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Lannes

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  • Gender
    Male
  • Location
    Italy
  • Interests
    Military History, Literature, Wargames, Chess.

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Junior Lieutenant (6/13)

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  1. Reinstallation required after PC malfunction on 23 March to 25 March and only pieces of the game left in folders on two different drives. I cannot remember when I bought the game. I think, after release, but am not sure. I would love to know how I can have it again.
  2. Stephen Clarke you took the words right out of my mouth! We need historical re-enactment where we can build or have available to us historical warships that we can pit against each other. We need naval battles depicting the actual forces opposing each other at that period of time. For example, the Battle of Tsushima between the Japanese and the Russians. Developers, please take note. This is the sophisticated way to go. Fantasy stuff is always for the younger wargamers, in my view.
  3. Why mod when it is an anomaly by the devs. Or is it explainable DEVELOPERS?
  4. In Ultimate Admiral please STANDARDIZE the number of men which each soldier or sailor represents. I have calculated at least four different numbers of men that each soldier/sailor represents. None of them are whole numbers. In the case of the cannon, the number given is 50, represented by 2 guns and 16 soldiers! Why not standardize at 5 per soldier? Thus, 2 guns will have 10 artillerymen. A company of 100 men will have 20 soldiers to represent them. In tabletop gaming, we call them 'figures.' So, depending on the period and the rules, each figure could represent 5, 10, 20, 40 or 50 men. You should do the same with Ultimate General and Gettysburg. Thank-you.
  5. I' d love that. I've just lost my LGV with a full cargo from a wreck to four Swedes. I was cautious but was caught just a couple of ship lengths from a friendly port. It makes the game too hard a grind for a loner like me. To build up then to lose it all.
  6. THERE are still people who are worried about another wipe after this one on 10-14 June. It is a game LAUNCH isn't it? Or am I wrong?
  7. 1) Is that the full release, or the beta? 2) 'This year' seems an unlikely projection for a development team. What are the actual time parameters?
  8. Merci beaucoup for a new game, especially predreadnoughts. Is there a date for release? E.g., 1 week hence; next month; this trimestre; this semestre; in summer; in autumn? this year?
  9. I am playing PvP. I would also like to go and play PvE. Would anyone please tell me, if I put in a player name and nation in PvE, will I lose my name and nation in PvP? Or, will I have two different names and nations (or the same), one in PvP and one in PvE?
  10. Nothing's changed, by the look of it. Still not a playable game. I'm waiting for it to be released still! I bet there is only one developer working part-time. It's a phenomenal failure. I'll look in again in a couple of months.
  11. The prices are higher now than they ever were. No reasons it looks like. Just make life hard instead of enjoying playing. I see that this game will continue to be unattractive and have at the most 500 players for a few hours a week in-between playing other games.
  12. I would like to see increased durability returned. A single durability is too fragile to risk PvP and sometimes also in PvE combat. It's just too costly in time and resources. The old system wasn't perfect. It made the costliest ships, the 1st rates too risky to play. A more balanced and simple system would be to allow 3-5 durabilities to all ships.
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