setups place more cannons in certain areas of the ship's and less in others example you have a 74 cannon ship, you have a limit of 74 on the ship, but the break down the ship by area then have a min-max cannons allowed in certain areas till the ships max cannons is reached again this affects how the ship behaves on the water ALTS: dunno why there is so much hate towards ALTS? just FYI people almost every mmo game has alts INC EVE in fact that particular game is really bad for it, i sail with a group that used to play said game and they have like 5 or 6 yet know one complains about it in that game. Town ownership Now you crazy people opened up Pandora's box here and i like it, you need to keep going with it give us more creativity and upgrades in the town owner ship this list could be endless: we could: have the ability to upgrade the city buy aggressive AI patrols buy bigger warehouses clan docks - so people can leave ships that don't affect the players limit buy upgraded forts/towers Clans/clan companys we have a few things here i would like to see: clan motifs for our sails make us stand out so people know who you are i would like to see the ability to see who is online in your clan friends list Misc we need custom paints - maybe craftable or rewarded we need custom sail colours - maybe craftable or rewarded we need to be able to rename our ships - should cost after the initial rename we need more interesting rewards - paints, sail dye's, visible figure heads, ship renames change all books to craftable - only by crafters ! allow workshops to melt down cannons down to raw mats + upgrades we don't want should be able to be broken down to raw mats doesn't need to be a lot
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