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Everything posted by Lannes

  1. I've stopped playing on the Testbed because there were too few people <50. I've stopped playing a few weeks ago on OW, except for a momentary look-in, because there are too few players and no one from my Clan for months. At this moment, there are 87 people in OW. Only the wipe will revive play. I play Naval Action NOT to test it, that's not why I bought it, but to play. Surprise! Also, the few people who read my post on reporting a foul-mouthed individual missed the point. That sort of language would not be tolerated face-to-face, why should it be tolerated from the shelter of anonymity on the forum? It is both cowardly and inappropriate. Many people cannot put up with this, I am not the only one who cares for decency. The Devs should enforce this. It won't lose them any sales, but only increase them.
  2. I have reported this post as abusive. There is no reason why someone should resort to foul language on the forum, apart fom the fact that it is uncalled for.
  3. In the future, it would be less aggravating and less stressful for all of us if you Devs say what you mean and mean what you say. I cannot write that in Russian, unfortunately. When you say the 15th May, stick to that date, even if it means other things won't be included in the game; you can make improvements after. When you say, you will give us these four ships, stick to those four ships. I assure you it will be a great relief for all of us, including yourselves.
  4. Good. Make your decision and stick to it. Do not let the ones who want a different set of ships confuse you.
  5. Chop and change, change and chop. What would have happened to the David if Michelangelo started with that huge block of stone and ended up with a hand-size marble figurine?
  6. Then, we could have Clan flags, our men with uniforms, a decent number of men on deck. What else?
  7. I thought that only Single Player games can be modded not multiplayer.
  8. This is not directed to anyone in particular. I am bored by apologists for the Developers of any game. The Developers are not children. They are adults with 100% responsibility for themselves and their actions. Take responsibility Developers and do a good job. Thank-you. We, the players and would-be testers, also have responsibility in this. But, how can you listen to 20,000 possible points of view? The Developers have to choose carefully 'a single, defined direction for the game', as one reviewer of the game wrote.
  9. I am not one of those players. I just thought what Uberman 22 said was true. Thus, my comment
  10. The game definitely needs a tutorial or a manual. I've started playing in the Testbed and with so few players online, 40-60, very few French players and no one from my Clan, I am finding it is trial-and-error. First, there aren't enough players to have PvP battles. I've been looking for Great Britain players outside their ports and found no one. (a) I don't know what Ship Permit is. (b) I didn't know one has to sink an NPC after boarding in order to receive rewards in gold etc. Otherwise one gets nothing. (c) I didn't know one has to put crew on board the NPC in order to do (b). (d) I didn't know PvE Marks (money) can get converted to PvP Marks that you need to get Ship Permits. And so on. My first impressions are that, all in all, I find it an inferior game to the Naval Action of a year ago; it seems too restricted in action and crafting and supply of materials. I am not sure how to manage the materials that were given to me free initially. It is shrouded in mystery because of its trial-and-error mode. What I like about the old Naval Action was the number of ships I can have, (I have 15); having ships with from 5 to 1 durability; the possibility to craft ships, upgrades, materials; having resources easily available; having crew at reasonable cost; having ships for sale at reasonable prices; having the possibility to acquire gold; etc. Perhaps, my view will change by the time the wipe comes. We'll see.
  11. I would add: Keep everything that works and has worked to make it a worthwhile game. In three years, the Devs must have a list, on paper or on computer or in their minds, of things that have been successful in making Naval Action a great game. To constantly chop and change cannot be a good idea.
  12. Sir Texas Sir, thanks for clearing that up and also your reply to my post. I am definitely not carebear! How does one get onto the testbed server?
  13. Apologies to Sir Texas Sir for using his recent post as an example of indecipherable English which exasperates me. There are many others much more problematic I've seen over my time here. English is my first language, although Italian is my mother tongue. (I won't bore you with how this has occurred.) Those esoteric eight phrases I quoted, above, make no sense. I beg people to spend the time to unravel their cryptic posts and spend time communicating in clear English if it is their mother tongue. I can forgive multi-lingual speakers whose English is a second language, but not people who have gone to English (or Australian, etc.) primary and secondary schools. Some of the short-hand as used in SMS messages is also nerve-wracking, as is some of the PC gamers' short-hand and the acronyms used. How could the developers in Kiev possibly understand these missives?
  14. You are running three characters? How do you do that? Have you bought the game three times? Do you have three Steam accounts?
  15. Thanks for that, Bloody Raven. It helps me with a broader view of what has been happening and to put things in perspective. I had thought that nearly 3 years in development was a very long time and a long time to be in Early Access. I didn't know there had been 100,000 sales at €36.99 = €3,699,000. Is this regarded as a substantial amount to develop a game? Perhaps, not, given there are 20 developers.
  16. There is nearly no one playing the game at the moment. I cannot find anyone from my Clan of over 35 who has done more than just taken a quick look in, since before Christmas. I hope this game gets out of Alpha into Beta and then very quickly into release.
  17. What is the use of a testbed server when there is hardly anyone on there? Isn't it time that after three years this game be released? They're not building the Sydney Harbour Bridge, you know.
  18. Does that mean that the wipe won't happen on time, that is, within 1-2 weeks from 19 April (the first week having already passed)?
  19. It's been one week, now. How is the WIPE timetable going?
  20. The Red Duke was referring to the Simon Cadete post, not yours Victor. It was The Red Duke's mistake to put it under your post and not refer it properly.
  21. Ooops!!! I think the Devs are from Kiev in Ukraine are they not?
  22. Vice-Admiral Nelson hoisted his flag in Victory on 18 May 1803, with Samuel Sutton as his flag captain. Thus, Nelson was not the Captain, the 'Victory' was his flagship and under his command only because she was part of his squadron. Captain Sutton was in command of his ship. A modern instance of the difference between being an Admiral commanding and a Captain's command, was the 'Bismarck' in its encounter with the 'Hood' and 'Prince of Wales'. When Admiral Lutjens was hesitating to order the division made up of 'Bismarck' and 'Prinz Eugen' to open fire, Captain Lindemann took command and ordered 'Bismarck's gunnery officer to open fire, because he did not want 'to have his ship shot from under him', as it was reported he said.