Siegfried

Tester
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About Siegfried

  • Rank
    Chart Maker
  • Birthday 08/26/1978

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  • Gender
    Male
  • Location
    Cantabria, España

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  1. Please forgive me in advance if I sound rude, I am not native english speaker, but your first paragraph show me that you don't know the subject you are speaking. I was playing before the reset of yesterday, from rank 0. You have free crew in every rank. First rank 40, second rank 60, the rank of 150, you have 130 free. The rank of 200 you have 160 free. The rank of 250 you have 190 free (I am speaking from memory maybe not the exact numbers). I don't know more because the server was reseted yesterday. I played until the rank of 250 guys and I NEVER spent 1 buck in crew, and I earned 5 millions (without the deliveries between freetowns xploit) 300 PvE marks (in two days) WITHOUT to use any repair kits or medkits in battle. My first 3 ranks were only sailing while I made economy travels. The rest of ranks were in the last two days before the reset. Now I redeemed the XP and in the last rank, you have 310 guys free. Again without spend money in crew in this two days. If you redeem the max rank you don't know this. As I see, every guy is redeeming the stuff in the first minute and they dont know about the "rookie life". Ok, I am a veteran with 4800 hours played, but the new comers can to ask to veterans like me about this methods of leveling. The other your post maybe is correct or not, but if you can't sail the biggest ship, you need sail lesser or risk to lose too much. Every player have this limitation, not only you.
  2. In the Rear Admiral rank you have 310 free crew. Is enough for full crew every 5th rate frigate in the game. For the Essex you only have 5 guys less and 15 in the case of Trincomalee. Anyway you can mount Mediums or even lighter guns with less crew requirements. I hope we can mount less than full battery of guns too. I understand that "powergamers" and super competitive PvP guys will need more money, but they must to level down their stuff a little or go direct to bankrupt. If they are so good players they will not have a big problem anyway.
  3. As I said, the prices are not final. I am a solo player myself, with a sort of alergy of clans membership. I understand this game as a survival mode. If I end broke, I made something wrong. But they will adjust the stuff to a playable state, only that state will not the super easy mode as before.
  4. Playing with lesser ships. Not all would be the bigger and full equiped ship. And think, the enemy has the same money problems than you. Is a test and prices are not final. I am sure with some whine from a lot of people, devs will made easier than now... again.
  5. The actual testbed is very easy from 0 rank and 0 money. Obviously you will not get SoL with maxed stats in the first day, but that is not the goal of the game. People losing money from crew losses capping a trader or even doing missions are doing something wrong. I never payed even 1 gold for a crew member in a full week. playing from 0 rank.
  6. I made this in 30 minutes, sorry for the bad editing
  7. The problem was people was exploiting the deliveries system + free TP between freetowns. You could to win various millions without actual playing. Only going online every 2-3 hours for sell and buy and deliver the new stuff. I used that exploit before and I had a shit load of money and the game becomes boring in the end. Now you can to micromanage the buildings and even TP to the other side of the map IF your faction have own ports there. Maybe now we will have real OW RvR and not the "battle arena with OW RvR masquerade" with very cheap ships we had before. And for RvR you don't need 25vs25 SoLs' battles every 48 hours. I am very happy than devs take this new approach for Naval Action at last.
  8. You can TP between national ports. That is enough for management of buildings and more actions.
  9. Esto es lo nuevo que no traduje ayer. Actualizada y mejorada la funcionalidad de asignación de tripulación en instancias. Envío de recursos (deliveries) entre puertos libres eliminado. Envío de barcos entre outpost eliminados. Teletransporte a puertos libres eliminado. Teletransporte entre outpost solo disponible entre puertos nacionales. "Teleport to capital" reemplazado por "tow to port" - Esto te envía al puerto profundo mas cercano (incluidos puertos libres) - Esto se hace para permitir a los jugadores con base en areas distantes de la capital, desatascarse y que no les envíe a la otra punta del mapa (forzándolos a navegar de vuelta). Y según he visto ahora los traders vuelven a pescar de nuevo.
  10. I am chart maker and proud of it too. It was because I made a map for the game, when the game had not a map.
  11. I can't mount less cannons than maximum. If I want to mount only 8 cannons and not the 12 of cutter? Is intended or bug?
  12. He hecho una traducción rápida del post original: Nota, lo de rojo está añadido después de que lo tradujera yo. Hola capitanes. Aquí están las notas del parche para el parche del servidor de pruebas. All Testbed characters will be wiped - EXCEPT FOR craft xp, money, xp and ship knowledge unlocks. This will happen in the future as well. Additional redeems for xp and money were provided Bugs solucionados – jugadores quienes estaban atascados en la pantalla de resultados de batalla - Ahora podéis salir. Solo acepta todos los avisos y sal al puerto mas cercano. Los cañones son ahora vendidos en unidades (no la batería completa). Los planos para el forjado y taladro serán añadidos la semana que viene. Cañones medios estarán disponibles capturando barcos IA, cañones largos y carronadas serán solo fabricados por los jugadores. Aviso – Cañones básicos no están aún vendidos en los puertos. Para obtener cañones básicos (si has empezado o tienes un personaje nuevo) solo vende tu Cutter básico y compra uno nuevo – estará provisto con un juego completo. Eliminada la zona de novatos. Las capitales de novatos son vueltas a sus respectivas regiones. Los jugadores quienes estaban establecidos en la zona de novatos tendrán que trasladarse o volver a crear el personaje (lo sentimos por las molestias) Proveeremos XP y 1 millón en "reclamables" otra vez. Ciertos cambios han sido hechos en los limites de producción de recursos. Los productos caros ya no son producidos hasta 25000 unidades proveyendo de infinitas cantidades de dinero (por ejemplo la maquinaria textil). Actualizada y mejorada la funcionalidad de asignación de tripulación en instancias. Envío de recursos (deliveries) entre puertos libres eliminado. Envío de barcos entre outpost eliminados. Teletransporte a puertos libres eliminado. Teletransporte entre outpost solo disponible entre puertos nacionales. "Teleport to capital" reemplazado por "tow to port" - Esto te envía al puerto profundo mas cercano (incluidos puertos libres) - Esto se hace para permitir a los jugadores con base en areas distantes de la capital, desatascarse y que no les envíe a la otra punta del mapa (forzándolos a navegar de vuelta). l Astillero vuelve y es requerido para construir barcos. Los planos de navíos de línea están ahora disponibles en el Almirantazgo. Precios no finales aún. La mayoría de los demás barcos están disponibles para los jugadores y se desbloquean basados en el nivel (incluído Endymion e Indefatigable). El perk Gifted es eliminado. Los planos de los barcos ya no salen construyendo. Ciertos cambios al desbloqueo de las casillas de conocimiento (knowledge slots) La cantidad de tripulación mínima para los barcos es ahora el 70% de la cantidad máxima del barco - Aunque aún puedes usar barcos con menos tripulación en las batallas. Solucionado el bug que no te permitía acceder a la bodega de los barcos IA en missiones y eventos. Solucionado otra serie de bugs que mantenían a los jugadores en la pantalla de resultados de batalla. Solucionado el bug que permitía recibir Marks por Cutter básicos. Solucionado el bug que permitía que tu barco hundido apareciera mágicamente en la pantalla de resultados de batalla Solucionado una fuga de memoria con la ventana de información de combate. Esperad mas bugs - varias características nuevas son introducidas y podrían causar problemas en jugando en el servidor de pruebas. Gracias por el apoyo y vuestra paciencia.
  13. Individual and crafteable cannons??? YES!!!
  14. If you have two outpost in freeports, one of them consuming pirate goods and the other consuming caribbean goods. Using teleport between outpost, You can trading using deliveries, and you never need sail ships in OW. Every two-three hours you can log in game, earn a shit load of money and repeat two-three hours later. That "exploit" (some people thinks that is not an exploit) is ruining the people that are trying the economy using only trading ships in OW. The exploit is faster, easier and risk free. I am playing the testbed without redeemables because I want to try the game, but the people who is using exploits are giving a corrupted vision of the economic gameplay.