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TheLoneWolf

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Able seaman (3/13)

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  1. I would like to file a tribunal against player Camoybiuca from shock clan. He tagged my 3 lgvs and kept me in battle for over 1 hour only shooting my sails. He insisted i retreat all my ai which I obviously refused. He then persisted to shoot at my sails from a distance doing little damage but only with the intent to keep me in battle. I warned him twice of this but he refused. I dropped sails so that he would leave but he refused and stayed far away just shooting sails. I asked him to stop wasting my time he refused. Seems like he finally found some bravery in the last 15 minutes of the battle but unfortunately he sank. Guess we were all newbs at one point. He did not seemed too pleased as his last words show. I was kept 1 hour and 15 minutes in battle by this newb and I do hope something can be done to avoid having players waste other players time like this.
  2. You will still get the ships carrying the mats for these
  3. Tool crafting should be implement. Workshop could be used for this. Maybe require iron, oak and coal.
  4. Well, nation choice was some time ago and no perks were given with new rules and port wipe. Our problem may soon be solved however.
  5. I agree with the concept of having la navasse and a port on east coast as free towns. During USA times, the main factions are pirates, USA, GB. Playing as French is now very boring since you have to sail alot to get to the USA players or to the GB players. This removes content and is detrimental. The idea of a raid of specific towns can be a very interesting concept to implement and would add fun and excitement.
  6. The rare wood allowed to specialise ships. For hunting you would go towards speed and for pb towards live oak and white oak. Oak or fir ships will not be able to compete with rare wood ships be it in terms of tankiness or speed. Restricting the access to the rare woods is detrimental to the game. There is no fun in crafting anymore. I am sitting on quite a few permits which I do not use since I do not have all the rare woods. I still have plenty of ships left but after wipe this will be a major issue and I am debating whether I will continue playing or not. USA use fir and oak ships and they do not last against rare wood ships or either cannot catch them. If one clan or nation controls this, this will lead to frustration and players quitting. Players will look to join that nation and it will lead to a severe imbalance on the server. I do not want to have to cap lgv all day to be able to craft a ship or otherwise sail around hoping for bottles. Also, if this server is to be hardcore, what is the point to give one side a marked advantage over the other. The fun is when you fight equal opponent.
  7. You can only get teak at Bridgetown now. 350 plus a log (pre-wipe)
  8. At the moment, it is evident that the devs changed the game to force players to buy the dlc by making all good woods very rare, makings permits tedious to obtain, introducing RNG for the ships I want to sail and making ai very tough so you loose ships. When ai 2nd rates can out dps a full maxed (hp and reload) 1st rate something is very wrong. ATM the current level of ai is absurd and I can only imagine what it would be for a new player or how gaining xp will be after the wipe. Most player will not have ships unless they purchase the dlc. Less players = less content. I do not wish to sail an oak or fir ship and do not want to contend with players that have the rare woods because they bought the dlc. Although I like the added content of dlc players i will not play along or be forced into purchasing dlcs for a game I already paid for. I have never posted a negative steam review but shall be more happy to do so. I used to enjoy this game but ATM my level of frustration with this game and the direction in which it is heading has reached a summit. I have a job and do not wish for a game to become one. There is a total disregard for the part time or casual player ATM. Devs should listen to players and reading from the comments on the forums atm players are very displeased. Steam reviews also confirm this. @admin you should read and pay attention to the player reviews.
  9. Alts are great to make quick $. See point 9 of my previous post. Alts are also great to intercept players as they are about to enter port and for many other things I think hauling could be made into a content aspect and this could be a fun aspect. In any event, even with the DLC you will need to haul to make $ to buy cannons etc.
  10. I welcome any idea that will make rare woods more available. Although I like the suggestion it will not provide more content and this will be exploited by alts such as the current rare wood producing ports now are exploited by alts. We need to remove the rare woods from a specific location and provide a central location for all. This way there is no exploitation by alts, all have access albeit with some risk and it provides content.
  11. I recently returned to the game after 1.5 years away. Here is what I found: 1. Although I understand the frustration with DLC ships the reality is they add content to the game which is quite welcome. I left the game because I would get fed up of sailing around KPR or Ctown and not finding any targets. Now players come out with DLC ships and redeemable and this gives content. I have fun hunting at KPR or CTown now. Players are not scared to lose the DLC and there is not the usual frustration associated with losing the ship. No threats or comments about giving up the game. This is good for the game and player base. 2. I do not understand where the devs want to go with crafting. By making permits and rare woods elusive and hard to obtain players will not risk their crafted ships and this will reduce content and player base. Recommendations: 1. Reduce the permits costs as it is way too high. I can hunt for an evening and get 5-10 CM yet it takes 25 CM for a trinc. This makes no sense. Raise the bar for permits for 3rd rate and up but do not require CM or permits for 4th rates and lower. If 4th rate and lower do not require permits then there is no need for multi dura ships. 2. Make all woods available and at more than one location. It is unfair that a DLC ship can be made of rare woods yet it will be out of reach for 95% or more of players in game. This will only cause frustration and players to leave the game. The last thing we need is one large clan that controls teak, white oak or live oak with out of reach timers. I know I would stop playing if such is the case. Also allowing all crafting to take place at the rare wood port will reduce content since it removes the possibility for hunters to cap rare wood carrying ships. Rare woods should require transport to the crafting port to allow all players a chance to capture a trader carrying them. 3. Make the rare wood available in a neutral port that requires the player to sail there to get it. This port should be placed in an area that requires a bit but not too much sailing but most importantly such port should be in an area that is populated by multiple nations (ie. Bahamas etc.). This will provide a hot zone for hunting as players will sail there to get the wood. Make the wood available to all that go there but limit quantities to like 1000 logs per trip so it will require multiple trips. The price for rare woods would require a mix of doubloons and CM but make this very reasonable not the current 50 000 doubloons for 5k logs (more ships = more content). The rare wood would be a redeemable note for 1k wood that would weight 1k. This removes the possibility of leaving some in warehouse at the rare wood neutral port and using a tlynx to escape capture. Clans would have to work together to form supply missions and sail to these ports with escorts. 4. Remove ship rng bonuses when crafting. Add a note that would ship rank specific to give a particular ship bonuses (see the list above provided by Pit ie. very fast, fast, sturdy etc.). Also add the ai bonuses as well but limit the notes to 1 per ship to avoid stacking. This note can be obtained by RNG when looting ai or players a bit like doubloons. This note can then be used when redeeming a ship (Pandora), DLC or when crafting. 5. Remove the necessity for doubloons for crafting ships. Harder ships generations equates to less ships on the OW and less content. Allow doubloons to be used to purchase perks, rare woods or ships notes as above in 4. 6. Implement a ship market that can be viewed server wide. This list can show all ships available in freeports for sale. This way crafters would find a market for their ships and crafting would be encouraged. Also implement an order form for a ship specifying ship type, wood etc. and provide a mecanism to consign the permit and RNG note. This would be available to all crafters who can build a ship to that specification. This will encourage crafters and reduce the frustration with DLC. This list should be anonymous and also ship delivery should be automated (ie. player who placed order gets the ship at the freeport where he placed the order). 7. Bring back all ships into game such as Santi, renommée, endymion etc. 8. Fix the unbalanced ai ship. Ai grinding is a chore for vets yet many new players need it to make $ and get mods etc. The current level of skill of the ai is not only absurd and frustrating but may cause new players to quit and let's face it, most veteran players hate the ai grinding. 9. Remove the ability for trader lynx or basic cutters to do passenger delivery missions. This is leading to rampant inflation. Also the current system is flawed. I have 4 alts. I can pull the 3 passenger delivery missions with my 1st alt and place them in the hull of my tlynx. I then trade the ship to each of my alts in succession while pulling the missions for each. At the end, I have a tlynx with 12 missions with added weight of 12 and can make almost 500 000 reals with virtually no risk. My tlynx sails at 15.5 and cannot be caught by most ships. Also, it is not worthwhile to hunt tlynx since it pays very few CM. 10. Add a rng when looting ai or players for a DLC ship note. This will be rare but may alleviate some of the frustration with DLC.
  12. IMO it is ok to chain a player to catch him or slow him down if you are going to engage at some point. 40 min into the battles Colada still had not engaged although he shot sails at a distance for 40 minutes. This is a waste of time and IMO done purely to annoy the other player. We are all here to enjoy playing the game and should not have to endure this. Can you imagine how gameplay would be if the majority of players started to chain at a distance just to keep the battle going with no intent of engaging. Read what I wrote in chat as well as Pina Colada's response. His intent is clear. Also, seems like this is standard practise for him. Something has to be done about this.
  13. I had a live oak white oak bridgetown heavy rattle. He was probably fir or bermuda. So he had speed advantage. Also, he only shot sails and repeated it after I repaired sails so my sails were not at 100%. Also hrattle does not have stern chasers so he just keeps shooting sails from a distance. Just to be clear, I was not trying to run and sailed towards him to engage. After 20 minutes of distance kitting I got fed up and sailed away just to have him repeat the distance kitting. He sailed away after 40 minutes without even having fired at my hull. Just endless hitting of sails from a far distance. The point is that players should not be permitted to kite your sails for 40 minutes just to be annoying. If you want to fight, then fight, if you want to run then run. But staying at a far distance and only shooting sails for 40 minutes is an issue.
  14. He attacked and tagged me. I have no problem in fighting but enduring 40 minutes of at a distance sniping sails is problematic. He never fired at my hull and I gave him the opportunity to run or fight. I did not pursue him when he shot sails. He would move away at a distance and keep shooting sails. The sniping and time waste is the issue with what he did.
  15. I would like to report Pina Colada from Thorn clan for kitting. He tagged me and just stayed at a distance on his prince tagging my sails making me waste my time without engaging even though I gave him the option to fight or leave.
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