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Lataffiole

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Landsmen

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  1. Please keep in mind that it was only an EDR decision and there were just looking for pvp action as the game is dead. Dont put le other clan and all the nation in it.
  2. Dear captaines, Do you have any informations if shipknoledge and upgrades are usefull for the fleet that you sail with ? Thx
  3. Guys we all know that there is something broken in the system of impossibility to find small combat or 1vs1 or just find a way to limite the revenge fleet effectiveness. For me there is different PVP players and there is the solo one and the gankers. there for i propose to differents cooldown invisibility and reenforcement timer if you gank or if you engage with the same Br or below on a 1vs1 fight. I dont see the point to continue treat all player the same way
  4. Now if you see the enemy and if you have numbers you know if he does make mistakes = he will sink today. The actual problem is for solo pvp player or small group face is that you dont have to make mistake to get sunk from a camped battle. - 1 They can engage you all night long because the insibility is to short so its a 99% successful tag. ( this happened to me 7 times on a row last night ) - 2 Even if you run each time that will lead after hours losted to the fact that you have no more rig repair and so get sunk. ( This happened to me this week after 5 successfull tags in a row and nearly two hours wasted then i get sunk ) - 3 The fact that the max speed is cap lead to 99% you will get sink because they are all over. - 4 You cant log out anyway so you will get sunk as you will need to log out to sleep So at the end you end up with 1 or 2 successfull tag then you get chassed all night long and finaly got sunk. then basic cutter for the way back. What about closing the battle directly if Br is egual or higher in order to creat 1vs1 ? is that unfair too ? Why should we deny this gameplay to another side? as you said ?
  5. The main problemes with the surrender is not for the one who surrended: Because if you know from the begining that you will get caught dont put sail and surrend ( so this must be the condition). Otherwise you make other player who caught you waste time for at the end the same rewards.( SO WHAT IS THE POINT except annoying player and running the fun to play). On the point of view of the hunter The main suggestion should be in this case giving the pvp mark rewards + the ship. ( in compensation of the time and repairs wasted ) On the point of view of the cheep a new option should allow the player via offering a trade with ennemi or the leader of the ennemi group to propose a amount of money for the ship and what is inside. If both part agree the the one who get caught is teleport to the nearest friendly port and save is ship + what is inside with out the risk to being tag again. This is for me the best way to fix the problems for both side.
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