Jump to content
Game-Labs Forum

Captain Mulec

Members2
  • Posts

    17
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Captain Mulec's Achievements

Landsmen

Landsmen (1/13)

5

Reputation

  1. After discussing idea here i agree that this system might work better if it would be PvE not PvP based. Especially since it would be the same challenge for all players and this would as well totaly eliminate any explotation or cheating. This sysem could be used without removing grinded XP from players, they would keep XP but rank would be returned to Master commander, then they would have to do some special rank up battles. From midshipmen to Master commander - grinding based rank up To Captain - Easy challenge To Flag captain - Moderate challenge To Commodore - Difficult challenge To Rear admiral - Very difficult challenge And to Admiral (if it will be added in future) - almost impossible Then the only thing that would have to be decided are what are the challenges. Perhaps you vs multiple AI ships with carefully chosen BR ballance, not in your favour. Prehaps it could be different by nature, lets say challenge for ranking to captain gives your ship carronades and forces you into close combat. Then to flag captain it could be that you start in the middle of large enemy fleet being ganked up with purpose to escape them, this would mean heavy use of chains and sail triming, totaly different playstyle. Then there could be boarding oriented challenge and so on,... So challenges could be diverse and would double as a way to learn some new aproaches that some players have probably never tried before and are inexperienced in that area. It would be like a Naval Academy where you learn new skills and get promoted at the same time. But if that part is already too complicated or of no use we could just scratch that and stick to specific ship vs ship combinations of different difficulties. Any suggestions welcome.
  2. Yep that way some serious challenges could be created and they would be the same for all players.
  3. I agree, it can get very complicated this way (still idea in progress), way easier and fairer if the challenge would be players vs AI, but since AIs are so predictable this might be a problem. Well maybe if we go AI way and add a bit more BR diffeence. It would still be a challenge to win lets say 2:1 or maybe even 3:1 ratio BR battles. This way it would be easy to apply a new system and it would be up to devs to decide the difficulty of the challenges.
  4. One way to make Alts unusable is to create special event in missions tab, where event would take place at server population peak time and would still need some minimum amount of people to start the battles. Defending players would have been chosen by system RANDOMLY. System would also choose apropriate ships for all players to create perfect BR ratio needed for promotion but it would always be 2 defenders vs 1 attacker. This way even if one alt actually gets in the other defender can report it if he founds it suspicious.
  5. I have not read your topic before but kind of the same idea came to my mind few days ago. Although my version impacts ranking as well, so that your skill rank is also your actual rank and impacts how many crew you can have. This would also impact PB ship diversity. The point of mine and Zooloo ideas are that this game would really benefit with any kind of skill ranking system, either going my way or Zooloo way or something in between.
  6. Not easy to arrange if event is at peak time only with some minimal number of participants required to start and random player selection. Yes there can be some variabilities and luck but so is in real life. When fighting 2vs1 there is mostly just skill that counts. About penalizing traders/crafters, the system would go like that: Rear admiral - very difficult Commodore - Difficult Flag captain - Moderate Captain - Easy Lower ranks - Grinding only Since Captain can crew 350 this means he can safely crew even the largest trading ship Indiaman, especially with a skill that will be like Extra Hammocks was. We are yet to see how crafting system will look like after the wipe.
  7. Hi Captains, The other day i just got an idea about totaly different ranking system, closer to the real world rankings, ranking that is based on skill not just grinding alone. So to get further into explanation, my idea was that people still have to grind to reach a next step but after they reach it they unlock a test, test that makes you rank up and show your skill worthines of that rank. I remember some games i ve played in past that wanted "boss challenge" or certain score in limited time to be colected before passing to next level but i ve never seen it in online gaming where grinding is usually the only measure of someone strength. I am really happy that ranks here are limited and not like in other games where when the players reach max level they only add more levels and skills. BUT, i have noticed that as soon as i reached the final Rear Admiral rank game just lost some of its charm, yes its always great to have some goals, before reaching RA rank it was grinding to get there but after that it was just something missing, and i was not the only one that noticed that, also other clan members became less frequent players after reaching RA rank. Next question that came to my mind was what would be the challenge and i thought fighting AI ships is too predictable, but fighting lets say against two players of the same rank with at least 2:1 BR in their favor would be something that could be "Rear admiral" difficult, for example. So lets say that difficulty gets harder and harder more you rank up, really difficult to get to RA rank, dificult - Commodore, moderate - Flag captain, and lower ranks easy. So yes those hight rank players would have some benefits of bigger crew numbers naturally but it would at the same time mean that PBs could finnaly become more diverse since not all would be able to crew biggest and baddest ships. This would introduce much more strategicaly diverse battles combined of lineships and frigates. Atm the system forces us that we all sail only Victorys and L'oceans in 1st rate PBs, its a huge loss if some noob player with Surprise accidently joins the battle. But bad side is that this system could get abused if aliances, let say US and Brits are allys but they agree to become enemys for the sake of promoting themself up, cheating. So aliances would have to become fixed that oposing armys would fight fiercly not wanting the enemy to get promoted and rank up, getting stronger. Also lets face it, we havent been changing aliances a lot. Its mostly Brit-USA-VP vs FRA-SPA-Danes-Swedes. Well it could be also set to different aliances based on historical facts or some thing like that. So to actually make this rank up there could be "Promotion event" or something like that accesible in missions window on specific hours when the server population is at its peak and opponents would be picked randomly. Defenders or lets say the ones fighting against player that wants to rank up would get certain rewards for participating or maybe something else, something to motivate them that best players would join. I was thinking that it would be even better to put this battles in OW but realised this could get abused by players with multiple accounts in different aliances. Atm we already have a large base of high ranked players (including me) and it would be a bit dificult to convince all of them that now they wont be able to sail big ships right away. But lets say we all keep our grinding XP and people only would have to do "Promotion battles" to rank up properly to whichever skill rank is suited for them. If they are good and skilled this means only few battles for reaching RA rank and im sure that would be a epic battles. This new rank system could surely add some excitement to the game. Just imagine how proud would a flag captain be if he sank a rear admiral player. Just imagine diverse ship port battles. Well its just an idea, might work or not, depends how it would be implemented to find the right ballance.
  8. Well im not getting soft, i like new changes even though i will loose all my golden ships. But i have too many ships anyway so i like idea that it wont actually matter if ship is crafted or captured... means no need for having so many only golden ships and breaking all captured ones.
  9. waznewz, playing games is waste of time in general! The only difference is if you like this waste of time or not. I am also a crafter, i just crafted another SH Locean yesterday to find it will soon be wiped...
  10. I really like 1 duro for all ships implementation. Back in real history the ships were prizes and were rarely sunk, captains rather boarded them and collect their riches. Getting exp for perticular ship also seems logical step. So its way more logical that skills of sailing a vessel come to captain and not on ship upgrades. Why would someone that sails Renomee for the first time go 16knots? Where is the logic in that. He should work his way up to become experienced sailor for that ship. But some upgrades could still be ship bounded, but they should be way more accesible = no midgrade notes needed to make them. BTW question for devs, will you implement structure dmg (from testbed) as well in this new ship system? I tried it and i liked it. Problem atm is if you sternrake the ships only crew and some cannons gets killed, no real dmg to the ship. You could sterncamp first rate and shoot at her to infinity without sinking it...crazy.
×
×
  • Create New...