Resources -- I can see some players not crafting ships and having all 5 buildings for resources. For clans/communities they will have the dedicated ship builders. I agree crafting is going to be slower, but not because of resource "searching," rather because of the needed materials and resources for all these new requirements for our ships. I'm on the fence with this, because on one hand a good group of coordinated players will do very well for each other, but the players will decide to fend for themselves will definitely find it more difficult now.
Consumables -- Agree
Crew Hiring -- I think the 500 gold per crew is an awful price for crew, the cost should be lowered and also different regions can have different prices. Maybe make some regions we see as "useless" currently, have some of the lowest crew costs. Would be something nice to consider? Overall though I think the biggest thing here is that it's nearly impossible to craft med-kits right now due to lack of resources. @admin Do we still have a minimum crew "auto repair" at certain ranks? I believe it was 300 crew are free at max rank correct? Or has that changed
Expansion Slots -- I'm on the fence on this too, but I see the reasoning for why they are doing it. Admin stated that A. the server has difficulty with the amount of ships we "store" and B. there should be some form of money sink in the game
Battle Rewards -- I agree, currently the money you are rewarded is terrible. you go into a fight and then the cost of lost crew, as well as repair kits and what not cost more than you ever get back. Or if you do make some money it's tiny in comparison to Trading. It's probably not a bad thing, but this also goes back to the fact that Crew cost at 500/crew creates a big problem.
Trading goods -- I think they are good right now, but unfortunately that's only because of the smuggler flag still working (last time i checked). How are we supposed to transport foreign goods to our capitals to make cash? hope someone sells it at a freetown? I'm sorry but I can't help but laugh on this one.
NPC traders -- reports I've gotten from friends were that they got some good cash out of it, but it seems to be RNG for what you get in the hold. I feel there may be a need for a slight buff of dropped loot?
Delivery removed -- I think it's actually a good idea. You want your goods transferred to the front lines, or your crafting center? hire someone to move it for you, or move them yourself. I can see very well coordinated efforts from groups to move large amounts of resources/materials to certain areas and then taking a firm control. I actually like this change.
Teleporting -- I think the change to teleporting from nation to nation outposts is perfectly fine, It does not need to be anything more than that - or more specifically, I can settle with this compromise and I think other players will too.