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Jack Feathersword

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  1. How does the port timer window and the ability to get in to port battles affect the chances of people in off-set time zones (AU TZ). How does Admin see these players taking part in the lord system. does Admin recommend these players focus on making the money to buy the access to voting or PVP to gain access to voting?
  2. Why has thread been left open for so long? kill it now, kill it with fire and be done with this useless shite of a thread.
  3. Every hour spent on crafting should give 1 XP. That way people can level up making parts for ship building and start making the crafting notes.
  4. I am interested in the repair changes and the repair crew focus and how they might work together? Will you be able to repair slowly in repair more? will you still have repair kits? Has a repair over time been looked at that uses a slow trickle of resources to repair? the more damage you have the more crew and materials it uses?
  5. I would love to see that as the backdrop for when you are in ports.
  6. I had this after a "small battles" 1v1 vs a NPC. I boarded and captured the ships but after the battle was over, no ship was available on the battle summary screen.
  7. I was the other player. There was no intention to turn pirate, he was not typing or interacting with UI elements. also there was no warning.
  8. Remove Neutrals as player factions. (keep some NPC ports as neutrals) Make 2 - 3 characters per account. 1 nation per account/Server crafting to be time and cost based not labour based. This fixes issues with the current system and prevents loopholes. It doesn't punish players that share computers or want to RP or have characters for different reasons.
  9. I am looking forward to seeing some heavy traders, heavy corvette/light frigates and a 4th rate being included.
  10. Dont re-install windows or the game. I get this too, however normally it is fixed by re-starting the client. Are both the systems you tried this on using the same graphics card vendor?
  11. I noticed this yesterday. I was in a bellona firing grape into a frigate, i took the crew down from 280 to 140. After this i sunk the ship using double shot. I only recieved XP and gold for 8 crew (killed by double).
  12. 400-450 with long guns should be enough to win without the nades doing too much damage don't you think?
  13. Really the only use for all nades is vs AI fleets or only really fast ships. I would like either the ships to be all set at the historical fit outs or open to anything that fits.
  14. ^^ The 10% would be a compromise to help aid the less skilled players last longer. Make them the same cost of the current repairs and keep the cool down on them even make it 5 mins with a limit of 3. That way anyone with the skill will not need to use them unless something had gone wrong. For the Crew: Take the % of killed vs wounded from actually battles, keep a count on the wounded like current system for hull leaks; Once in survival mode these crew slowly return to service.
  15. I really like this system of repairs. Some short thoughts: * - I still think the crew need to be looked at, repairing crew to 100% is terrible. * - I would even be happy with a mix of repair kits that are popped in battle that repair 10% of a certain item (hull, sails) and are limited to 2 of each type and the survival mode repairs mentioned in the OP. * - If sinking is going to be much more difficult than other conditions for ending a battle need to exist to end a battle. Right now, its Spike > dps until sunk.
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