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UnicornBuster

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  1. Hi, Is there in the data a way to know the ports where there is a PB? I can see PortBattleStartTime, LastPortBattle but "Contested" is always "-1"...
  2. I appreciate the offer help, really believe me. But I am in a learning process. And I have not yet taken the time to make this adjustment (it was not a priority for me). I prefer to do it by myself, even if it takes longer. With the wind system I was able to realize the futility of the thing. On a long journey the wind does not have a significant impact on the duration (It turns so fast that it makes sense). An average applied to a long journey suffices to have a rather correct duration. Thanks again.
  3. Currently there are two ways to calculate it. At fixed speed and according to the wind. But neither is properly calibrated at this time. It will be done very soon.
  4. UPDATE v1.8.5 : Lost at sea ? - Due to the removal of gps : Addition of a location button for F11 data. Not yet tested in the north and west of Kingston / PR ... Do not hesitate to make me a return if you are in the pirate or Spanish area Edit : Tested and it works
  5. Update with the simulation button ! The times are not very correct it seems to me, it will now be necessary to configure all this. But the mechanics seem to be good. For simulation speeds I will have to find different speed sets for each boat. Be strong and bright!
  6. Thank you but do not bother you I can already do tests with all this
  7. I will need a little boost to do some tests. Would you have in your papers some long journeys in time? Any trips you would have made in 1 or 2 hours without touching anything? With an approximate time, it is only to do a pre-setting.
  8. I'm not sure I understand your request in the end. In the video example the speed is not fixed, it changes from 2 to 24 depending on the wind and the time. So if you change the max speed (24) to 12, the side wind speed (18) will be greater than the max speed. If you want to have a fixed speed all along the traget it is better to use the "Freeze speed to:", and the simulation would be useless since the wind would not be taken into account. In the simulation I can add a selection of max speed which would lower the other speeds globally. If you have a snow you will have 2-10-14-18-24 If you have an ocean you will have 2-6-8-12-18 (This is an example, with numbers taken at random) I hope we understand each other, it is not obvious
  9. Do you want to be able to decrease the max speed (24) only or the set of speeds via a ratio?
  10. It's a bit long to come, but here's to illustrate what I'm trying to do. And it seems like I'm about to get there. The time is still not well settled. No worries about it. I think adding a button to calculate in accelerated according to the wind the time that will take a trip. Do not hesitate to say what you think.
  11. As you probably already know the servers will change, the game too. The WIPE is likely to upset everything I've done. So I wait for the servers to be reconfigured to add pvp2 and pve1. I Think it is not for the number of players that there is currently on the game that it will change something... (Everything is paused ... Hopefully the players come back. But there will undoubtedly be substantial losses :/ ) We'll see, but I'll make that change afterwards.
  12. Yes! It will require that I set the speed with a factor. Several tests will follow... I do not yet have the question of precision, but that of functioning I will work more zoom resizing ^^ Huum . What is the point ? The direction of the wind gives the speed ... So choosing a speed is not useful. Can you be talking about choosing a boat that will have different speeds to the winds? If that is it is something that will come after the complete calculation of the wind. Otherwise I will not get away with it.
  13. Update 1.7.5 : the speed selector is back ^^ It was more complicated than expected, but it is important to have the choice... I tried everything several times, but please tell me if you see an anomaly.
  14. I added the nations to know which towns are free...
  15. http://navalactiontool.xyz/portList.html something like this ?
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