Inigo Balboa aka Ronda

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About Inigo Balboa aka Ronda

  • Rank
    Midshipman
  • Birthday 11/21/1977

Profile Information

  • Gender
    Female
  • Location
    Ukraine/US
  • Interests
    Toy soldiers, LEGO.
    Art, music.
    History.
  1. 1) harvest my forests. Mostly compass wood... means postpone ship crafting for another day [sigh] 2) check out contracts 3) read chats 4) sail to pick up stuff from the "bottle" shipwreck 5) check if there are any PBs... ok, now I see why my game lags so much... 6) log out
  2. Here, plans end up on Jan-Feb, probably Feb-March would be my guess for now.
  3. The biggest problem here is - we have ONE thousand online if we're lucky. About 700 on PVP1 prime-time. Server's limit is 2300 (maybe a little more, I cannot find dev's exact quote right now). That's why we had several servers some time ago. "Like a real economy" would work for 10k online on the same server. For 1k it's a different story. Be realistic.
  4. I'm sorry, but you did not "add" them full-scale so to say, that's why. No way to get BP, and "casual" craft is close to impossible right now, thanks to fine wood. 1 dura captured ships are just "meh" for many players, nobody would install modules on them. Same with "adding" Aga and Ocean. If you want people to test them all well, please don't limit the access. I can say why I stopped. 'Cause there was no way to form a group for pvp. I agree with Wind and other guys who expressed their opinion here - there are many people who love this game but simply don't have 3+ hours each time to make long trips and such. Also there are some players who do have lots of time to play and quickly get to the top rank or crafting level or whatever, you name it. Then they get bored and start complaining when other people slowly catch up with them. So they ask developers to over-complicate parts of the game which were already time-consuming and boring enough. As the result - casuals just silently quit. Not many of them even write to this forum.
  5. totally agree.
  6. Many people would like to see this feature, but... http://forum.game-labs.net/index.php?/topic/17044-unanswered-questions-on-the-patch-and-future-plans/page-2#entry327486
  7. Like many people suggested - make a fine wood craft-able from regular wood. Add an officer skill or crafter's level requirement if that's too simple. But no special buildings please. I also like the idea of using fine woods only for SOLs, 'cause crafters need to make some "excellent" ships nobody likes/buys just to get higher-rates BPs.
  8. 1. Economy - trading, buildings, hours spent to deliver goods. 2. Huge empty world - nothing to do, not enough people for such map. 3. Not enough ships to keep it interesting.
  9. Open world was a wrong move. Simply - 'cause online is not high enough for such huge map (and it will not be higher after the official release, so don't be over-optimistic. Everyone who loves age of sails already knows of this game, bought and tried it), It's fun to go from side to side of the map once, maybe twice. Then it's just empty and boring. Crafting? Well, I'm not playing now, but I am level 50 crafter. I've seen how much time and effort it takes to collect all resources, no wonder people don't want to fight and loose their precious ships, modules - and now also crew and officers. Or - they simply don't have time for anything else but collecting resources, grinding ranks and money in missions etc. What I miss is the Arena with several different maps, with islands and starting scenarios (wind, positions of the ships), a simple "store" with all ships but no upgrades and other stuff, no officers, craft and such. And don't compare it with World of Tanks - there was a great naval game years ago, called Age of Sail 2 (+Privateer's Bounty). That's what many people remember and have in mind when they mention "arena".
  10. Carriages (and parts they require) Coins Crafting notes Would be much better if you can, say, make coins directly from Gold and Coal, skipping those clicks for ingots (but including all hours and materials needed for ingots, as if "ingots are created automatically").
  11. Here is the explanation from devs. Briefly - it can differ per hour, but in any case you get a total of 984 lh per 24 real hours.
  12. Just one word - population. As I expected - nobody sells resources, everything produced stays inside a clan or a small group for crafting. Money can buy you nothing.
  13. I have a question, if I may... So is it a final decision - we will need to hire crew, buy food etc, rehire sailors? Will we have to do it after every battle - or is it a one-time thing, when you get a new ship? Will it be possible to buy/sell the estate at all? (I see the mentioning of "special item", I meant real trade, by the owner, like we buy/sell items in game shops - ships etc.) Or is it more like XP - once you have it yours forever? What happens if enemy takes the port where your estate is? (imagine you loose it 'cause 25-ish is a set number, or the same port can give endless amount of estates to, say, 2 nations constantly fighting for it) What happens to your "noble" rank then?
  14. ok. Then I (and I believe more crafters) will join BYOM rule And we'll see how you enjoy collecting and bringing materials to the capitals - all by yourself.
  15. you can compare stats here: http://navalaction.wikia.com/wiki/Ships Gros Ventre is a trader, Mortar Brig is just a brig (but much slower then Brig)