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Dracosblood

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  1. I know this has been brought up before, would like to see different city types in the Open world, each nation should have their own city type. Would also like to see cites grow or diminish on traffic from the players, outposts and buildings, I would say a monthly thing where the cities grow. Towns would grow from a small outpost to a large city, or reduce from a city to an outpost, if activity moves away. This would be a visual clue in the open world if it is a good area to attempt to hunt in or has little to no activity. Using this you may want to add increases for city growth like production % increases or decreases. Lighthouses, would be wonderful but maybe very hard to do in open world, If they do come in, I would think they would be a guild thing. As with real world, very expensive to build but once constructed the port has a tax on all shipping. May also be some kind of tie in with city growth from above. Maybe building a Light house is what opens the forts/towers up to be claimable. Due to reworking that light houses may cause and that they may never come in, I would say make Forts and Towers claimable by guilds. I believe they can be captured already in PB's, I would say have an officer/officers assigned to the fortifications, like we do with ships now. Instead of attempting to re-balance all the current fortifications now. Leave them as they are and make the players/clans improve them. Towers would be for smaller guilds (rich single players??) and require maybe a couple of officers. Forts for large guilds and require more officers/resources. If there is a banner/flag system coming for the ships, this could also be used to make guild towers/forts pretty and unique. I could see this tie into the growth model for the city, also a city may have to be a certain size to have the towers/forts claimable. Know how these things usually go, stupid wall of text, just felt I needed to put my two cents out. Thanks for your time, hope you didn’t lose too many brain cells reading this. Oh and I would rather necro a thread instead of creating another thread on a much discussed topic.
  2. Please lower the % of hostility that is removed on server restart. I think 8% should be right for these player numbers. That should allow a single player doing missions to feel like he is actually doing something.
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