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TrackTerror

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  1. I do not think insurance is of critical importance at this time of development. Wheras it is a nice feature I would rather see promised roadmap targets beeing dealt with first. This imo could wait until after release.
  2. Game does recognize landmasses and there are collision detection already in OW. How this is implemented however is another issue, but I am sure that if given time the devs can translate this to calculating collision serverside as well and trough a simple recursive method can avoid entrycircles ending up on land it is just a question of prioritization and cost in time to implement, I don't find this a major issue but would like to have it addressed before official release.
  3. My 2 cents Flag price need to be dynamic and derived from the total amount of gold on server this way it will never be to cheap nor to expensive. Fake flags will then cost a significant amount of money and players will therefore think twice before faking an attack. Thus not removing fakes but limiting. Somehow i think in a sandbox that fake attacks are ok/Part of the game but needs moderation ofc.
  4. The ultimate rage boarder, does it come with a built in counter- determind defender?
  5. Something like this would add more content which is needed especially for solo players. +1
  6. Why don't you provide a link then instead of spreading your passive aggressive toxicity.
  7. This perk is soo overpowered, there has been several suggestions to remove/change this, why it is back in the game noone knows, there are no explanation from the devs why they put it back. Probably reload noObs who complain of getting boarded when they get to close without any boarding mods. Rather then up their game by equipping their ships accordingly and train in boarding they whine how unfair boarding are, there are certainly improvements to be done to boarding but it is still part of the game (almost). I agree that there are an issue with various types of boarding mechanics exploits such as smaller ships board and a second grape, but this perk punishes everyone and are not a good solution and limits the scope and tools of the game for players to use in this sandbox. Increasing perk cost and mitigating effects of the perk has been suggested before to moderate it, not to mention removing it again. I would love to know how the devs are reasoning in regards to why it came back, maybe they can win me over, but i doubt it with it's current configuration.
  8. Without knowing his intentions with the tagging this does not surmount to greifing. There are plenty scenarios where this is perfectly legal and valid tactic, I am not saying this is one but sure is not worthy of tribunal.
  9. Yes, trim bonuses count towards the cap.
  10. what about - crew resistance - boarding bonuses
  11. Tanky non boardable ships will be the meta for this, mast upgrades not needed. Stack hp, reload , determined defender. Job done
  12. - Increase Wasa BR I think it should sit closer to the Bellona then Aga. - Remove random roll/buff to ships crafted in safezones, this will encourage trading and sailing outside, yet still allow new players to level up inside. - add regional trims to random bonuses of ships crafted at a very rare level 1% or so.
  13. Aga is pretty op with 2 decks of pood. Enjoy it before nerfbat arrives.
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