Nick Thomadis

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Nick Thomadis last won the day on August 10 2014

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About Nick Thomadis

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  1. A new update has just become available! Read below: http://steamcommunity.com/games/502520/announcements/detail/2641773114879024780
  2. Υοu probably play on different difficulties. You faced a situation near to historical odds 2vs1 so the battle escalated close to the historical intensive moments. Lee made it, so players should do the same in the end.
  3. Hotfix v0.93 rev.19832 Uploaded - Fixed buggy Legendary mode which gave too large units to AI opponent.
  4. New patch has become available! Read what it includes: Small Update v0.92 LINK
  5. You are limited to 25 per Corps and all your units arrive in groups (close to historical effects) until the climax, where the Confederates make the final push to take the ridges.
  6. New HotFix has just been uploaded! Hotfix2 v0.91 rev.19795 10/8/2017 - Reduced surrendering probability because it would be too strong when units were surrounded. - Increased unit reaction time making player units generally more responsive to orders. This affects also the AI that will be also more responsive to your actions. - Major fix for retreat. Now, we must have addressed completely the problem of units retreating through enemy lines. - Fixed bug that did not allow game to continue in multi-day battles. - Fixed bug that made Supply Wagons not capturable. - Fixed bug that made Melee Cavalry able to dismount via Dismount HotKey. - Fixed bug that could dismount all types of cavalry units when a group was selected. - Fixed bug that made multi-selection of units inaccurate. - Minor text corrections of new report messages (Soon they will be translated to the different languages). Restart Steam to receive it fast!
  7. We have made available a HotFix which fixes the following: HOTFIX v0.90 rev19764 8/6/2017 - Fixed bugs that players experienced when switching days in multi-day battles. - Fixed bug that could cause crash when loading a save. Restart Steam to receive it fast!
  8. Generals, it is our duty to inform you that our new patch is now available! LINK TO BLOG We are going to adjust a few more things before the final release, so your feedback will help us to find and fix any remaining inconsistencies. Mainly, we need your opinion about the new campaign feature of "Intelligence Service" and the improved difficulty modes. We hope you will enjoy this update! The Game-Labs Team Note: Your saves will be playable but not fully optimized to support the new system. It is advised to play a new campaign to test this new feature. HOTFIX v0.90 rev19764 8/6/2017 - Fixed bugs that players experienced when switching days in multi-day battles. - Fixed bug that could cause crash when loading a save. Restart Steam to receive it fast! Hotfix2 v0.91 rev.19795 10/8/2017 - Reduced surrendering probability because it would be too strong when units were surrounded. - Increased unit reaction time making player units generally more responsive to orders. This affects also the AI that will be also more responsive to your actions. - Major fix for retreat. Now, we must have addressed completely the problem of units retreating through enemy lines. - Fixed bug that did not allow game to continue in multi-day battles. - Fixed bug that made Supply Wagons not capturable. - Fixed bug that made Melee Cavalry able to dismount via Dismount HotKey. - Fixed bug that could dismount all types of cavalry units when a group was selected. - Fixed bug that made multi-selection of units inaccurate. - Minor text corrections of new report messages (Soon they will be translated to the different languages). Small Update v0.92: LINK Hotfix v0.93 rev.19832 - Fixed buggy Legendary mode which gave too large units to AI opponent. Small Update v0.94: LINK
  9. Generals, We thank you for your continuous feedback and suggestions which seriously help us to improve the game further for the final release. We are preparing a new game update and today it has entered testing phase. So we are soon going to deploy the next patch which will include the following: New version 0.90 (Not final changelog) New Major new feature adding dynamic Manpower and resources for the AI opponent. The new "Intelligence Service" window shown on the map indicates the AI's army size, training and weapon level. The "Report" button shows intercepted or urgent messages that inform about enemy reinforcements or when it receives more weapons and training. The difficulty levels have been revamped from the ground up to offer challenge but also many more chances to win your AI opponent by attrition, as it was able to do for you previously. Note: Due to all the fixes made based on your feedback, regarding the overpowered AI opponent and the new manpower system, the "Fixed Size" of the Easy mode has been removed, as it is now obsolete. AI Minor improvements so that AI flanks more and has better territorial perception. Balances Flanking fire has more impact rewarding more the effective tactics. Melee strength has been increased slightly about +10% compensating for the collision box fixes mentioned below. Increased availability of several infantry weapons and few cannons for the Union, to make Armory shortages less probable. Fixes Fixed collision boxes problems that could cause the following issues: Units firing behind obstacles, melee damage to become zero and cause "sticking" with enemies, targeting problems in tall forts, AI inconsistencies. Fixed bug that cancelled move orders at mission switch. Fixed wide camera's problem that was hiding the lowest part of the map. Fixed several localization issues that were reported. Fixed issue of teleported artillery in Malvern Hill. Fixed bug that switch the uniform of captured units after loading a battle. Fixed problem that did not allow the deletion of saved files. Fixed unnamed division commanders. Fixed minor bug that showed captured enemy commanders in player's Officer Tab of Battle Report window. Fixed minor bug that was hiding long officer names in camp. Fixed annoying very loud marching sound in camp. Fixed bug that made injured officers available in reserves list. Fixed Limber/Unlimber button not working. Fixed issue that was creating double officer names in camp. Fixed bug that prevented the terrain info display in some occasions and for detached skirmishers. Various minor fixes that you have reported. As you may have noticed, the top new feature aims to address once and for all your most important complain about the game and hopefully will make the campaign even more interesting, intriguing and challenging. Please continue to report issues via F11 or the report button within the game interface. We monitor and fix everything that is possible. Thanks for reading! The Game-Labs Team
  10. The game's finalization is now playable with the latest patch! Read the notes! What else can we improve? Please let us know.
  11. Don't know you. I have played with many, so I don't understand what you talk about. Yolo chargers will not be able to win and that is more realistic. Confeds are powerful but you need to prepare your assault, flank, create weak points, not just move ahead.
  12. If you play as CSA, it is true that most of the time, you will be outnumbered (historically) but not outclassed in training. If you play as Union, you will outnumber the enemy very often but you will face veterans more frequently, especially at mid-end game. In any case, in patch we fixed an issue that really made odds unfair at mid-end game so to get the best experience you will have to wait for the patch.
  13. This is not true. Player will often outnumber or outclass the AI as well. Depends on the battle and how well player manages his army in the campaign to enlarge it as necessary. If he takes too many losses and prefers to sacrifice a lot of soldiers for a win, then later it is more probable to have an army that will be outmatched in all aspects.
  14. http://steamcommunity.com/games/306660/announcements/detail/1958348777663505594 FIXED
  15. Hello Generals, We are glad to announce a new update which repairs multiplayer connectivity and addresses game balance issues that you have reported. Here is the brief but very important list of improvements. STEAM ANNOUNCEMENT Note: This update is currently available only for the Steam version of Ultimate General: Gettysburg for Windows, Linux, Mac. It will soon be available to other services. We hope you will enjoy this patch! The Game-Labs Team